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Devlog#18:Developing games is our dream, but Mom is the reason we never gave up

[p]Hello, I’m Simon, the developer behind Cabin Crew Life Simulator. The last time I wrote a devlog was when our game had just launched and unexpectedly received such a warm welcome from the community. It’s only now, nearly a month since my mother passed away, that I’ve found the strength to return to work and write to you again.
[/p][p]But this won’t be a typical devlog. This one is special. I want to share a more personal story with you, what happened behind the scenes, beyond the glow of the screen and the early success of a game built by just two people. It’s about the gaps between updates, and about a mother who supported us wholeheartedly, right up until her final moments.
[/p][p]Summary[/p]
  • [p]Cabin Crew Life Simulator is an indie simulation game about the life of airline crew members, developed entirely by just two people my wife and me.[/p]
  • [p]The game launched in February 2025 after a long development journey and has sold over 15,000 copies to date.[/p]
  • [p]We did everything ourselves, no investors, no marketing team, and only a very modest budget just enough to cover basic living expenses like rent and food.[/p]
[h2]1. Background
[/h2][p]We didn’t come from the game industry, and we started fairly late. But we chose to create games because I’ve always loved gaming and programming, and my wife has always supported whatever path I chose. I shifted from a full-time job to part-time, and eventually quit completely to focus on learning to code and building the game. By now, it’s been just under three years since we wrote our very first lines of code. [/p][p]Cabin Crew Life Simulator is an indie simulation game that reflects the real-life responsibilities of a flight attendant. Players take on the role of a female cabin crew member, receive daily flight details, and serve passengers. It’s developed solely by me and my wife.[/p][p]This wasn’t our first project. Before this, we developed a horror game called Taken Soul, inspired by my hometown in Vietnam. We invested almost all our savings into that project, only to experience a painful failure. It received a slew of negative reviews, poor sales, and, worst of all, harsh criticism from the local market. We broke down and cried many times.[/p][p]That was an incredibly difficult period. I kept asking myself every day: Should I give up and return to my old job, or keep pursuing this uncertain path? What if we failed again? We’d lose everything, no home, no job, no money, and an uncertain future.[/p][p]During that time, I asked my mother: Should I stop or keep going? She was a primary school teacher, and though she didn’t understand what I was doing, she simply said, “Do what you love. Don’t give up.”[/p][p]That was all we needed to hear. And so, we picked ourselves up and carried on.[/p][h2]2. Development Process
[/h2][p]We spent an entire year developing Cabin Crew Life Simulator. Everything from programming, illustration, design, dialogue writing, to voice recording was done entirely by just the two of us. We had no investors, no marketing team, and our game development budget came from the money we received as wedding gifts, as we had no savings left.[/p][p]I handled all the programming, from the first lines of code that shaped the core gameplay mechanics to preparing the game for release on Steam. My wife took care of the graphics, dialogue content, and community management. She wrote short, gentle, yet meaningful lines of dialogue that gave each passenger and NPC a unique personality. She also responded to every comment and email from players, building our first connection with the community back when no one even knew the game existed.[/p][p]AI tools also helped us a great deal fixing lines of code, generating cover art, and creating sound assets all at minimal cost.[/p][p]Despite the overwhelming workload that often seemed impossible, we pushed forward day by day. There were sleepless nights, moments when we had to encourage each other to keep going, rushed meals, and even arguments as rent deadlines approached. But those moments have now become unforgettable memories.
[/p][h2]3. And Then, a Life-Altering Turn Just Before Release
[/h2][p]Just a few months before the game’s scheduled release during the final sprint my mother suddenly fell gravely ill. At first, she kept the severity of her condition from me, downplaying the symptoms. It wasn’t until we were nearing the launch that I discovered the truth: she had been diagnosed with end-stage stomach cancer.
[/p][p]Did everything come to a halt?
[/p][p]When we received the devastating news, we made the decision to return to my hometown, where I was born, so we could be by her side and take care of her properly. Leaving the city behind, we packed up our computers, hard drives, cables, and monitors. We set up a makeshift workstation in a small, familiar room in my childhood home right next to my mother’s bed[/p][p]And just like that, we continued working. No delays. No missed deadlines. No abandoning the project. The pressure was immense, and the workload even heavier but my mother deserved to have someone by her side. Even in pain, she often told me, “I can take care of myself, don’t let my illness disrupt your work.” And I made her a promise that I would honor that. [/p][p]So, amidst the whir of a standing fan, the scent of medicine, and the beeping of an oxygen machine, Cabin Crew Life Simulator was released in mid-February 2025. There was no celebration, no champagne, no launch video. Just the three of us: my wife, my mother, and me. [/p][p][/p][p][/p][carousel][/carousel][h2]4. Player Reception[/h2]
