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Prop Haunt News

Bug Haunter Community Event is Back!

[p][/p][p]Hello, Ghouls and Investigators![/p][p][/p][p]It’s time for another community event to celebrate our very last playtest before release.[/p][p][/p][h3]👻 Bug Haunter is back! 👻[/h3][p]
This time with our biggest prize yet, a $50 Steam gift card! (More than your average ghost hunter salary, to be honest)[/p][p][/p][p]Either head on over to the community Discord and report a bug/feedback, or use the handy Feedback Form and let me know what you think. One randomly picked winner will receive not just one, but five copies of Prop Haunt when it comes to Early Access this summer to share with their whole ghostly crew.[/p][p][/p][p]Enjoy the final playtest, and thank you again for being part of this ongoing journey with us!

Haven’t signed up for the playtest yet? No problem, sign up to receive your keys here: Playtest Sign-up [/p][h3]
🔍Guidelines[/h3]
  1. [p]Must be signed up for the Prop Haunt playtest and played that version[/p]
  2. [p]Feedback can be submitted in Discord or with the Feedback Form[/p]
  3. [p]Event ends August 7th[/p]
  4. [p]A winner will be randomly selected and will receive a $50 Steam gift card [/p]

Prop Haunt’s final closed playtest is here! Sign up to receive your keys!

[p]It’s time!

My final playtest for Prop Haunt has begun, and I’d love to get your feedback for the early access launch. Sign up today to guarantee your spot in the last playtest and receive four extra keys to invite your friends ASAP.

Closed Playtest Sign Ups[/p][h3]
What to expect in the Closed Playtest:
[/h3]
  • [p]👻Features[/p]
    • [p]Ghost and Investigator basic tutorials implemented[/p]
    • [p]Camera controls moved to WASD and QE[/p]
    • [p]Ghosts have a new ability: Possess Props. Possess a Prop and activate its Haunt to taunt the Investigator into reporting you for a surprise :)[/p]
  • [p]🐛Bug Fixes[/p]
    • [p]The demo acceptance UI is kept fixed and only appears once now as intended.[/p]
  • [p]🖼️UI Updates[/p]
    • [p]Improved flow of UI in the lobby. WorldUI Pins disappear to make selecting options easier. Camera movement [/p]
    • [p]New Icons for Ghost Abilities[/p]
    • [p]New UI for Ghost to better display game state[/p]
    • [p]Fixed UI conflicts on scoreboard[/p]
  • [p]🖼️Balance Changes[/p]
    • [p]Ghosts were winning a little too easily. Increased the amount of Influence needed to perform Rituals[/p]
    • [p]New match settings for customization:[/p]
      • [p]Number of Haunt Charges Ghosts have[/p]
      • [p]If prop possession is usable always or only without Haunt charges[/p]
  • [p]👷Known Issues[/p]
    • [p]Temporarily disabled maintaining picked ghost/color/role when returning to the Lobby, due to it causing a hard game crash. [/p]
    • [p]Localizations are currently missing. Localizations added![/p]
[p]Thank you again, and as always, Happy Haunting![/p][p][/p][p][/p]

Prop Haunt’s final playtest starts July 25th! Sign up today!

[p]After years of work, I’m very excited to say that I’m nearly ready to launch Prop Haunt in Early Access![/p][p][/p][p]Through this entire process, I’ve always developed Prop Haunt with player feedback and suggestions in mind. You all have already been such an important part of the process from start to finish, I couldn’t imagine releasing without one last playtest.👻🖤[/p][p][/p][p]Join me and the community from July 25th to August 4th for one final playtest before the Early Access launch, to ensure Prop Haunt is in the best state possible before it goes live to the public.[/p][p][/p][p]Sign up today to guarantee your spot in the last playtest and receive four extra keys to invite your friends and family. Sign Up Here

Thank you to everyone for their continued and wonderful support! For more information, news, events, and more, don't forget to join Discord.[/p][p]See you in-game soon!

