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Patch Notes #108 - Pets

[p]Pets
With the release of pets comes the release of a new original zone to Fantasy Online 2, Whispering Wilds!

While in the Whispering Wilds you'll help pet trainers get back their stolen pet food, collect special drops for pet fanatics and most importantly, collect Pet Eggs to unlock pets and enhance your gameplay and builds!

That's not the only place you can get pets! Mobs around all zones will have pets added to them. A list on release day will be provided to help you on your hunt!

Normal, Mega and Uber Pets in Whispering Wilds
The 4 core pets that you can obtain in Whispering Wilds are the Wyvern, Owl, Urshound and Wolf! These 4 pets will be spawning in the wilds in all their forms! Spawning? Forms? That's right! You'll need to fight these pets as mobs to have a chance at their pet egg drop. The forms are the varying levels of these 4 specific pets. Normal pets are level 30, Mega pets are level 60 and Uber pets are level 90!

Normal vs Uber Pets from everywhere else
Unlike the 4 special pets in Whispering Wilds these pets have two variations, Normal or Uber. Normal pets are pretty self-explanatory but Uber pets are the better versions of these pets. They will have small increases to the bonuses they give you along with unique color palettes making them stand out from the normals!

Requirements and Functionality[/p]
  • [p]All Pets will require you to be Rebirthed to cast[/p]
  • [p]You can collect Pets at any level, even pre-Rebirth, but won't be able to use them until you've Rebirthed[/p]
  • [p]You can enter Whispering Wilds at any level[/p]
  • [p]You can't cast pets on others[/p]
  • [p]Pets Eggs will be listable on the market[/p]
[p]
[/p][p]
Dino's Patch Notes[/p]
  • [p]Whispering Wilds is open![/p]
  • [p]Added Pet Egg drops to some mobs in all zones[/p]
  • [p]Added Pet Egg drops to all mobs in Whispering Wilds[/p]
  • [p]Added NPCs to WW[/p]
  • [p]Added Quests to WW[/p]
  • [p]Added Outfit crafting to WW[/p]
  • [p]Increased Attack Speed of Strength Tier 3, 4 and 5 Weapons[/p]
  • [p]Increased Attack Speed of Mobs in CL, ToLS and DM as a balance adjustment for the addition of pets[/p]
  • [p]Added Teleport from Crab Coast to WW[/p]
[p]Gamer's Patch Notes[/p]
  • [p]Added code server side to prevent dragging mobs across an entire map.[/p]
  • [p]Added the ability to have a crafting recipe create more than one item.[/p]
  • [p]Fixed the bug where mobs would stop giving faction xp after awhile.[/p]
  • [p]Added code to allow certain mobs to be always animating.[/p]
  • [p]Added ability for quests to have a rebirth requirement.[/p]
  • [p]Level cap raised to 92.[/p]

Patch Notes #107 - T5

[p]Tier 5 Gear
The day has arrived! Tier 5 Armor, Weapons, Books and Rings can be crafted inside the Temple of Lost Souls! This time round you'll be able to craft your weapons with the armor crafter and don't forget to get your One-Handed weapons as well.[/p][p]
[/p][p]Left Hook Rework and Rank 4
Strength needed a little bit of love in the skill department. Yes, I see you're all still using Vampiric Blade... Sooooo a rework to Left Hooks energy cost, damage values and cast time was needed. This skill will be doing more damage than Vampiric Blade without the healing aspect. Making it a better skill for Boss DPS and high HP mob grinding.

