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Update [EA.0.1.5] - 16-Feb-2026

## [EA.0.1.5] - 16.02.2026 (RELEASE + DEMO + DEV; MAC+PC)

###Added
- run time to the run results screen;
- more patterns for System Expansion location;
- reboot using Home gets limit of "Once per turn"

###Changed
- Aspect Matrix: price to buy diagonal aspects changed to 100 Credits;
- new keyword: Bandwidth (limits Data gain by Max link);
- Mirror Copy(data node), Police Report(data node), Home Reading(aspect): Bandwidth added;
- Trinity System and "flat" Data Pool now contain upgraded nodes;
- flat Data Pool 2nd drop for the double price;
- Link/Memory locations +3 option price increased to 3/2 Crystals;
- System Expansion Crystal option price decreased to 1;
- Overclocking+/Call to Action+/Code Optimization+(system nodes): "Add 1 Action" replaced with "Add 2 Actions". Multiuse(2) replaced with Unstable.
- Corwin(data node): reworked into "[Start of Turn]: If active - add 1 Trace. [Activation]: Collect 4 Data";
- Meerkat DB(data node): [Turn Start]: If Avatar is not close to any Meercat - refresh all Meercats;
- Moore's Law(system node): adjacency condition removed (now reads [End of turn]: Double the counter value.)
- Moore's Law+: Charged(4) replaced with Public, Charged(2);
- System/Data pollution at the start of the 2nd Deep now clears upgraded status from the node;
- items price increased to 40;
- Hot Reset/Hot Reset+ (system node): both changed to "Express [Activation]: Add 2 Trace, then Reboot." Limited added to the base version;
- Taxi(system node): nerfed to "Drop 2 and teleport home";
- "adjacent or closer" replaced with "close" + explanation in the tooltip;
- Decompiler(aspect): temporarily disabled;
- Tester(aspect) temporarily disabled;

###Fixed
- Blanche(core): transformed/exhausted Frozen Crystals were getting added into the Level Pool;
- System Update(node): was missing Limited;