Prop Haunt Is Available Now!
[p]It’s been a long road, and I’m proud to finally announce...[/p][h2]
Prop Haunt has arrived in Early Access! [/h2][p]
After years of solo development, my first game is available now on Steam. Looking back at how far I’ve come to reaching this point, it’s a bit unbelievable. [/p][p][/p][p]
The first rendition of ghosts vs. the final version. Truly a long way![/p][p][/p][p]Visual changes are not the only thing that saw updates. With the help of friends and players, I’ve been able to take feedback from all over. This feedback has helped me redefine features, maps, hauntings, and game mechanics from big system changes to small, but important UI changes. [/p][p][/p][p]When I say I couldn’t have done it without your help, I mean it from the bottom of my heart! Thank you to everyone who has provided feedback and joined the community. Prop Haunt is what it is today directly because of you. [/p][p][/p][p]
[/p][p][/p][p]Now, this does not mean development is finished just yet. There is still a road to 1.0, which I still plan on marching towards with player feedback. Keep an eye out for updates and changes during this time. Prop Haunt still has more to offer! 
Until then, here is everything you can expect in Prop Haunt’s Early Access Launch and beyond.[/p][p][/p][h3]👻Current Early Access Features[/h3]
Prop Haunt has arrived in Early Access! [/h2][p]
After years of solo development, my first game is available now on Steam. Looking back at how far I’ve come to reaching this point, it’s a bit unbelievable. [/p][p][/p][p]
Until then, here is everything you can expect in Prop Haunt’s Early Access Launch and beyond.[/p][p][/p][h3]👻Current Early Access Features[/h3]
- [p]Four Ghosts to play.[/p]
 - [p]2 Maps to play.[/p]
 - [p]Public and Private lobby support.[/p]
 - [p]In-game voice chat.[/p]
 - [p]Destroy the majority of rooms to win as a Ghost. Scare and interfere with the Investigator to distract them.[/p]
 - [p]Prevent Ghosts from destroying rooms by reporting haunts and zapping Ghosts.[/p]
 
- [p]New Investigator Ability: Flip 180. Tired of those pesky Ghosts flying behind you while you’re scanning? Use your Flip 180 to surprise them.[/p]
 - [p]New orb SFX when being destroyed.[/p]
 
- [p]Changed the Tutorial to allow Possession use anytime.[/p]
 - [p]Fixed a bug where, during scanning, using and stopping zap would hide ghosts.[/p]
 - [p]Fixed a bug where the Ghost's trail colors weren't displaying correctly.[/p]
 - [p]Fixed a bug where Ghost scores were not showing on the end screen.[/p]
 - [p]Fixed a bug in the Tutorial where the last task for the Ghosts wouldn’t clear the Ghost World UI after haunting a warehouse prop.[/p]
 - [p]Fixed a bug where the scan ability didn’t switch to cooldown tracking when used and still had enough AP.[/p]
 
- [p]More maps.[/p]
 - [p]More Haunts.[/p]
 - [p]More tools for the investigator.[/p]
 - [p]More ways for the Ghosts to scare and interfere with the Investigator.[/p]
 - [p]Procedural prop generation to prevent memorization and increase replayability.[/p]
 - [p]Role matchmaking system.[/p]
 - [p]Metaprogression (Ghost and investigator levels that unlock passives/abilities).[/p]
 - [p]Leaderboards.[/p]