Dino's Patch Notes
- Added T5 Armor and Weapon Crafters to ToLS
- Added T5 Book Crafter to ToLS
- Added T5 Ring Crafter to ToLS
- Updated T5 set bonuses
- All Crab Mobs now give Crab Crusaders
- Testing pets
- Reworked Left Hook Rank 1, 2 and 3
- Added Left Hook Rank 4 to DM
- Updated a bunch of weapons to the correct weapon type (Spear, Mace and One-Handed Hammer)[/p][p]Gamer's Patch Notes[/p]
  • [p]New iOS and Android builds are now available.[/p]
  • [p]SkillBook window ported to GUIWindowDynamic aka mobile.[/p]
  • [p]Pet skill handling added server side.[/p]
  • [p]Pet buff slot added client side.[/p]
  • [p]Cleaned up some thrown errors that were going against our sentry.io quota.[/p]
  • [p]Added BUY/SELL tabs to the shop window. This allows for selling on mobile! (Buy tab is auto selected on open so people don't get confused)[/p]
  • [p]Escape key now clears the selected player/enemy along with closing windows.[/p]
  • [p]Pets cannot be cast on others.[/p]
  • [p]Added pet skill handling code to distribute the skill def to others.[/p]
  • [p]Added double click to dismiss pet.[/p]
  • [p]Added code for spawning and disposing pet sprites.[/p]
  • [p]Added code for pet trailling/following player.[/p]
  • [p]Added code to only show the buy/sell tabs on shops if the main drag drop containter is not visible.[/p]
  • [p]Started writing my own barebones minimal very fast Vector library in Typescript to slowly replace BabylonJS Vector classes.[/p]
  • [p]Changes achievements window Quests tab to Pets. Quest achievements will come later.[/p]
  • [p]Fixed a crash in iOS build.[/p]
  • [p]Updated iOS and Android to latest Expo/React Native.[/p]
  • [p]Increased level cap to 91.[/p]

Patch Notes #106 - One Handed Weapons & FO2DB v2

[p]Tier 1 - 4 One Handed Weapons[/p][p]Tier 1, 2, 3 and 4 One Handed Weapons have arrived! Head to the different weaponsmiths in Cave of Despair, Forgotten Underground, Mirky Woods and Frozen North to start your crafts today and get ready for Tier 5 on June 10th![/p][p][/p][p]Dino's Patch Notes[/p][p]- Added Tier 1-4 One Handed Weapons to Tier 1-4 Weaponsmiths
- Added Marble Mold, Marble Shell and Starforged Antimatter Shells
- Added a new Destroyer, The Destroyer of Hope, to CoD
- Changed Epic Pearl Wand to Epic Pearl Staff
- Added a new entry for Epic Pearl Wand
- Changed Wand Base to Intellect Base
- Changed Bow Base to Agility Base
- Changed Weapon Base (2H) to Strength Base
- Added Stamina Base and gave it as a drop from Destroyer of Hope
- Added Despairite and Gem color Fight Lines
- Added Taunt Rank 2 to DM
- Added Aggro to a bunch of mobs!
- Updated the icon for Soul Thunder
- Updated Tier 3 Int Ring icon
- ○○○○■■■
- Updated color palette for Mahogany Saplings and made the outline darker  
- Updated stat and level reqs for Eden Sword
- Increased the chance of a mob debuffing you in DM
- Debuffs in DM now have stronger effects
- Changed Taunt 2 from x25 to x20
- Fixed a big bug with Reckless Strike 4... the values were flipped...
- With the launch of Tier 5 Armor, Weapons, Books and Rings coming I've rebalanced the crafting times for tier 3 and 4 items.
- Decreased the time to "unlock" your Gemstones at the Gemstone Crafter
- Testing Tiamat Armor
- Testing Archmage Armor
- Testing Paladin Armor
- Testing Colossus Armor
- Testing all Tier 5 weapons
- Testing Tier 5 Books and Rings
- Added the first pet for testing
- Added a silly skill for testing[/p][p]FO2DB v2[/p][p]Hey everyone, it's Ak here with a little announcement I'm excited to share. For the past few weeks I've been working on a complete rewrite of the DB that is lightning quick, backed by actual game data, and most importantly will live as a part of the main site at https://db.fantasyonline2.com Since it is a rewrite, you will have to bear with me as it does not have feature parity with the old site just yet. This is just an initial launch and soon I will port over the battlepasses, maps, and build-playground. Advanced filtering will also return in a new and improved way down the line.[/p][p]Thanks to G for making this possible and as always feel free to message me on Discord with any bugs, questions, or feature ideas.[/p][p]All the best,[/p][p]-Ak Δ[/p][p]Gamer's Patch Notes[/p]
  • [p]Quest dialog window has been ported to GUIWindowDynamic aka mobile.[/p]
  • [p]Crafting window has been ported to GUIWindowDynamic and GUIScrollList aka mobile.[/p]
  • [p]Changed the tooltip information for set bonuses as it was making the tooltip waaaay too tall.[/p]
  • [p]Moved sprite animation code to a new class AnimatedSprite to get ready for pets.[/p]
  • [p]Optimized mob hate, aggro, and debuff logic server side.[/p]
  • [p]Added mob aggro interval settings to the database.[/p]
  • [p]Started working with https://waterwitchrpgstudio.com/ on a monthly basis to fill out sound effects over time.[/p]
  • [p]Fixed the bug where you click on another player and it would say path is blocked.[/p]
  • [p]XP bar has been ported to mobile.[/p]
  • [p]Lots of cleanup of skill code as I prep for skills on mobile.[/p]
  • [p]Lots of general code cleanup.[/p]
  • [p]Increased skill hot bars from 4 to 8.[/p]
[p]
[/p]

