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Devlog #5 - Ranking System and Career Progression



Hi Cabin Crew !

We hope you have been enjoying the things we have been talking about up until this point and We will have much more to share in the future. If you’re new here, don’t forget to join our Discord channel to stay up to date with the latest news from our team regarding Cabin Crew Life Simulator as well as our other projects. Today, we’ll reveal the ranking and leveling system in the game Cabin Crew Life Simulator:

[h2]Cabin Crew’s Level:
[/h2]
Your experience points (EXP) are calculated after completing each flight. You must archive the required EXP to level up. Typically, for every 2 levels you gain, combined with maintaining a good reputation score, you will be eligible to request a promotion from your airline. Being promoted unlocks new opportunities, such as increased income, access to larger and more modern aircraft, diverse events, and working with highly skilled colleagues. However, if you neglect your duties or make too many mistakes during flights, your progression will slow significantly.

Mistakes could include forgetting to arm the doors before the plane moves, failing to remind passengers to fasten their seat belts, or serving the wrong meals and drinks... All these errors will be clearly displayed on the Flight Summary board after each flight.
So, serve passengers diligently and attentively if you don’t want to stagnate in your rank and settle for a low paycheck.



[h2]Cabin Crew’s Ranking
[/h2]
Cabin crew rankings in the airline industry can vary depending on the policies and organizational structure of each airline. However, most airlines follow a common ranking system, which we’ve compiled and incorporated into Cabin Crew Life Simulator. Here’s how it works:

[h2]Trainee Cabin Crew:
[/h2]
This is the entry-level rank in the game, where you will become familiar with the initial tasks of newly recruited flight attendants. Smaller aircraft, such as the Embraer ERJ-145, will be the ideal choice for your training. You will learn how to inspect safety equipment, ensure passenger safety, and operate some basic devices on the aircraft.



[h2]Junior Cabin Crew:
[/h2]
After completing the first rank, you will be promoted to Junior Cabin Crew. You will transition to newer aircraft with more passengers, such as the Bombardier CRJ700 or Embraer ERJ-175. Some new galley equipment will also be introduced, such as the FAP system we mentioned earlier, refrigerators, or the ability to sell items and handle payments onboard. Your tasks will become more diverse, including checking smoke detectors and conducting safety demonstrations for passengers.


[h2]Senior Cabin Crew:
[/h2]
This is the role for truly experienced flight attendants. Upon reaching this rank, you will work closely with your AI crew, guiding and assigning them tasks. You will also supervise and evaluate their performance after each flight. The number of passengers you need to serve will increase, as will the size of the aircraft. Aircraft like the Airbus A220-300 will become your new workspace. Passengers will also be more demanding, but you will have a wider selection in the menu to keep them satisfied.



[h2]Purser Cabin Crew:
[/h2]
In real life, achieving this rank often requires 5-7 years of experience in the airline industry. There’s a common misconception that higher ranks are always assigned to serve Business or First Class cabins, but that’s not always the case. Even Junior Cabin Crew members can perfectly serve Business Class passengers. Your job is to accurately assess the capabilities of your crew members and assign tasks accordingly to reduce your workload. At this level, you can introduce special services onboard, such as welcome kits or free Wi-Fi, to enhance the passenger experience.

[h2]Chief Purser:
[/h2]
This is the highest rank in cabin crew, where you have full authority over the cabin and act as the pilot’s eyes and ears. You will also be responsible for the safety and satisfaction of all passengers. Large aircraft like the Airbus A340-300 or even the Queen of the Skies, the Boeing 747, will be your workplace in the skies. High-end services will also be introduced, such as lounge bars and special meals, to cater to elite and discerning passengers.



[h2]Celebration for Promotion
[/h2]
To honor your efforts and dedication, each promotion will be celebrated with a special ceremony to announce your new rank. Of course, this also comes with a generous bonus as a reward for your hard work! Thank you for reading, and please consider wishlisting the game to support us!

https://store.steampowered.com/app/2959610

Devlog#4 - Decoding Airplane Seat Mysteries in Cabin Crew Life Simulator



Hello cabin crew !

