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Royal Revolt Survivors News

đŸ”„ Royal Revolt Survivors Early Access Milestone #1 is out now!

[p][/p][p][/p][p]Dear Survivors and Warriors,[/p][p]we have just released the first Early Access Milestone update (v0.2.0) for Royal Revolt Survivors! ːsteamhappyː And there is quite some stuff coming with it: New Warrior Variations, Items, Quests, and quality-of-life features.[/p][p]But there is more! If you want to learn about all new content, all additions, fixes, and optimizations in detail, here is the complete changelog::[/p][p][/p][p][/p][h3]NEW FEATURE: Banishes[/h3]
  • [p]Players can spend a banish to prevent an upgrade from appearing when levelling up[/p]
  • [p]To unlock Banishes, complete the required quest, then buy the upgrade at the Blacksmith[/p]
[p][/p][h3]New Warrior Variations[/h3][p]Magician Lord (King)[/p]
  • [p]Starting Weapon: Hoverblade[/p]
  • [p]Ability: Magic Wall[/p]
[p]Mirror Mask (Umberto)[/p]
  • [p]Starting Weapon: Mirror Kunai[/p]
  • [p]Ability: Mirror Clones[/p]
[p][/p][h3]New Weapons[/h3]
  • [p]Hoverblade (unlocked from the start)[/p]
  • [p]Longbow (unlocked from the start)[/p]
  • [p]Mirror Kunai[/p]
[p][/p][h3]New Enchantments[/h3]
  • [p]Awakened Sword (Hoverblade)[/p]
  • [p]Nightfall (Longbow)[/p]
  • [p]Warp Bomb (Mirror Kunai)[/p]
[p][/p][h3]New Trinkets[/h3]
  • [p]Book of Thunder (Adds chain lightning chance to weapons)[/p]
  • [p]Pal Flute (Increases pet damage)[/p]
  • [p]Hyper Gears (increases Warrior ability recovery speed - unlocked from the start)[/p]
  • [p]Arrowhead (+1 pierced enemy & + 8% projectile speed per level - unlocked from the start)[/p]
[p][/p][h3]Quests[/h3]
  • [p]New quests that unlock Umberto: Mirror Mask & The King: Magician Lord[/p]
  • [p]New quest that unlocks the "Banishes" Blacksmith upgrade[/p]
  • [p]New quest that unlocks the Mirror Kunai (Weapon)[/p]
  • [p]New quest that unlocks the Pal Flute (Trinket)[/p]
  • [p]New quest that unlocks the Book of Thunder (Trinket)[/p]
[p][/p][h3]Balance changes[/h3][p]The new trinkets and weapons add more power to the earlygame, and several maps have been rebalanced as a result. We are monitoring the overall difficulty of the game and will continue to make adjustments whenever we find extreme spikes or slumps in difficulty.[/p]
  • [p]Royal Forest and Royal Forest (HARD) have been reworked. They now have a total duration of 15 minutes, down from 20 minutes, bosses spawn faster and the enemy density is much higher.[/p]
  • [p]Due to the above change, Green Orcs & Brown Wolves have had their HP reduced from 12 to 10.[/p]
  • [p]New enemy added: Grey Wolf, 7 HP. Can be encountered during the early waves of Royal Forest & Royal Forest (HARD).[/p]
  • [p]Royal Forest (HARD): Increased enemy HP starting from around minute 6; increased enemy HP multiplier from 1.5 to 1.75 (the latter change also affects Nightmare Mode)[/p]
  • [p]Red Canyon (Normal): Increased small Scorpion density for several waves; enemy HP scaling now starts after 5 minutes (up from 3)[/p]
  • [p]Red Canyon & Red Canyon (Normal & HARD): reduced small Scorpion & Scorpion Swarm HP from 2 to 1[/p]
  • [p]Red Canyon (HARD): slightly reduced density of the first two Scaractus waves[/p]
  • [p]Glacial Northland (Normal): Increased enemy HP starting from around minute 13[/p]
  • [p]Glacial Northland (HARD): the Dragon now has 4x more HP (it was erroneously using the HP from Glacial Northland Normal)[/p]
  • [p]Slightly increased XP penalties in 3-player and 4-player coop, from -15% / -50% to -35% / -70%[/p]
  • [p]"Extra Projectiles II" & "Extra Melee Attacks II" Quests: lowered requirement from "survive 40 minutes" to 30 minutes[/p]