Patch Notes #105 - Dark Marsh

Dark Marsh
The day is finally here! If you're reading this, Dark Marsh is here and ready for you to explore! New mobs, items, skills, crafts, bags (trunks), morphs, and more can be found in the marshlands.



Dark Marsh Bosses
Both will have a solo challenge this time round! Take on The Father or Mother Nature solo with proof of the completion via screen recordings or alerting a mod, Dark, Alyssa, Destaith or Dino of your attempt so they can witness the fight.



Wood Cutting and Mahogany Trunks
When trunks? NOW! Mahogany Trunks have been added to Dark Marsh! However, to obtain the best bags, trunk, in the game you'll need to learn a new ability. Wood Cutting! You can cut down Mahogany Saplings with a Saw. How do you get a Saw? Head over to the Loggers Camp and help him with his Centaur problem. Also, he may have some more tasks for you to get a Chainsaw?



Forest Keepers and Lumber Lords
Two new factions have come to Fantasy Online 2 with the addition of Dark Marsh. Each come with new factions outfits, medallions, banners and crests!

Want to increase your faction rank? Take on mobs like Frogs, Gnomes, Dryads and Werebears, to increase your Forest Keepers rank and Mahogany Saplings, Centaurs, Forces of Nature and Mother Nature to increase your Lumber Lords rank!



Metamorph Rank 2 and Rework
Rank 2 Metamorphs are here and some of you got a preview of those earlier today! Head to Dark Marsh and take on the Elemental Fairies. Each one will drop unique crystals needed to upgrade the Rank 1 Skill Books.

In the process of adding Rank 2 Metamorphs we took a good look at the sprites. The morph sprites we currently have in game were from the original with minor touch ups to match the style of FO2 better but still had something off about them. Thanks to Alyssa's hard work we now have updated versions to fit the feel of FO2!



Debuffs
Coming with Dark Marsh the elemental Fairies will have different debuffs based on their element. Also, Mother Nature and Forces of Nature will have Root so get ready to stand there while praying your dodge doesn't fail you.

- Fire will have Burn. While Burn is active you will take continuous damage even while out of combat.
- Earth will have Thin Skin. While Thin Skin is active your Armor will be reduced.
- Wind will have Off Target. While Off Target is active your Crit will be reduced.
- Ice will have Degen. While Degen is active your Energy will deplete even while outside of combat.

