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Cyclopean News

Demo Updated to Version 0.9.7

Very small, but important update.

There was a bug where losing all of your sanity during an encounter would fail to end the encounter, which led to a confusing situation.

Demo Updated to Version 0.9.6

Lot's of cool new stuff to talk about!

[h3]Sanity[/h3]
This version of the game introduces a sanity mechanic called "wits." This is an experimental system that will require players to manage their character's sanity level. Delve too deeply, too fast, and you may wind up in serious trouble.

There are ways to mitigate your sanity. Having a nice cup of tea can help a lot!

[h3]Allies[/h3]
Allies will require a little extra effort on your part. A saucer of milk, a bone, a shiny gem ... and some darker things may be necessary to convince the denizens of the underworld to join you in your quest

[h3]Demotivated[/h3]
Enemies can get demotivated now. If you stop attacking them, they can be talked to, traded with and more ... albeit reluctantly.

Demo Updated to Version 0.9.0

[h3]Maps are Incomplete![/h3]

It was a major overhaul of the way dungeons are loaded, so old save files will no longer work with the new version.

Before I go into the changes, if you want to continue playing your existing playthrough, right click on Cyclopean > Properties > Betas and choose Old_Version_8 from the list. This will load the previous version and allow old games to be loaded (but obviously the new map feature will not be working).



So when I say the maps are now incomplete, I mean the game will only show you parts of the map where you have already been. The map starts off empty, and walls, traps and locked doors only appear once you go next to them. This way you should automatically have a good idea of where you have not been yet.


Demo Updated to Version 0.8.8

Just updated the demo

It makes a couple important changes.

[h3]Ability Bonuses[/h3]
When you get allies they will have the additional effect of improving your ability scores. These bonuses only last while that ally is in your party. Different allies will give different kinds of bonuses, and (this part is important) they will only show once you have three or more of a particular kind of ally.

[h3]New Ending Screen[/h3]
If your character dies, there is a new screen that shows. It should also allow you to start up a new game once you get back to the start menu.

[h3]Other Stuff[/h3]
I was able to fix a lot of little bugs, add some more artwork to the overworld, and adjust some dungeons as well. Most of the changes are not actually relevant to the Demo, as a lot of those locations are off limits for now.

Demo updated to Version 0.8.0

This update includes built-in controller input as well as many smaller improvements.



You may have to disable the Steam input thingy in order for it to work properly.

Actually, it's probably better to keep the Steam Input thing active, as their interface is much more robust than what I have built. But in case it does not work, or if anyone is not playing on Steam, I wanted it to be there.

The game now works completely with mouse input only, keyboard input only, or controller input only ... or any combination players are comfortable with.

[h3]Next Steps[/h3]
I plan on a lot of playtesting, updating a bit of the artwork, and adding a few new weapons and other items before releasing the game. If you have any thoughts, or find any bugs in the demo, I would love to hear about it.

[h3]Early Access[/h3]
I am not planning on an Early Access release. But I don't know, it might actually be good for this game, in order to spend a bit more time polishing and refining the experience. What do you think? I would love to hear back from players about this.