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Cyclopean News

Game Updated to Version 1.1.2q

[p]This update attempts to make the game more stable. Recent changes in order to address other bugs, like the game crashing when trying to rename a save file, seem to have made the game unstable. It's hard to know for sure whether is is actually less stable, or if players who happen to experience existing instability are just posting more often right now, due to the ongoing sale.

In any case, I did attempt to adjust the way the game generates its save folder, which seems to be at the heart of all these issues. Cyclopean II has also been plagued by this issue, and was experiencing even more problems, so I am learning from both games and attempting to get things right. [/p][p][/p][p]So the change I made is from the most recent update to Cyclopean II, where it definitely improved stability. I am hoping it also helps here. [/p]

Game Updated to Version 1.1.2p

[h3]Update 1.1.2p[/h3][p]I just updated the game again. This time, I have added an option to restore the old, lerping camera. I actually like the way the old camera moves, but a lot of players requested that it move differently. The old version also seems to produce more visual anomalies, especially on the surface. Read about how to restore the old camera below...[/p][h3]
Mouse Update[/h3][p]Since its inception I have heard complains about the game's weird mouse movement issues. A player recommended having an option to turn off any attempt to alter the mouse speed, and it made perfect sense to me. So much sense that I wondered why I would not have done it before. Well I was surprised to find out that I actually did do this, and it is the "Windows Mouse" option in the options panel. [/p][p]Windows Mouse simply sets the game's mouse pointer exactly where your Windows Mouse pointer is currently positioned. It does not speed up or slow down the mouse at all.[/p][p]However, before you protest, there was still a difference. That difference was the framerate. The game is set to run at 60fps. It occurred to me that this may (and probably is) responsible for the floaty feeling players are having with their mouse. [/p][p][/p][p]IMPORTANT: You need to run the new version of the game and open, and apply the options panel before attempting this. This will rewrite the options file, and include the Max FPS options.[/p][p][/p][p]So, in the game's options file, you can now set the maximum framerate of the game manually. To do this, go to: "C:\\Users\\-Your Username-\\AppData\\Local\\Cyclopean" and open the "Options_7.cfg"[/p][p][/p][p]At the bottom of that file there is an entry: MAX FPS,60 [/p][p][/p][p]Change it to: MAX FPS,120 [/p][p][/p][p](or something reasonable) and save the file. You should notice, when you next run the game, that your mouse pointer should update more quickly, and feel smoother. [/p][p]I'm hope this update resolves the issues with the mouse that some players are experience. In any case, if it doesn't, let me know and I will keep trying![/p][p][/p][h3]Restoring Old Camera[/h3][p]In the same file mentioned above you will find another entry. [/p][p][/p][p]Change:[/p][p]OLD CAMERA,0 [/p][p]to[/p][p]OLD CAMERA,1 [/p][p][/p][p]This will restore the old, lerping camera. Enjoy![/p][p][/p][h3]Torch Sound[/h3][p]If you had a torch burning, then loaded a saved game in which the torch was not burning, the torch sound would still be audible. I believe this is resolved.[/p][p][/p][h3]Rename Crash[/h3][p]Trying to rename your saved game would crash the game. It used to work, so I figured out which recent change effected this, and was able to get it to work again. Sorry about any inconvenience! [/p][p][/p][p][/p][p][/p]

Testing Branch Updated to Version 1.1.2m

[h3]New Camera Movement - [/h3][p]I was able to modify the camera movement so that it is more straightforward. It lo longer lurches forward quickly then slows down, rather it moves at a consistent rate and stops right when it reaches its goal. A lot of players have asked for something like this, and I finally figured out how to do it.[/p][p][/p][h3]Test[/h3][p]If you are interested in trying this, right click on "Cyclopean > Properties > Game Versions and Betas" and choose "testing" from the list. I will probably make this the default camera, and only add an option for the old version if I am asked to do so. Currently, the testing branch is otherwise identical to the main branch. [/p][p][/p][p][/p][p][/p]

Game Updated to Version 1.1.2l

[h3]Ally XP[/h3][p]The game will now show how much XP your allies gain in the action log. Allies gain experience differently than the player. Instead of gaining XP after defeating an enemy, your allies will gain experience only when they actually hit an enemy in combat. [/p][p][/p][h3]Manual[/h3][p]I've also updated the manual to reflect some of the changes made to the game since its release. [/p]

Game Updated to Version 1.1.2j

[h3]Full Screen[/h3][p]There was a problem with going to full screen when your monitor was not a 16:9 ratio. Now i have tested it on a more narrow monitor, as well as a wider monitor, and it seems to be working properly. [/p][p][/p][p][/p]