  • [p]Day 1 Sales: $10,000[/p]
  • [p]Week 1 Sales: $59,000 [/p]
  • [p]Month 1 Sales: $105,000 [/p]
[p]It wasn’t because the game was some massive success. It was because people welcomed it. Because someone actually played it felt the world we had poured ourselves into. The warm reviews, the shared screenshots of in-game cabins, the kind, encouraging messages these were gifts far more valuable than any revenue we earned.[/p][p][/p][h2]5. There Was No Miracle[/h2][p][/p][p]The early success of Cabin Crew Life Simulator wasn’t groundbreaking. But it was enough. Enough to pay for hospital fees, for medication for the care my mother needed. Every copy sold wasn’t just income to us; it was another glimmer of hope that maybe she could recover. [/p][p]I truly believed this game had given us a chance to be by her side, to hold onto something greater than despair. Developing a game while caring for a terminally ill loved one… that’s a kind of hardship we hadn’t fully understood until we lived it. The doctors told me her condition was incurable, that she might not have much time left. It felt like my brain was stretched tight like a violin string, constantly pulled between fear, exhaustion, and quiet heartbreak. Yet sometimes, I felt a strange kind of peace just knowing she was there, resting behind me.[/p][p]That was also the first time I learned about morphine, a powerful painkiller I had to prepare for her, sometimes spilling it on my keyboard as I rushed to ease her unbearable pain. Because of this, not everything went as planned. Some updates were delayed. Bugs went unfixed longer than we intended. New features didn’t release on time. We know some players were disappointed, and I blamed myself. I blamed life, for piling on so much all at once. [/p][p]Time passed. And no miracle came. My mother’s condition worsened. She could no longer eat or drink, and the pain tormented her daily. None of the medication helped anymore. She passed away on a beautiful morning, June 18, 2025. Her eyes closed slowly with one final breath, and she left us as she had lived: quietly, gently, never a burden, never a worry, and finally free from pain. [/p][p]
[/p][carousel][/carousel][h2]6. Developing the Game with a New Purpose
[/h2][p]After everything, we still sit in front of our screens revisiting every line of code, every sketch, every piece of old dialogue. We’re continuing to develop and refine the game. Cabin Crew Life Simulator will take flight again, bringing new journeys and opening new horizons, places where we believe my mother is still cheering us on, just as she always did.
[/p][p]I will always remember her final wish, though in her last days, she could barely speak:[/p][p]“If one day life becomes better for you, do charity work. Help those who have it harder than you. Good fortune will find you.”
[/p][p]Mom, please rest peacefully. I will carry out the promise you made me swear to keep. I’ll live in a way that continues your legacy. We will keep moving forward, not just for our own dreams, but to share love and compassion the way you always did. Even if the profits from this game are modest, I will dedicate every bit of it to helping those in need, right here in our village, the place where you lived, gave everything, and raised me day by day.[/p][p]We’ll work and give our all for that goal. And as for luck, it doesn’t need to find me anymore. Because being your child was the greatest luck of my life.
[/p][h2]7. Words of Sharing
[/h2][p]After everything, as all the memories gradually settle down, we only have a few words we want to share with you all. If you are an indie game developer facing many difficulties, or simply someone feeling discouraged or unhappy in life, please always remember these things:[/p][h3]☘ You don't need to be perfect to start. [/h3][p]We started from passion, not from talent or existing foundations. You don't need an office or modern equipment to achieve your dreams. Instead, start today, with everything you currently have.[/p][h3]☘ Don't give up on your dreams because of adversity, and don't abandon life for your dreams. [/h3][p]Work or family? Happiness or money? No matter how difficult life gets, learn to balance everything. Don't let chasing one thing inadvertently cause you to lose other precious things. When my mother fell ill, many people advised me to stop working and focus entirely on taking care of her. But my mother was different she always told us: "Children, try your best to work, for your own future." And then, we chose to bring both family and work together. So that we could be by our mother's side while continuing to nurture our unfinished dreams. To this day, we don't regret that choice.[/p][h3]☘ Every dream needs a companion. [/h3][p]I am fortunate to have my Mother, who has always been there to watch and encourage me, even when I failed or faced difficulties. I am also grateful to my wife for always being my companion and supporting me throughout this journey. Therefore, always keep someone by your side who can care for and encourage you to keep going on the difficult path, whenever you feel tired or discouraged.
[/p][h3]☘ If you still have loved ones, care for them and love them more every day. [/h3][p]Thank you, Mom. [/p][p]Thank you, my wife. [/p][p]Thank you to all of you the players, the game developers, those who live with all their hearts ♥️
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Cabin Crew Life Simulator joins the Steam Summer Sale 2025

[p]As part of the Steam Summer Sale 2025, Cabin Crew Life Simulator is now 25% off!