  • [p]Mina: added +0.4 base movement speed[/p]
  • [p]Monk's Brew: base attack area 1.2 > 1.6, damage timing from every 1.5s > 1.0s, attack speed gain on levels 4 & 7 15% > 25%[/p]
  • [p]Gobbotek Mines: multi-mine frequency 0.6s > 0.4s[/p]
  • [p]Ice Claws attack area 0.65 > 1.0[/p]
  • [p]Ice Claws now perform a cross slash instead of parallel slashes[/p]
  • [p]Blizzard Claws: base damage 8 > 12[/p]
  • [p]Changed the description of the Ice Claws in all languages to match the new behavior[/p]
[p][/p][h3]Pet Changes[/h3][p]Pets now gain the player's projectile amount. This affects the Crawler, Dark Dragonling and their enchantments. As a result of this,these pets have been rebalanced, with the Dark Dragonling actually getting buffs since it was somewhat underperforming.[/p]
  • [p]Crawler: projectile damage timing 0.25 > 0.5; base attack duration 2 > 1; Level 2 attack speed 50% > +25%, levels 3 & 5 attack duration +50% > +25%[/p]
  • [p]Psycho Crawler enchantment: first projectile base damage 11 > 12; splinter projectile damage 11 > 6[/p]
  • [p]Dark Dragonling: base damage 1 > 3[/p]
  • [p]Light Dragonling enchantment: base damage 4 > 6[/p]
  • [p]Incinerator: base attack area (= pet size) 0.6 > 0.8, attack cooldown 3s > 2s; base damage 5 > 8; base damage gain on levels 5 & 7 +2 > +3 (this was bugged and showed as +3 already when it was in fact +2)[/p]
  • [p]Made all pets easier to see[/p]
[p][/p][h3]Bugfixes & Polishing[/h3]
  • [p]Starting Tomes, Rerolls and Banishes from multiple players stack now. This also works in local co-op (in this case, the host's stats are multiplied by the amount of players).[/p]
  • [p]Fixed a bug where limit break levels that add projectiles didn't work properly[/p]
  • [p]Kunai: fixed a bug that made the Kunai deal less damage on later levels than intended. As a result, the damage gain on levels 4 & 7 had to be reduced from 4 to 2 (it still deals more damage now than before).[/p]
  • [p]Boomerang: fixed a bug that increased the Boomerang's duration more than intended. This fix results in slightly reduced range.[/p]
  • [p]Spiral Boomerang: pickup range increased by x4[/p]
  • [p]Removed the accidental line break in the Reroll amount display during levelups[/p]
  • [p]Cleaned up the settings menu a bit[/p]
  • [p]Increased stat display size in pause screen when hovering over weapons & trinkets[/p]
  • [p]Made chain lightning (from Lightning Blade Enchantment and now also Book of Thunder) easier to see[/p]
  • [p]Made the Armadillo's projectile attacks slightly easier to see[/p]
  • [p]Disabled on-hit VFX for Gaia Harp & Autumn Storm (this should significantly increase performance when using these weapons)[/p]
  • [p]Made the ground elements of Tempest Rod & Stormbringer slightly more transparent (should help in darker areas)[/p]
  • [p]The King: First Paladin: fixed a mixup in the ability description in Portuguese[/p]
  • [p]Gaia Harp: fixed a mixup in the level 4 upgrade benefit description in Chinese[/p]
  • [p]Fixed text overflow in Polish for Critical Hit Chance & Critical Hit Damage in the pause screen[/p]
  • [p]Fixed the weird title for the "Unlock Mesa" quest in all languages other than English[/p]
[p][/p][h3]Notes[/h3]
  • [p]For players that have already fulfilled the new quest requirements to unlock Mirror Mask Umberto & Magician Lord King prior to the patch's release, simply entering any map once will trigger the unlocks.[/p]
[p][/p][p][/p][p]Please keep the feedback coming since we want to make Royal Revolt Survivors the best experience possible! You can reach out to us in the Steam Community Hub, in the comments, or on our Discord server! All feedback is highly appreciated![/p][p]See you on the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

