Update [v0.7.4p2] - 01.03.2025
[h2] [0.7.4p2] - 01.03.2025[/h2]
[h3]Added[/h3]
- Next Trace/Firewall wave preview next to a turn number (only in deep);
- very basic controller support (mouse imitation);
- "not enough data" visual proc on nodes with "spend data";
[h3]Changed[/h3]
- green "Trace" replaced by the green icon;
- Watchful Eye: Add 1 Trace if 3 Data wasn't paid when activated;
[h3]Fixed[/h3]
- build size and loading times reduction;
- Random Walker wasn't random at all;
- dead end if there are no valid targets for a targeted ability;
- some smaller things;
[h3]Added[/h3]
- Next Trace/Firewall wave preview next to a turn number (only in deep);
- very basic controller support (mouse imitation);
- "not enough data" visual proc on nodes with "spend data";
[h3]Changed[/h3]
- green "Trace" replaced by the green icon;
- Watchful Eye: Add 1 Trace if 3 Data wasn't paid when activated;
[h3]Fixed[/h3]
- build size and loading times reduction;
- Random Walker wasn't random at all;
- dead end if there are no valid targets for a targeted ability;
- some smaller things;