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Cyclopean News

Game Updated to Version 1.1.2g - DEMO UPDATED

[h3]DEMO UPDATE:[/h3][p]I just updated the demo. There was a problem with some of the maze areas in the Vaults of Zin, that would allow players to get "outside" of the level into a kind of dark, void area. You can read more about how this problem occurred and how it was fixed here... [/p][p]https://steamcommunity.com/app/2958790/discussions/0/666096879249241746/

and here...[/p][p][dynamiclink][/dynamiclink]So, while I fixed the problem a while ago, I believe it was still present in the free demo, so players bringing their game from the demo could still encounter the bug.[/p][h3]
Other Bugs[/h3][p]Several other bugs have been identified and fixed. One major bug has been addressed but I am not quite sure if it is fixed or not, so I will be asking for feedback from players.[/p][p][/p][h3]Nightgaunt Issues[/h3][p]There was a certain circumstance in which having a Nightgaunt take you to a dungeon could reset that dungeon's map. I believe this is resolved. I was able to reproduce the issue, and implement a fix that stops it from happening. It's possible there are other situations that could produce a similar result, but I was not able to find any.[/p][p][/p][h3]Mealstrom Issue[/h3][p]The Maelstrom would not show the correct text in the archive in roguelike mode.[/p][p][/p][h3]Betrayal Issue[/h3][p]The game will warn you if you are about to betray an alliance. I loved the idea of having the actual button change to "betray" instead of combat, but stealth can also trigger a betrayal event, so it did not make sense to change both buttons to "betray." Instead I just put a warning in the action log with a sound, giving player notice that they might be breaking an alliance. [/p][p][/p][h3]Quicksave and Quickload Temporarily Disabled - Feedback Request[/h3][p]Sorry about this. I got feedback from a player who had been using these commands often, and somehow all their game data got deleted. I never use quicksave or quickload, I just got used to using the menu, and I have never encountered this, so my suspicion is that quicksave and quickload are somehow responsible. [/p][p]Have you encountered any issues with quick-save or quickload? Do you use them a lot? Have you lost game data before? [/p][p]I think (and maybe hope) the problem may have been caused possibly by something outside of the game ... maybe a power surge or general issue with the player's computer, but it's entirely possible there is a bug I am just unaware of. [/p][p]I tried spamming quicksave and quickload, but I was unable to produce any similar errors. Maybe I am just not hard enough on my games when I test them. I know that is a thing I have. But if anyone out there wants to be really mean to the game and spam quickload/save, I would be grateful if you could provide how, when and where the game fails to save data correctly. [/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Game Updated to Version 1.1.2f

[p]So if you had unlocked the door to Sarkomand, it worked, and if you re-entered the dungeon, it would remain unlocked. [/p][h3]However, [/h3][p]there is a way in this game to "re-form" the dungeons, and if that happened, then the door would again be locked. With the key already found, and taken from your inventory, there was no longer a way to unlock it![/p][p]So now the game will remember if you had unlocked it, and it should remain unlocked.[/p][h3]However...[/h3][p]If all of this happened before this update, then I'm afraid that door will forever locked.[/p][h3]However![/h3][p]If you really me want to, I can explain how to modify your save game file so it will unlock again. [/p][p][/p][p][/p]

Game Updated to Version 1.1.2e

[p]I think this should be the final mouse update. The Options menu will now allow you to adjust the Windows Mouse speed directly. [/p][p]Previously I was adjusting the (optional) Windows Mouse automatically, based on the size of the game window. Well it seems that the Windows Mouse speed (which is a number from 1-20) does not have a linear calculation, so if I set it to 4 (for instance) it is not half the speed of 8, as I had assumed. [/p][p]To answer this problem, I am just going to allow players to set the speed of the mouse directly in the Options menu. [/p][p][/p][p]So now the mouse slider will be used for both Windows Mouse Mode as well as standard mode. [/p][p]If you opt to use Windows mouse mode, the slider number will change to your current Windows Mouse speed. You will see that it will respond much faster in the game window (since the window is scaled) so you can use the slider to adjust the speed directly.

I recommend setting it slightly lower than whatever it shows as the default speed.

That's it folks. The mouse is in your hands now. [/p]

Game Updated to Version 1.1.2d

[p]I got feedback that "Alt-Tab" would close the game window without re-setting the mouse to your default Windows speed. I have updated the script to account for this possibility and it seems to work correctly now.[/p]

Game Updated to Version 1.1.2c

[h3]New Mouse Mode[/h3][p]I am really hoping this resolved the "floaty" mouse issue some players are having. This new mode (which is optional at this time) will translate the Windows mouse position into the game window. This issue has been due to several problems I faced early on in the game's development.[/p][p][/p][p]Problem:[/p][p]The issue with this approach has been that since the game window is scaled, the Windows mouse will move very fast if the game window is larger than the default 640 x 360 window size. [/p][p]Solution:[/p][p]To account for this, in the new mode, I adjust the actual Windows cursor speed to compensate. [/p][p]Problem:[/p][p]The problem with this approach was that if the game crashed, or was ended prematurely, it would keep the mouse in the new, slow mode.[/p][p]Solution:[/p][p]This is the main new feature at this point. I have adjusted the script so that it automatically changes back to the original mouse speed whenever the mouse leaves the game window, or if the window focus changes to a different program. I am hoping this will be enough to prevent players from having to manually re-set their mouse speed.[/p][p][/p][h3]Options Menu - How to Set it Up [/h3][p][/p][p]To set up the new mouse mode, go to the options panel, and click the check-box labeled "Windows Mouse" and it should automatically adjust the way your mouse works. remember to click "Apply". Folks who have tested it say it seems to work for them, so I hope it works for you too. [/p][p][/p][h3]Demo Updated[/h3][p]I've also updated the free demo, so if you want to try it out before buying the game, you may do that too. [/p][p][/p][p][/p][p]


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