đŸ€« Welcome to a Sneak Preview of the coming Early Access Update v.0.2.0!

[p][/p][p][/p][p]Welcome back Survivors![/p][p]We want to share some exciting news with you: Our first major Early Access roadmap update is rolling out this Thursday! ːsteamhappyː And it’s packed to the brim with amazing stuff: New Warrior Variations, Items, Quests, and quality-of-life features are waiting for you.[/p][p][/p][h3]Update v.0.2.0 will include:[/h3]
  • [p]Magician Lord Warrior[/p]
  • [p]Mirror Mask Warrior[/p]
  • [p]3 new Weapons[/p]
  • [p]3 new Enchantments[/p]
  • [p]4 new Trinkets[/p]
  • [p]5 new Quests[/p]
[p][/p][p]But there’s more! Our team really appreciates your feedback and help in the process of shaping Royal Revolt Survivors. Therefore, we took action to address some of the most frequent requests from the community for this update as well. What does that mean? Let us show you a little preview:[/p][p][/p]
  • [p]Item Banisher feature[/p]
  • [p]Reworks to the Royal Forest and Royal Forest (HARD) maps[/p]
  • [p]Adjusted waves and new enemy type for the Royal Forest and Royal Forest (HARD)[/p]
  • [p]Reworked requirements for the "Extra Projectiles II" and "Extra Melee Attacks II" Quests[/p]
  • [p]Adaptations to multiple Weapons and enchantments[/p]
  • [p]Improvements to Pets[/p]
  • [p]Slight Warrior adjustments[/p]
  • [p]Optimized Settings menu[/p]
  • [p]General bugfixes[/p]
[p][/p][p]With those changes, we aim to create a smoother experience for new Survivors and a better shift from Normal into Hard Mode for our more seasoned adventurers. On top of that, we constantly look to evolve our quality-of-life features to achieve the best gameplay experience for everyone.[/p][p]We are looking forward to your feedback here on Steam and on our Discord server! We’ll be back with a detailed patch note rundown on Thursday. Stay tuned![/p][p]See you on the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

🛠 Update v0.1.8 brings further Bugfixes & Balancing!