Debuffs will have a cast interval and a success percent.
Example: Cast Interval is 30 seconds. Success Percent is 50%.
If it's successful then the debuff duration timer will start. When finished the mob can cast again.
If the debuff is unsuccessful, the 30 second interval timer starts again.



Tier Set Bonuses
Tier set bonuses are here! Get rewarded for using multiple of the same tier set gear. This includes armor, weapon, books and rings. Think of set bonuses as having an additional Tier Book that just gets applied behind the scenes. Below is a table showing off the bonuses for all tier sets along with a sneak peek at T5 bonuses.



Gold Pickaxe Crafting
You will now be able to craft a Gold Pickaxe as you enter the Forgotten Underground. Now go collect some RF Gold Plates and Gold Crab Relics and get to mining!



Gemstones, Salt, Coral and Souls
We've heard the talks on gemstone drop rates for quite some months now and understand a buff should be made. Alongside gemstones, there’s been talk of other valuable resources like salt, coral, souls, and even pearls from clams.

-   Onyx, Sapphires, Amethysts, Rubies and Diamonds will be receiving a buff from 5% drop change to 10%.
-   Diamonds were the odd one out with a 7.5% drop rate but will also be made 10%  .
-   Pearls from Clams and Big Clams will also receive a buff. Clams will go from 2.5% to 5% and Big Clams 5% to 10%.  
-   Salt Veins will now have a 3% chance to drop a Salt Slab.  
-   Coral Veins will now have a 3% chance to drop a Coral Slab.  
-   Graves will now have a 1% chance to drop a Soul Gem.  
-   Tombstones will now have a 2% chance to drop a Soul Gem.  

Feedback on Discord
As always, I appreciate everyone's feedback and love for the game. I read all the messages in the main discord and the direct messages, even if I don't reply. That being said, please keep feedback constructive without going after people for their opinion.
- Dino

Dino's Patch Notes
- Added Mobs
- Added Quest NPCs
- Added Quests
- Added Item drops to Mobs
- Updated HP/Gold values
- Added Mahogany Saplings
- Added Woodcutting Items
- Added Wood Crafter and Trunk Crafter
- Added Mahogany Trunk
- Moved Mobs to new locations
- Moved NPCs around
- Added Root Debuff to some mobs (more debuffs coming soon, along with Boss HP rebalance)
- Added Root to Mother Nature
- Updated Map with a shortcut
- Added Lumber Lords and Children of the Forest Factions
- Add Faction Shops
- Renamed Ground Metamorph to Earth Metamorph
- Added 2 Skill Shops
- Added Skills
- Added Metamorph Rank 2 crafter
- Added Gold Pickaxe Crafter
- Added Lockpick Quest Line to Dusty "The Guard"
- Rebalanced Vampiric Blade
- Rebalanced Twilightning Bolt
- Rebalanced Reckless Strikes self damage
- Rebalanced Thick Skin at rank 5 and above
- Added a TP Skill Book to MW Badger Camp
- Added a TP Skill book to ToLS to go to T5 crafters quicker
- Added Tier Set Bonuses
- Tier Books have been rebalanced
- Tier 1 Books received a buff while Tier 2,3,4 received nerfs.
- Testing Debuffs - Burn, Venom, Degen and Off Target.
- Added T5 Crafters (NO Crafts yet!)
- Added Antimatter Shell Crafter (NO Crafts yet!)
- Added T5 Book Crafter (NO Crafts yet!)
- Added T5 Ring Crafter (NO Crafts yet!)
- Started work on 1 Hand and Two Handed Tier Weapon options
- Updated Unobtainium Pickaxe Crafter NPC
- Updated T4 Ring Crafter NPC
- Updated T3 Ring Crafter NPC
- Buffed Gemstone drop rates from Veins to 10%
- Buffed Pearl drop rate on Clams from 2.5% to 5%
- Buffed Pearl drop rate on Big Clams from 5% to 10%

Gamer's Patch Notes

  • Updated to the latest BabylonJS.