It's me, Simon - the lead developer of the game Cabin Crew Life Simulator. Welcome to my fourth blog post for Cabin Crew Life Simulator !

I hope you have been enjoying the things we have been talking about up until this point and I will have much more to share in the future. If you’re new here, don’t forget to join our Discord channel to stay up to date with the latest news from our team regarding Cabin Crew Life Simulator as well as our other projects!

- Did you know that most airplanes are painted white, and the seats inside are predominantly blue? Is there a hidden mystery behind these choices?

Let’s uncover these secrets together in Cabin Crew Life Simulator!



As our game is set in the working environment of an airplane cabin, we spent over two months meticulously researching various aircraft interiors, including their components, materials, and features across different airplane models. In this devlog, we’ll explore the mysteries and features of the seat designs that you’ll encounter in the game.

[h2]Seat Classes[/h2]

In Cabin Crew Life Simulator, there are three main seat classes: Economy, Business, and First Class. These classes unlock progressively as you level up.
  • Economy Class: Found in smaller planes with a focus on practical, compact seating.
  • Business Class: Available on larger planes, offering premium experiences to passengers. This class also introduces different types of passengers you’ll need to serve.
  • First Class: This is the most luxurious seat class, occupying a significant amount of space in the cabin. For this class, we’ve integrated special features such as a mini-bar, seats that can convert into beds, and the ability to sell luxury services.



[h2]
Seat Materials
[/h2]
Most airplane seats are made from fabric, and we’ve reflected this in the game with detailed textures crafted from materials like wool, polyester, nylon, and even leather for premium seats.
For Economy Class, we’ve chosen nylon fabric due to its:
  • Slightly smooth, sometimes slightly glossy texture.
  • Consistent weave patterns, creating a modern feel for the cabin.

This choice mirrors real-life airline practices. Nylon is a practical material that:
  • Absorbs sweat efficiently.
  • Is easy to clean.
  • Offers durability for long-term use.

For Business and First Class, we’ve included leather finishes to evoke a sense of luxury and exclusivity during flights.


[h2]Color Mysteries[/h2]

While designing the cabin, we initially experimented with vibrant and creative color palettes. However, we quickly realized that most airlines use blue seats. Curious about this trend, we dug deeper and discovered fascinating reasons:

Psychology of Color
  • Blue is calming and soothing (same as sky or ocean color), helping passengers feel relaxed, especially in an environment where stress or anxiety might arise.
Practical Benefits
  • Darker shades of blue or green effectively conceal stains, dirt, and wear-and-tear much better than brighter colors like white or yellow.

Similarly, the white paint on airplanes serves practical purposes:
  • Durability: White paint fades less and highlights potential damage like cracks or oil leaks.
  • Visibility: White stands out during emergencies and minimizes bird strikes.
  • Temperature Control: Reflects sunlight, keeping the cabin cooler.

In response, we adopted blue tones as the dominant seat color in the game, except for special flights or exclusive events.
[h2]Seat Features
[/h2]
In the demo version, we’ve implemented fundamental seat functionalities, including:
  • Reclining backrests.
  • Foldable tray tables.

For Business Class and above, these features get a sophisticated upgrade:
  • Elegant tray table designs in Business Class.
  • Mini-bars in First Class, ensuring your passengers experience the pinnacle of in-flight luxury.
  • Luxury services: You can serve gourmet meals or provide amenities packs for this class.



[h2]
Additional Services
[/h2]
As you progress and complete more flights, you’ll unlock optional services to enhance passenger comfort, such as:
  • In-flight Wi-Fi.
  • Amenities kits (e.g., toothbrushes, socks).
  • Free blankets and pillows for long-haul flights.

These upgrades improve your score and make your airline stand out.

[h2]Passenger Scoring
[/h2]
Passenger satisfaction in Cabin Crew Life Simulator is tied to their class:

  • Prioritize premium passengers first—they contribute significantly to your overall score.
  • However, remember: Safety first, service second.





[h2]Special Flights[/h2]

As hinted in earlier announcements, we’re introducing special flight missions in the Early Access version. These unique flights might not have any passengers or traditional seating arrangements. Stay tuned to uncover the secrets and surprises when the EA version launches!
Thank you for following our journey. See you in the skies! ✈
https://store.steampowered.com/app/2959610

Devlog #3 - Cabin Lighting System



Hello Cabin Crew !

