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Cyclopean News

Version 0.9.939

[h3]Treasure Update![/h3][p]Treasure maps have been updated in several ways. [/p][p]First, they will be called either Treasure Maps for treasure buried in the ground, or Treasure Charts for those that are in the sea.[/p][p][/p][p]Note: the treasure maps and charts do not refer to treasure chests in dungeons like the one depicted here. They only refer to treasures hidden in the overworld.[/p][p][/p][p]Second, the number of maps is no longer limited. Previously, once all treasure maps were found, you would no longer find any more. However, due to the way this worked, certain quests would no longer be possible to finish. I use a new system that removes any maps that were generated but not taken by the player, and also recycles (at a slower pace) any maps the player already found. [/p][p][/p][p]NPCs have also been updated to help new players understand how treasure maps and charts work.[/p][p][/p][p][/p][p][/p]

Version 0.9.937

[h3]Roguelike![/h3][p]Now the game will prompt you whether you want Roguelike Mode, the next time you start it. It will remember your choice from there on. If you want to reset, so you can switch, you have to go to the options menu and click "Restore Default Settings" [/p][p][/p][p]The "Restore Default Settings" checkbox will allow you to switch from Roguelike Mode back to normal, and vice verse. [/p][p][/p][p]There were some weird conflicts with Roguelike Mode in the last version. First it was using Slot 1 of your saved games so it may have overwritten a game. Now I have added a new slot (#16) that you can only access in Roguelike Mode, so it will not conflict with other saved games. [/p][p][/p][p]There was also a problem if you failed to load a game, then tried starting a new game. I believe this is resolved. If it gives you trouble, try just restarting the game again. [/p][p][/p][h3]Screen Size Issue[/h3][p]Some players experienced trouble with 4K monitors. I believe this is due to a conflict with screen scaling. I was able to apply a change to the game's manifest that should allow it to ignore screen scaling settings. Let me know if this is working or not. It is an extra step I have to do every time I publish the game, but it only takes a few moments. If the issue comes back in the future, it's probably because I forgot to take that extra step. [/p][p][/p][h3]Achievements[/h3][p]Steam Achievements have been included in the game. They are all set to "hidden" right now. I kind of like it this way, as it does not provide spoilers for the game. I don't know, what do you think?[/p][p][/p][p][/p][p][/p]

Update 0.9.936 - ROGUELIKE MODE

[h2]Introducing Roguelike Mode![/h2][p]I know I said it was "feature complete" last week, but I could not help making this small change to allow players to experience Cyclopean: The Great Abyss as a roguelike game. This is an optional feature you would need to manually change in the "Options_5.cfg" file.[/p][p][/p][p][/p][p]To do so, go to: "C:\\Users\\-your username-\\AppData\\Local\\Cyclopean"[/p][p][/p][p]Open the "Options_5.cfg" file, and scroll down to the last line.[/p][p][/p][p]Change:[/p][p]ROGUELIKE MODE,0 [/p][p]to[/p][p]ROGUELIKE MODE,1 [/p][p][/p][p]Then save and close the file.[/p][p]The next time you open Cyclopean: The Great Abyss, it will show " ROGUELIKE MODE" in the upper left corner. [/p][p]Now when you load a game, it no longer opens the load game panel, but simply loads the game in slot 1. When you exit the game it will also automatically save the current game in slot 1. Also, if you click SAVE it will save in slot 1 and exit the game. So effectively, you only have one life, and if you die you will need to START a new game. [/p][p][/p][h3]Other Changes[/h3][p]I also made the ocean sound slightly less noisy.[/p][p]Your maximum life was not updating properly when advancing a level. [/p]

Update 0.9.935 - FEATURE COMPLETE!

[h2]
Feature Complete![/h2][p]I am happy to announce that Cyclopean: The Great Abyss is now feature complete. It's not "finished" just yet, but as far as gameplay mechanics and content it is basically done. [/p][p][/p][p]The full release date is still set for July 17th, exactly six months since the Early Access release, and as long as everything goes smoothly, I don't see why that will need to change. [/p][p][/p][p][/p][p][/p][p]For these last few weeks, I want to continue testing, polishing and tweaking the game mechanics so they feel balanced. I plan on starting a brand new play-through so I can experience the whole thing again from the start. [/p][p][/p][p][/p][p][/p][p]If you discover any bugs, please feel free to reach out and let me know. I am hoping the final game is as user friendly and bug free as possible. [/p][p][/p][p][/p][p][/p][p]Also, I want to spend a lot of this final phase promoting the game, so it has as successful a launch as possible. I plan to make a new trailer, and share some of the latest features on social media. Anyone who wants to help the game succeed, you have no idea how helpful it is when people share screenshots, leave good reviews and talk about my games, so I encourage you to consider doing these things.
[/p][p][/p][p]Thanks for everyone's really valuable feedback! Again, the game still needs some polishing up, so if I missed anyone's suggestions or have not fixed a bug you pointed out, let me know. I am going to be going through the forum threads again to make sure I did not miss anything major. [/p][p][/p][p][/p]

Version 0.9.934

[h3]Spiderwebs![/h3][p]Spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs.

[/p][h3]Spiderwebs![/h3][p]Spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs spiderwebs. [/p][p][/p][p][/p][p]Spiderwebs.[/p][p][/p][p][/p][p][/p][p][/p]