[/p]

Prop Haunt Demo Update

[h3]👻 Features & Additions:[/h3]
  • [p]Match search now lists all lobbies sorted in the following order:[/p]
    • [p]Public joinable[/p]
    • [p]Public Full[/p]
    • [p]Private[/p]
    • [p]In Match[/p]
[h3]🎧UI/Audio Updates[/h3]
  • [p]New UI for Haunt and Trap Ghost abilities[/p]
    • [p]We'll be looking at overhauling the rest of the ability icons in future updates[/p]
[h3]🛠️Bug Fixes:[/h3]
  • [p]Fixed crash that happened when returning to lobby from a match[/p]
  • [p]Fixed bug where changing master volume wouldn't change other audio volumes[/p]
  • [p]Fixed bug where the investigators ability power was reset to 0 when getting back on the cameras from the warehouse.[/p]
  • [p]Fixed bug where the ritual orbs were visible to the investigator when looking at the computer screen with the camera pointed at an orb.[/p]
[h3][/h3][p]If you have feedback or run into a bug, please report it on the official Discord server. Thank you and happy haunting![/p]

Prop Haunt Demo Update

[h3]👻 Features & Additions:[/h3]
  • [p]Clearer Tutorials. [/p]
    • [p]The tutorials are now interactive.[/p]
  • [p]Voice Chat and Mute option.[/p]
  • [p]Added Haunt for Ghosts.[/p]
    • [p]The Prop slowly turns towards the camera while the Investigator is in the same room as the Prop.[/p]
  • [p]Additional ways to scare the Investigators, both on and off-camera.[/p]
  • [p]Fake Haunts.[/p]
    • [p]The camera now indicates to the Investigator when there is an active Haunt in a room.[/p]
    • [p]Ghosts can “Fake” a Haunt to make the indicator appear in a room even if there isn’t a Haunt happening. This ability only has a cooldown and does not use ability power cost.[/p]
  • [p]The selected Ghost and its color remain between matches now. No need to keep changing back to the color you want after a match.[/p]
  • [p]Switched to charge-based Haunt system:[/p]
    • [p]Players are no longer limited to 1 Haunt per room.[/p]
    • [p]Ghosts now start with 3 charges of their Haunt ability, and use them to haunt props. One haunt = one charge.[/p]
    • [p]One charge returns every 30 seconds.[/p]
  • [p]Ghosts are now visible when in Haunt mode to increase risk vs reward.[/p]
[h3]⚖️Balance Changes[/h3]
  • [p]Investigator Scan ability is now instant. The investigator can switch cameras while it’s active, and ghosts are slowed down during it. [/p]
  • [p]The required AP to destroy the orb is now scaled with the number of Ghosts in a match.[/p]
  • [p]Ghosts now teleport back to the room where they used their ultimate after haunting a prop in the warehouse.[/p]
[h3]🎧UI/Audio Updates[/h3]
  • [p]Scan ability sound is now global. Loudest when in the room with players and quieter when being used in a different location.[/p]
  • [p]Lobby now has a spectator role so that full parties can more easily change between Investigator and Ghosts. This is not a spectator role for in-game, and only works in the Lobby.[/p]
[h3]🛠️Bug Fixes:[/h3]
  • [p]Fixed bug where the game wouldn’t return to the lobby if the hunter left mid-match.[/p]
  • [p]Translation errors fixed.[/p]
  • [p]Controls no longer incorrectly disappear on the bottom right.[/p]
  • [p]Resize Haunt no longer resets after time passes.[/p]
  • [p]Spamming E to sit down at the Investigator computer no longer breaks controls.[/p]
  • [p]Fixed props that weren’t haunting correctly in the kitchen, bathroom, and living room.[/p]
  • [p]Fixed issue with crates hiding the mouse and not clearing correctly when found.[/p]
  • [p]The investigator can now always interact with the crates.[/p]
  • [p]Fixed the Lobby not clearing from the search before starting a game.[/p]
  • [p]Fixed issue where the last player to join didn’t get set as the Investigator.[/p]
  • [p]Cooldowns on warehouse props, which allowed for Ghosts to spam Haunts on them, are now fixed.[/p]
  • [p]Fixed issue with friends list not showing friends for non-host players in the lobby.[/p]
[h3]🪲Known issues being worked on:[/h3]
  • [p]The game crashes when the host plays a Ghost and ends the match. This doesn’t happen if the host played the Investigator.[/p]
[p]If you have feedback or run into a bug, please report it on the official Discord server. Thank you and happy haunting![/p]