1. Cyclopean
  2. News

Cyclopean News

Demo Updated to Version 0.9.0

[h3]Maps are Incomplete![/h3]

It was a major overhaul of the way dungeons are loaded, so old save files will no longer work with the new version.

Before I go into the changes, if you want to continue playing your existing playthrough, right click on Cyclopean > Properties > Betas and choose Old_Version_8 from the list. This will load the previous version and allow old games to be loaded (but obviously the new map feature will not be working).



So when I say the maps are now incomplete, I mean the game will only show you parts of the map where you have already been. The map starts off empty, and walls, traps and locked doors only appear once you go next to them. This way you should automatically have a good idea of where you have not been yet.


Demo Updated to Version 0.8.8

Just updated the demo

It makes a couple important changes.

[h3]Ability Bonuses[/h3]
When you get allies they will have the additional effect of improving your ability scores. These bonuses only last while that ally is in your party. Different allies will give different kinds of bonuses, and (this part is important) they will only show once you have three or more of a particular kind of ally.

[h3]New Ending Screen[/h3]
If your character dies, there is a new screen that shows. It should also allow you to start up a new game once you get back to the start menu.

[h3]Other Stuff[/h3]
I was able to fix a lot of little bugs, add some more artwork to the overworld, and adjust some dungeons as well. Most of the changes are not actually relevant to the Demo, as a lot of those locations are off limits for now.

Demo updated to Version 0.8.0

This update includes built-in controller input as well as many smaller improvements.



You may have to disable the Steam input thingy in order for it to work properly.

Actually, it's probably better to keep the Steam Input thing active, as their interface is much more robust than what I have built. But in case it does not work, or if anyone is not playing on Steam, I wanted it to be there.

The game now works completely with mouse input only, keyboard input only, or controller input only ... or any combination players are comfortable with.

[h3]Next Steps[/h3]
I plan on a lot of playtesting, updating a bit of the artwork, and adding a few new weapons and other items before releasing the game. If you have any thoughts, or find any bugs in the demo, I would love to hear about it.

[h3]Early Access[/h3]
I am not planning on an Early Access release. But I don't know, it might actually be good for this game, in order to spend a bit more time polishing and refining the experience. What do you think? I would love to hear back from players about this.

Controller Support Underway

The next update should have working controller support integrated into the game. Testing is going well so far, with a couple of small issues to iron out.

I will also be adding a way to rebind controls before putting it out there for testing.



Once that is done, and working, I will be able to do the finishing touches on the game itself. Thanks for all your patience and please don't forget to tell others about the game!

Demo Updated to Version 0.7.9a

With version 0.7.9a, you should now be able to play the game completely with the mouse, and/or completely with the keyboard. Or you can use both as per your comfort level.

All the menus are now navigable with WASD and SPACE BAR, so you never have to move the mouse if you prefer not to.

[h3]Controller Support - Coming Soon[/h3]
The next step is to include controller support. For now, if you are a controller user, you should be able to use Steam to assign controller buttons to keyboard input, and you will not need the mouse cursor at all.

I plan to work on controller support this week. This will allow the controller to be used "out of the box" without having to use the Steam interface to get it to work.


[h3]Options Menu[/h3]
The options menu should also work with keyboard input only now. Additionally, two new keybindings were added: User Guide and Map, which allows you to access the user guide and map features as needed.

[h3]Problems[/h3]
You will probably find some weird interface issues when using keyboard and/or controller input for now. Please send your feedback if you have any problems or recommendations.