[p][/p][p][/p][p]Dear Survivors and Warriors,[/p][p]we have released a new update for Royal Revolt Survivors a minute ago! Thanks to the input from our great players (aka all of you), version 0.1.8 adresses further balancing issues, bugfixes, and more. So, without further ado, this is the complete changelog:[/p][p][/p][h3]General Changes[/h3]
  • [p]Buffed almost all miniboss xp drops[/p]
  • [p]HARD maps: enemy damage multiplier 1.5 > 1.25[/p]
[p][/p][h3]Warrior Changes[/h3]
  • [p]Increased base movement speed of all Warriors from 3.5 to 4.2 (20%)[/p]
  • [p]Adjusted movement speed of some particularly fast Warriors to compensate[/p]
  • [p]King: First Paladin: Healing Dash ability: cooldown 40 > 30, heal amount 10 > 25, attack area 1.35 > 1.5[/p]
  • [p]King: First Paladin: attack speed starting penalty -25% > -15%[/p]
  • [p]Moe: Rogue Brewer: attack area & damage starting penalty -30% > -20%[/p]
  • [p]Christa: Vanguard: Adrenaline ability: fixed typo in English description[/p]
  • [p]Reduced costs for all Warrior Variations. The excess players have already spent will be automatically reimbursed.[/p]
[p][/p][h3]Quest Changes[/h3]
  • [p]Changed Orb of Poison quest to require using the Kunai[/p]
  • [p]Umberto: Fanged Shadow: made wording for objective to defeat enemies in Glacial Northland's cave clearer[/p][p][/p]
[h3]Royal Forest[/h3]
  • [p]Reduced enemy HP in Multiplayer [/p]
  • [p]Made waves in the very beginning spawn slightly faster[/p]
  • [p]Green Goblin: slightly increased movement speed[/p]
  • [p]Green Troll Miniboss: attack range 5.75 > 4.5[/p]
  • [p]Slightly reduced base damage of Royal Forest enemies:[/p]
  • [p]Boar: 3 > 2[/p]
  • [p]Green Orc: 5 > 4[/p]
  • [p]Green Troll: 7 > 5[/p]
[p][/p][h3]Red Canyon (HARD)[/h3]
  • [p]Reduced enemy HP multiplier from 4 to 3.5[/p]
  • [p]Reduced enemy HP in 2-player co-op[/p]
[p][/p][h3]Glacial Northland & Glacial Northland (HARD)[/h3]
  • [p]Reduced all base enemy HP by 25-30%[/p]
  • [p]Reduced all base Miniboss HP[/p]
  • [p]Ice Dragon boss: reduced HP & armor[/p]
  • [p]Dragon Miniboss: reduced HP & made them more susceptible to stun and pushback[/p]
  • [p]Ice Troll Miniboss: attack range 5.75 > 5[/p]
  • [p]Ranged Ghost: attack cooldown 5s > 7s[/p]
  • [p]Slightly reduced density of early Ghost & Ranged Ghost waves[/p]
  • [p]Glacial Northland (HARD) only: decreased density of first waves[/p]
  • [p]Glacial Northland (HARD) only: reduced enemy HP in 2-player co-op[/p][p][/p]
[h3]Royal Forest Nightmare Mode (Normal & HARD)[/h3]
  • [p]Reduced all enemy base HP by roughly 25%[/p]
  • [p]Reduced enemy density of the first wave by 20%[/p]
  • [p]Reduced the maximum amount of concurrent enemies[/p]
  • [p]Slightly reduced the spawn speed for Nightmare Blowpipe Goblins[/p]
  • [p]Enemies spawned by Obelisks:[/p]
  • [p]Slightly increased XP drops & reduced base HP of Nightmare Blowpipe Goblins[/p]
  • [p]Slightly reduced base HP of Nightmare Orcs[/p]
[p][/p][h3]Weapons, Trinkets, Enchantments, Blacksmith Forges[/h3]
  • [p]Spiral Boomerang: increased XP & gold pickup area by x4[/p]
  • [p]Removed misleading text on Spiral Boomerang saying it increases gained XP[/p]
  • [p]Golden Compass: added +5% walk speed per level[/p]
  • [p]Gilded Purse: added +5% damage per level[/p]
  • [p]"Imbue Poison" Blacksmith forge: removed knockback penalty[/p]
  • [p]"Rapid Effect" & "Weighted Projectiles" Blacksmith forges: buffed effect[/p]
  • [p]Shredder Shuriken Enchantment: increased size from 0.4 to 0.75[/p][p][/p]
[h3]Bugfixes[/h3]
  • [p]Fixed Orc Minibosses walking in place before attacking[/p]
  • [p]Fixed number formating in English for the Orb of Poison Quest Objective[/p]
  • [p]Fixed description of Boomerang & Spiral Boomerang to properly state that it collects XP & Gold[/p]
  • [p]"Imbue Fire" Blacksmith forge: Fixed swapped Italian and Spanish text[/p]
  • [p]Cleansed Stone Rune: no longer turns immortal[/p][p][/p]
[p]Please keep the feedback coming since we want to make Royal Revolt Survivors the best experience possible! You can reach out to us in the Steam Community Hub, in the comments, or on our Discord server! All feedback is highly appreciated![/p][p]See you on the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

đŸ”„ Royal Revolt Survivors Community Items are available as of now!