If you’ve been waiting to gear up or chill with some in-flight vibes while racking up that cash this is your perfect boarding call!

BUY NOW!!!
[/p][p][dynamiclink][/dynamiclink][/p][h3]🎉Bundle Deal! Cabin Crew x Motel Manager BUNDLE

[dynamiclink][/dynamiclink]🌞Cabin Crew x Cafemart BUNDLE

[dynamiclink][/dynamiclink][/h3][h3]🙏🏻 Cabin Crew x Aviation simulation BUNDLE

[dynamiclink][/dynamiclink]🌞 Cabin Crew & Laundry Market BUNDLE

[dynamiclink][/dynamiclink][/h3]

Devlog #17: Level Up at the Terminal - Start Your Airport Business

[p]Hello cabin crew !

If the cabin is where you hustle, the airport is where you breathe. But we asked ourselves: why should the time between flights be the dullest part of your journey?[/p][p]In our upcoming update, we’re turning the airport into your second home. A place not just to pass through, but to build, to earn, and to leave your mark.
[/p][h2]
📸 Photobooth 
[/h2][p]Photobooths are your first step into airport entrepreneurship. They're simple to run, low maintenance, and consistently profitable especially if you set them up in the right place, during peak tourist hours.[/p][p]You’ll be able to:[/p]
  • [p]Decorate backdrops seasonally (summer holidays, Christmas, etc.)[/p]
  • [p]Upgrade filters, branding, and frame quality[/p]
  • [p]Adjust prices based on demand[/p]
[p]Invest an initial amount to start your business, and after a certain period, allocate funds for maintenance or upgrades in return, you’ll earn profits as your Photobooth grows in popularity.[/p][p]Each customer leaves behind not just money, but a snapshot memory you helped create. It’s not just a photo booth it’s your personal slice of storytelling.

[/p][h2]🥤 Vending Machine [/h2][p]If Photobooths are sentimental, vending machines are strategic. Choose what to stock water, soda, coffee, local snacks and place your machines where traffic is high. Then watch as your profit ticks up… unless you forget to refill, in which case, well, No drinks = No revenue![/p][p]This feature brings light management gameplay to your downtime. No stress, no spreadsheets just a smart way to make every moment at the airport matter.
[/p][p][/p][h2]🛋️ Airport VIP Lounge [/h2][p]
Until now, the airport in Cabin Crew Life Simulator has been a space to pass through a transitional zone between flights. But we’ve always believed it could be something more. With our upcoming expansion, the airport becomes exactly that  starting with the introduction of VIP Lounges and interactive terminal life.

- Designed for VIP-tier players and top crew, the lounge offers:[/p][p]- Priority access and faster recovery[/p][p]- A snack & drink bar with exclusive buffs for your next flight[/p][p]- Special encounters with celebrities, recurring passengers, and hidden stories
[/p][p]Different airports will have different styles of VIP lounges  some minimalist and sleek, others rich with cultural influence or nostalgic charm. Each offers a unique vibe, and some even hide airport exclusive events, discounts, or airline bonuses.[/p][p][/p][carousel][/carousel][h2]💼 Revenue Between Flights[/h2][p]Previously, your breaks between flights were mostly just that breaks. Now, they’re full of earning potential. You can:[/p]
  • [p]Generate income through your businesses[/p]
  • [p]Improve airport satisfaction to unlock new perks[/p]
  • [p]Increase your personal reputation with the airline
    [/p]
[p]These systems are designed not as distractions, but as extensions of your professional journey  reflecting your growth beyond the cabin walls. The cabin may be the heart of Cabin Crew Life Simulator, but the airport? It’s the world that holds everything together.[/p][p][/p][h2]💙Looking Ahead & Thank You!
[/h2][p]We understand that no update is perfect right from the start, but we are always ready to listen to community feedback to improve the game day by day. Therefore, aside from the features we have planned and are currently developing, if you encounter any other issues or would like to offer suggestions, please don’t hesitate to contact and share with us.
[/p][p]The update will be released soon. See you on the next feature!!!
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Devlog #16: Passengers, AI Crew, and the Sound of a Living Cabin

