Getting the demo ready for next fest
[h2]Changed[/h2]
[h3]Optimization[/h3]
[h3]Bug Fixes[/h3]
- (Furnace Chimney) Spinning Flame Attack Buffed by 300%, old: 3 Dmg/Sec - New: 15 Dmg/Sec
- If (Furnace Chimney) knocked out of map it will respawn in same tile and get damaged for 10% of its max health
- Added button sound for when player uses shortcuts to use a card
- Added button sound for card sub-buttons
- If an enemy hit a car with a velocity then both will take damage and vice versa
- Game will now auto pause if game lost focus (of course will make an option to turn this off, but that's future me task)
- Player will now be seen by enemy if he attacked an enemy while having high stealth modifier
- Added animation for live map anchor
- Player will now start game sitting down rather than spawn from no where
- Player will now know where he will spawn before going to play mode
- Increased map view camera speed, and decreased drag to prevent misplacement of tiles
[h3]Optimization[/h3]
- Improved all pathfinding calculations for enemies
[h3]Bug Fixes[/h3]
- Fixed weapon modifier (+Energy next Turn) not stack energy if weapon used more than once
- Fixed weapon modifier (+Energy next Turn) not stacking with modifer (+Energy if killed an enemy)
- Fixed (Stone Bender) not rotating correctly when using spin attack and cant reach player
- Fixed softlock if player knocked (Furnace Chimney) out of map
- Fixed enemies not detecting player if the player attacked an enemy with a car