[p][/p][p][/p][p]Halloweenish greetings, Survivors and Warriors![/p][p]We have a little gift for you today: You, who have spent hour after hour fighting and surviving relentless enemy hordes, will now receive an additional reward: as of now Steam Community Items are available for Royal Revolt Survivors:[/p][p][/p]
  • [p]6 Emoticons[/p]
  • [p]3 Profile Backgrounds[/p]
  • [p]6 Trading Cards[/p]
  • [p]Badge (5 Levels + Foil Badge)[/p]
[p][/p][p]We hope you like them and collect them all.[/p][p]See you on the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

🛠 Update v0.1.7 brings Bugfixes & Balancing!

[p][/p][p][/p][p]Dear Survivors and Warriors,[/p][p]today we have released a new update for Royal Revolt Survivors! Thanks to the input from our great players, version 0.1.7 adresses various balancing issues, unlocking and meta progression, in-game communication and of course some bugfixes.[/p][p][/p][h3]Unlocks & Progression[/h3]
  • [p]The quest for unlocking the Blacksmith on the map requires the player now to survive for 10 minutes in the Royal Forest.[/p]
  • [p]The quest for unlocking the Enchantment Vendor requires the player now to survive for 5 minutes in the Red Canyon.[/p]
  • [p]The quest for unlocking the Expedition: Mesa requires the player now to survive for 15 minutes in the Red Canyon.[/p]
  • [p]The quest for unlocking the Glacial Northland requires the player now to complete the Red Canyon once.[/p]
  • [p]The quest for unlocking the Limit Breaks feature now requires the player to kill the Armadillo boss in Mesa once.[/p]
  • [p]The quest for unlocking the Poison Orb now requires 100.000 damage dealt with Kunai.[/p]
  • [p]Changed wording of "Dark Obelisks"-quests to make the goal better understandable.[/p]
[p][/p][h3]Balancing[/h3]
  • [p]Buffed the base damage of Ice Claws by 2.[/p]
  • [p]Reduced the negative effects and buffed positive effects of many Blacksmith Forging options.[/p]
  • [p]Reduced the enemy density of the last 5 minutes of Red Canyon (HARD).[/p]
  • [p]Reduced enemy HP in Royal Forest when played in multiplayer.[/p]
[p][/p][h3]Bugfixes & Improvements[/h3]
  • [p]Fixed a bug in german loca, where the english text "base damage" was displayed.[/p]
  • [p]Fixed a bug that the Dragon in Glacial Northland killed himself sometimes with his own meteors, which lead to players not getting the quest completed for killing the Dragon.[/p]
  • [p]Fixed a bug that some enchantment-requirement icons were missing in the levelup screen.[/p]
  • [p]Fixed the bug that the "Retry" button was available for clients when disconnecting from a multiplayer session.[/p]
  • [p]Intensified the blinking of the Blacksmith button in the main menu after the meta upgrades feature gets unlocked.[/p]
  • [p]Intensified the player markers (coloured circles around the players on the ground).[/p]
  • [p]Changed the font in the Twitch-Integration window to improve glyph-consistency.[/p]
[p][/p][p]If a bug you're waiting for to be fixed isn't yet included here, don't worry! We're working on the next update already and are collecting everything you're communicating to us. [/p][p][/p][p]Please keep the feedback coming since we want to make Royal Revolt Survivors the best experience possible! You can reach out to us in the Steam Community Hub, in the comments, or on our Discord server! All feedback is highly appreciated![/p][p][/p][p]Special thanks to everyone who reached out to us and reported bugs or gave us feedback![/p][p][/p][p] Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]