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Cyclopean News

Update 0.9.936 - ROGUELIKE MODE

[h2]Introducing Roguelike Mode![/h2][p]I know I said it was "feature complete" last week, but I could not help making this small change to allow players to experience Cyclopean: The Great Abyss as a roguelike game. This is an optional feature you would need to manually change in the "Options_5.cfg" file.[/p][p][/p][p][/p][p]To do so, go to: "C:\\Users\\-your username-\\AppData\\Local\\Cyclopean"[/p][p][/p][p]Open the "Options_5.cfg" file, and scroll down to the last line.[/p][p][/p][p]Change:[/p][p]ROGUELIKE MODE,0 [/p][p]to[/p][p]ROGUELIKE MODE,1 [/p][p][/p][p]Then save and close the file.[/p][p]The next time you open Cyclopean: The Great Abyss, it will show " ROGUELIKE MODE" in the upper left corner. [/p][p]Now when you load a game, it no longer opens the load game panel, but simply loads the game in slot 1. When you exit the game it will also automatically save the current game in slot 1. Also, if you click SAVE it will save in slot 1 and exit the game. So effectively, you only have one life, and if you die you will need to START a new game. [/p][p][/p][h3]Other Changes[/h3][p]I also made the ocean sound slightly less noisy.[/p][p]Your maximum life was not updating properly when advancing a level. [/p]

Update 0.9.935 - FEATURE COMPLETE!

[h2]
Feature Complete![/h2][p]I am happy to announce that Cyclopean: The Great Abyss is now feature complete. It's not "finished" just yet, but as far as gameplay mechanics and content it is basically done. [/p][p][/p][p]The full release date is still set for July 17th, exactly six months since the Early Access release, and as long as everything goes smoothly, I don't see why that will need to change. [/p][p][/p][p][/p][p][/p][p]For these last few weeks, I want to continue testing, polishing and tweaking the game mechanics so they feel balanced. I plan on starting a brand new play-through so I can experience the whole thing again from the start. [/p][p][/p][p][/p][p][/p][p]If you discover any bugs, please feel free to reach out and let me know. I am hoping the final game is as user friendly and bug free as possible. [/p][p][/p][p][/p][p][/p][p]Also, I want to spend a lot of this final phase promoting the game, so it has as successful a launch as possible. I plan to make a new trailer, and share some of the latest features on social media. Anyone who wants to help the game succeed, you have no idea how helpful it is when people share screenshots, leave good reviews and talk about my games, so I encourage you to consider doing these things.
[/p][p][/p][p]Thanks for everyone's really valuable feedback! Again, the game still needs some polishing up, so if I missed anyone's suggestions or have not fixed a bug you pointed out, let me know. I am going to be going through the forum threads again to make sure I did not miss anything major. [/p][p][/p][p][/p]

Version 0.9.934

[h3]Spiderwebs![/h3][p]Spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs.

[/p][h3]Spiderwebs![/h3][p]Spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs. [/p][p][/p][p][/p][p]Spiderwebs.[/p][p][/p][p][/p][p][/p][p][/p]

Update 0.9.933

[h2]The Maelstrom![/h2][p]Introducing Cyclopean's latest feature, the Maelstrom! The Great Abyss has just gotten more dangerous. No longer can you simply sail peacefully between underworld ports...[/p][p][/p][p][/p]

Version 0.9.932

[h3]The Big Level Up Bug![/h3][p]After introducing venom as a game mechanic, I did not realize it caused the player to die when they tried to level up. This escaped testing because it only happened if the player started a new game, then gained enough experience and tried leveling up without ever saving and loading the game. I will try to be more thorough in my testing![/p][p][/p][h3]No Items[/h3][p]The trader would start the game with no items in his inventory until after the player entered a dungeon, or loaded a saved game. Now, the trader should start off with a few items in his inventory as it should be.[/p][p] [/p][h3]Multiple Corpses[/h3][p]Previous versions only allowed you to access one dead enemy's corpse if there were more than one on the same tile. Now you can cycle through any number of dead enemies, each time you search it should show a different one, until all have been accessed, then it starts back at the first.[/p][p]
See the animation above, as the player cycles through two different corpses, in this case a Cat and a Stygian Aberration. This also works outside of the dungeons.
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