Welcome to my third blog post for Cabin Crew Life Simulator. We hope you have been enjoying the things we have been talking about up until this point and we will have much more to share in the future. If you’re new here, don’t forget to join our Discord channel to stay up to date with the latest news from our team regarding Cabin Crew Life Simulator as well as our other projects!

In this update, We’ll delve deeper into the cabin of the aircraft, where over 70% of the game’s duration will take place, true to the game’s name. Today, We’ll discuss the design of lighting in the galley and cabin, as well as the day/night circle system within the aircraft cabin.

[h2]1. The FAP System
[/h2]

To deliver the most authentic experience of a flight attendant's career, we have simulated the Flight Attendant Panel (FAP), which is present on most modern aircraft.

The Flight Attendant Panel (FAP) serves as the central control hub for managing and monitoring various cabin systems. It enables flight attendants to efficiently control lighting, emergency systems, lavatory functions, and more.

In Cabin Crew Life Simulator, all cabin lighting can be turned on/off or adjusted in brightness via the FAP. Additionally, the FAP allows you to quickly check the status of doors - whether they are open or closed, armed or disarmed. This feature helps you avoid penalties after each flight for forgetting to properly secure or arm the doors.

Moreover, we’ve included a curated playlist for passenger entertainment, allowing you to create the most comfortable atmosphere onboard. You can choose any genre of music you like and adjust the cabin volume depending on the phase of the flight.



[h2]2. Lighting in the Game[/h2]

We faced numerous challenges while designing the lighting for this game. Typically, developers use static lighting (also known as Baked Lighting) to optimize game performance. With this method, lighting is pre-calculated before runtime, and no further calculations are made during gameplay. For more details, you can refer to Unity's documentation on Baked Lighting.

However, in Cabin Crew Life Simulator, many things move, including passengers and the aircraft itself. As previously mentioned, the aircraft simulates real-life movement, from taxiing to takeoff and cruising altitude. Therefore, static lighting is not a viable solution for us.

In addition, as seen in the DEMO, there’s a day/night cycle effect where you might start a flight in the afternoon and finish it in the evening. Changing lightmaps between day and night proved ineffective because, within the aircraft’s reference frame, the direction of sunlight constantly shifts - unlike static structures like houses or airports. This required us to use real-time lighting for the entire flight.



Thus, all lighting - from the sun to the spotlights inside the cabin - uses real-time lighting technology. This significantly enhances the experience as players can feel the changes in lighting direction while the plane is in motion.



[h2]3. Performance Optimization for Real-Time Lighting[/h2]

The Problem: Using real-time lighting requires continuous calculations by the CPU/GPU, which can decrease FPS. Additionally, real-time shadows are a major performance bottleneck. When real-time lighting is used, Unity increases the polygon count (triangles) by 4-5 times to render shadows, unlike baked lighting, which uses simple black shading in the lightmap. This leads to FPS drops.

The Common Solution: Many simulation games disable shadows to optimize performance. This can reduce the number of triangles by over 60% - for instance, from 7M vertices to 1.2M vertices, which boosts FPS by 20% on a Boeing 737 with nearly 100 seats and over 50 light sources.

Our Decision: However, we chose not to go this route. Disabling shadows significantly diminishes the visual depth of the game, making it feel flat. As someone with a background in visual design and VFX, I found the absence of shadows highly unsatisfying. Therefore, I was determined to find an optimal solution.

Our Approach: We developed a smarter way to render shadows by incorporating distance-based calculations to limit shadow rendering for objects far away or behind the camera. These calculations also restrict the number of shadows rendered depending on the area, improving game performance by up to 60%. This method allows us to create stunning soft shadows with real-time lighting without overburdening the GPU.




[h2]What's new ?[/h2]

In the next update, we’ll reveal the differences between economy, business, and first-class seating on the flight. Stay tuned. Thank you for reading, and please consider wishlisting the game to support us!

https://store.steampowered.com/app/2959610

Devlog #2 - Inside the Aircraft Cabin



Hi Cabin Crew!