[p]It’s been a while since Cabin Crew Life Simulator launched in Early Access, and honestly, we’re still overwhelmed by your support. The feedback, the screenshots, the little stories you’ve shared hey mean the world to our small team.
[/p][p]Game development isn’t fast. It’s slow, thoughtful, and full of reworks. But while we’re deep in the trenches building something bigger, we wanted to take a moment to show you what’s coming. So we’re kicking off a series of Devlogs to share a closer look at the features currently in development, and what’s coming next.
[/p][h3]🧍‍♀️ 1. Passengers
[/h3][p]When you spend months building a game space, one easy trap is what we call “beautiful silence.” Everything looks right clean, logical, well-composed but… it doesn’t feel alive.[/p][p]That was our cabin in early versions. It wasn’t broken it was just quiet. Too quiet!
[/p][p]We never thought that making someone hold a sandwich properly would take days. But here we were: fine-tuning every joint, wrist rotation, eye gaze even the subtle lean of the torso. If their elbow floated mid-air, it felt off. It took over a week just to make the “eating” animation look effortless, and another to make it feel comfortable.
[/p][p]We rewrote the entire passenger animation system. Now, passengers:[/p]
  • [p]Sit down with natural body weight and motion[/p]
  • [p]Hold and eat objects using both hands[/p]
  • [p]Look at what they’re eating, not stare blankly ahead
    [/p]
[p]Serving no longer feels like just “completing a task.” It’s a relationship however brief between you and someone with feelings
[/p][p][/p][h3]🤖 2. AI Crew 
[/h3][p]We used to watch our AI crew and ask ourselves: “Are they really working with the player? Or just circling the cabin like scripted extras?”
[/p][p]We knew they could do more. And they had to. So we rebuilt their logic.
[/p][p]Now, the AI crew can actively check boarding passes, serve meals, and collect trash mid-flight all while factoring in urgency, their position, and yours. They’re not waiting for orders. They assess the situation, step in when needed, and sometimes, they’ll even reach the passenger before you do.
[/p][p]The first time we saw that happen, we all paused. It felt... real. Like you were no longer flying solo, but part of a responsive team.That’s the feeling we’re chasing. And now, it’s finally taking shape.
[/p][p][/p][h3]🔊 3. Sound 
[/h3][p]You know what makes a cabin feel real? It’s not always what you see. It’s what you hear and what you don’t.The lack of sound was something many of you noticed. And once we heard it, we couldn’t unhear it. So we overhauled the entire cabin audio system.
[/p][p]Now you’ll hear:draw you in.This might be the most “invisible” update and yet it’s the one that makes everything else feel present.
[/p]
  • [p]Engine sounds that shift naturally with altitude[/p]
  • [p]The subtle rattle of trolley wheels over seams in the floor[/p]
  • [p]Passengers murmuring, sipping drinks, flipping through a magazine[/p]
[p]
These sounds are spatial they change depending on where you are in the cabin. Near the tail? You’ll hear the engines hum. Up front? You’ll catch more chatter. It’s a layered, three-dimensional soundscape designed not to distract but to draw you in.[/p][p]
[/p][p]This might be the most “invisible” update and yet it’s the one that makes everything else feel present.Many of these changes didn’t come from us they came from you. Someone said the cabin looked nice but had “no air.” Another joked that passengers “ate like zombies.” And we took that to heart. The very next day, we were back adjusting animations.
[/p][p]This might not be our flashiest update. But we believe it’s our most honest one. There’s no headline feature here. Just a warmer, truer, more grounded cabin and one we hope you’ll love stepping into again.
[/p][p]The update will be released soon. See you on the next features!

[dynamiclink][/dynamiclink][/p]

Update V.0.1.9

Hello Cabin Crew,

[h2]We're excited to announce that the new update is here![/h2]

It took a while to gather, review, and respond to all the feedback you’ve generously shared. This patch was built directly from your real in-game experiences, and we hope it makes your journey in Cabin Crew Life Simulator smoother, more dynamic, and even more enjoyable.

[h2]🧳 What’s new in this update?[/h2]

• Added additional sound effects for enhanced audio feedback
• Introduced a new Unlock Items UI
• Fixed scrolling issue on tablet
• Improved game performance on macOS
• Enhanced lighting in the airport scene for better visual quality



We’re a small but passionate indie team, and every piece of feedback whether it’s kind words or an all-CAPSLOCK rant, helps keep this game flying higher.

If you enjoy the game, leave a positive review on Steam it fuels both our motivation...And don’t forget to join our official Discord server, it’s the best place to stay up to date on Cabin Crew Life Simulator, share your stories, report bugs, or just hang out with fellow crew members and chat with the devs.

https://store.steampowered.com/app/2959610/Cabin_Crew_Life_Simulator/