  • Changed collision maps to load on demand instead of all at the start.

  • Upgraded our APathfinding from 4-directional to 8-directional. Some corners will produce much smoother paths now.

  • Replaced manhattan heuristic with octile in Afor a better cost function for 8-directional.

  • Started rewriting and cleaning up skill slot handling code.

  • Added Debuffs column to MobDefinition in MySQL.

  • Added parsing and using of this column server side.

  • And now mobs can have debuffs that they can cast on you.

  • Added debuff processing code server side.

  • Added root debuff code.

  • Fixed some bugs having to do with buff visual display.

  • Added skill ranks to buff display.

  • Fixed a couple bugs having to do with tooltips and buffs.

  • System buff code cleaned up and now uses our bitmap font.

  • Added skill dbuff visuals.

  • Fixed a bug where steam achievements weren't being unlocked due to a limit.

  • Fixed a bug where a corpse rotting could blow up the entire server in a nuclear winter.

  • Added debuff dot support server side.

  • Fixed a couple Steam achievements that were unintentionally hidden.

  • Fixed Holy Mirror

  • Fixed a bug on mobile where if you backgrounded the app it would reload the game when it foregrounded.

  • Added energy debuff code.

  • Added all the new achievements to Steam.

  • Fixed a bug where stat bonus tooltips weren't showing crit or atkp.

  • In-app purchases finally working on Android. whew

  • New Android build now available from Play. iOS build needs some work so next release will be later.

  • Fixed the display of drops on the mobs tab in the character window.

  • Level cap raised to 90.


P.S. - 15 years ago FO launched on Kongregate.

Patch Notes #104 - Market v2

The Market has a new look and a lot of new features.


Much of the Market's GUI code has been completely rewritten.


A level column has been added which shows the level requirement of the item and allows you to sort by it. Tooltips now show exactly what these column headers do.


Item type and subtype combo boxes have been added to the Market's GUI. Item type and subtype filters have been added to the public Market search api as well. This allows for item type and subtype filtering just like in the Collector window.


Level min and max sliders allow you to filter by level. Click on the level column header and you can sort by level at the same time. This makes it much easier to find gear your level.


The sell tab contents also got a big facelift to match the buy tab.

If you find a bug, please report it on discord.

https://discord.gg/fantasyonline2

Gamer's Patch Notes

  • Quick equip now works with double click/tap along with right click.

  • Added a friend request counter on top of the social friend/ignore button.

  • Android and iOS are now locked to landscape right. (iOS bug still let's you rotate. Waiting for a fix.)

  • Refactored item slots a bit to remove some old nasty code including BabylonJS setAndStartTimer.

  • Updated Steam client to the latest Electron which includes the latest Chrome which has a lot of bug fixes.

  • Fixed a bug where you couldn't drag/drop or double click/tap without breaking the slot. Mostly happened on mobile.

  • Removed some code that turned off all pointer enter/out on mobile as it broke things.

  • Added onPointerEnterNonTouchObservable alongside onPointerEnterObservable in order to filter out touch enters and suppress tooltips and hover color/alpha changes.

  • Market level requirement has been removed.

  • Added Level column for market search sorting.

  • Added tooltips to the reset sort button and all the sorting headers.

  • Added sorting by level to the market search api.

  • Improved market search api endpoint speed.

  • Added min_level and max_level to the market search api.

  • Added level min and level max filters to the market window.

  • Added scrolling to listings on the market search tab on mobile.

  • Added filtering by type and subtype to the market search api.

  • Fixed a bug with pointer enter on mobile having to do with GUIRectangle.

  • Wrote a new GUIComboBox to replace the finicky GUIDropDown from long ago.

  • Added item type filtering to market search.

  • Added armor subtype filtering to market search.

  • Added weapon subtype filtering to market search.

  • Added outfit subtype filtering to market search.

See you next patch notes.