After Devlog #1 received a lot of attention and plenty of questions about Cabin Crew Life Simulator, here's Devlog #2.

In this section, I'll dive deeper into the interior of the aircraft cabin, where over 70% of the game will take place, just as the name suggests.

Typically, the galley area is the main "office" for flight attendants, where you'll prepare food and drinks for passengers and relax here during the flight. Each type of aircraft has its own galley layout, and each airline customizes the galley's colors, materials, and setup according to its needs. However, there are some key components in every aircraft galley.

[h2]Oven and Heating Equipment
[/h2]

These are used to warm food, ensuring dishes reach their best flavor as if served on the ground. The oven must ensure unpressurized cooking to release excess steam, enhancing product reliability and ensuring crew safety.

- How will players interact with the oven and heating devices, in the game?

In Cabin Crew Life Simulator, we simplified the oven operation to make it more convenient for players: just press button to turn on the power, place the food inside, wait for the timer, and remove it at the right moment to avoid drying it out and irritating the customer.



[h2]Refrigerator and Freezer
[/h2]
These are used to store chilled food and beverages. In the DEMO version of the game, you'll see an ice tray that serves cold drink lovers during the flight. Many players have asked what this ice tray does? Actually, in the Early Access (EA) version, some passengers will request cold drinks. We're developing this ice tray to be as realistic as possible, where the ice will gradually melt and become unusable if not stored in the plane's cooler. If a passenger requests a cold drink and there's no ice available, the service rating system will give you a lower score for your service quality.

- Interesting, right?


[h2]Trash Compartment
[/h2]

A compartment for trash and waste, helping the cabin crew keep the galley and cabin tidy. In the DEMO version, you've probably used it many times, even to lock up the mischievous snake that appeared during the flight!



[h2]Coffee Maker and Kettle[/h2]

These are used to prepare coffee, tea, and other hot drinks, essential equipment as many passengers often request hot beverages. You've also seen this equipment in the DEMO on Steam.

- How will the coffee maker and kettle be improved in the early access version?

This device will have different models across various aircraft types. Our 3D team has designed over 10 different models and selected the five most popular ones to include in the game. Each machine will have specific brewing and boiling times, and the kettle's temperature will gradually decrease over time, so you'll need to reheat it before serving passengers.



[h2]Storage Cabinets
[/h2]
Securely locked cabinets that store dining utensils, plates, glasses, and other items for passenger service. The design and materials of the cabinets vary by flight. On economy-class flights the cabinets are usually made of aluminum and steel.On luxury-class flights, you'll see added materials like stone and glass to create a more luxurious atmosphere.
The number of storage cabinets also varies by aircraft type; on large planes like the Airbus A380, you can have close to 50 storage cabinets.



[h2]Crew Storage Compartments
[/h2]

Additional cabinets and compartments are allocated for crew belongings, emergency equipment, and other essential supplies.
In larger and more luxurious aircraft, there will be even more equipment and spaces for you to operate and control to ensure top-notch customer service. Expect features like a fully stocked bar, crew sleeping quarters, or even meeting rooms and weapon storage on Air Force One... So many new things!



[h2]What's new ?
[/h2]

In the next section, we'll talk more about the technical aspects, including how lighting is arranged inside the aircraft.



If you have any further questions about the development process, don’t hesitate to join us on Discord or comment. I’ll try to post an update each week to give you more insight into our work. Thank you for reading, and please consider wishlisting the game to support us!

https://store.steampowered.com/app/2959610

Thank you for 20k downloads! 🎉✨



Hi Cabin Crew !

Thanks to your great support, our game has exceeded 20,000 downloads on Steam. Your contributions and support played a significant role in this success, and we are grateful to you.

Your satisfaction is the most important thing for us. Therefore, we are always working to improve the quality of our game. Your feedback is of great value to us in this regard.

Therefore, we would like to thank all the players who have contributed to this success with us. Thanks to your support, our game, which is very important to us, has reached wider audiences and has been able to develop further.

We invite everyone to our Discord channel, where we share screenshots and information about the development of the game. And we can also just chat there!



Best regards.

https://store.steampowered.com/app/2959610