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New RPG Cyclopean: The Great Abyss is a Lovecraftian Ultima homage, and I can't get torches to work


Cyclopean: The Great Abyss appears to have glorious dungeon graphics but I can't say for sure because I can't get torches to work. I think your character is supposed to kindle them automatically when you venture into a dungeon - at which point the view switches, classic Ultima-style, from top-down into first-person. My character never deigns to light a torch, however. Possibly this is because, no matter how many torches I loot or buy from the underworld's infrequent traders, my character page always tells me I have none. Is my character eating them? Are they too afraid to light them and expose what those dungeons contain? Do I need to read the manual properly? Or is it just a bug?

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0.9.74

Game Update
1. Fixes issue where starting a new game after character death did not work
2. Fixes related issue where starting a new game after character death would inherent previous character's level and experience points.

Early Access Release!

The Early Access version of Cyclopean: The Great Abyss is now live! I am really looking forward to hearing people's feedback, and polishing up this ... game.

If it's easy for you, just use the Steam Forum to voice your thoughts, questions and suggestions.

If you prefer, you can also log on to my Discord Channel here: https://discord.gg/ZcajMsA4Mt

Finally, you can feel free to email me - [email protected]

I will be working diligently to update the game regularly and incorporate as much feedback as I can, within the limits of the game's overall vision.

Demo Updated Version 0.9.73

[h3]Manual[/h3]
The game manual has been updated to include all the new features like sanity and how allies are handled.

Also several adjustments have been made to how items are distributed. Weapons and armor should be a bit less common now. Keys and books will be slightly more common. I think this is far from settled and that's one of the big reasons I think Early Access will help.

Demo Updated Version 0.9.72

[h3]Ultrawide[/h3]
I found a bug when attempting to run the game on an ultrawide monitor in fullscreen mode. I believe the problem has been resolved. I am still in the process of testing on a non-widescreen monitor (4:3). I believe it should work, but I may have to adjust it again later tonight or tomorrow.

I am hoping against hope that on day 1 no one has any screen resolution related issues! This would be a first for me :)