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Royal Revolt Survivors News

Patch v1.0.2

[p][/p][p][/p][p]A little patch to fix and improve the game.[/p][p][/p][p]Patch Notes:[/p]
  • [p]Changed how enemy kills are tracked for multiplayer. Previously a quest requiring eg. a boss kill needed the specific character listed in the quest to make the kill, now it can be any character in your current party. [/p]
  • [p]Further reduced enemy HP for Open Desert (Hard) in 2 & 3-player multiplayer.[/p]
[p][/p][p]Your Team Warriors[/p]

đź›  Update v1.0.1 brings further Bugfixes & Balancing!

[p][/p][p][/p][p]Dear Survivors and Warriors,[/p][p]we have released a new update for Royal Revolt Survivors updating the game to version 1.0.1. This is the complete changelog:[/p][p][/p][h3]Balancing[/h3]
  • [p]Reduced enemy HP for enemies in multiplayer on all hard maps[/p]
  • [p]Buffed Vine Staff: damage interval 0.5 > 0.4[/p]
  • [p]Buffed Sunblessed Vines Enchantment: base damage 10 > 12[/p]
  • [p]Shredder Shuriken cost reduced from 3 to 2 books[/p]
[p][/p][h3]Bugfixes[/h3]
  • [p]Umberto: Fanged Shadow Quest: Fixed a bug that prevented crystal versions of enemies to count towards the quest[/p]
  • [p]Fixed that the Horn of Plenty was displaying wrong power ups in multiplayer[/p]
[p][/p][h3]Soundtrack DLC[/h3]
  • [p]Added three missing tracks to the Soundtrack DLC[/p]
[p][/p][p]See you on the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

⚔️ Royal Revolt Survivors leaves Early Access with Update V1.0!

[p][/p][p][/p][p]Dear Survivors and Warriors,[/p][p]The time has come! Royal Revolt Survivors Update v1.0 is live! That means that our beloved game completed its final milestone on our roadmap and left its Early Access. [/p][p]So we want to appreciate this moment to say: THANK YOU EVERYONE! ❤️ Thank you for joining our community and supporting us on our journey through Early Access. [/p][p]It was a huge adventure for us, and we are grateful for all the input and feedback you gave us. We hope that you enjoyed the past months on this journey along the roadmap as well. Together with you, we visited new places around the Kingdom, expanded our arsenal of powerful Weapons and Trinkets, and discovered new forms of our beloved team of Warriors.[/p][p]And with Update v1.0, we want to invite you on a journey to another mysterious place within the southeast of the Kingdom: The Enchanted Woods![/p][p]To make sure that you are well prepared for a dive into this new Exploration Map, we got a package of new Warrior Variants, Items, and more. So let’s get right into it:[/p][h3][/h3][p][/p][h3]New Map[/h3]
  • [p]Expedition: Enchanted Woods[/p]
    • [p]This new Expedition Map is placed in a new biome, with new enemies, mini bosses, and bosses.[/p]
[p][/p][h3]New Warrior Variations[/h3]
  • [p]Weapon Master (Mina)[/p]
    • [p]Starting Weapon: Boomerang[/p]
    • [p]Ability: Hailstorm[/p]
  • [p]Frost Shaman (Waldemar)[/p]
    • [p]Starting Weapon: Ice Elemental[/p]
    • [p]Ability: Essence Burst[/p]
  • [p]Sun-Satyr (Sam)[/p]
    • [p]Starting Weapon: Vine Staff[/p]
    • [p]Ability: Infinity Chest[/p]
[p][/p][h3]New Weapons[/h3]
  • [p]Spiked Balls[/p]
    • [p]Projectiles that trigger when taking damage.[/p]
    • [p]New starting weapon for Warrior Variant Vanguard (Christa).[/p]
  • [p]Vine Staff[/p]
    • [p]Calls down two moving sun rays.[/p]
  • [p]Ice Elemental[/p]
    • [p]A floating crystal that releases ice novas.[/p]
[p][/p][h3]New Enchantments[/h3]
  • [p]Destruction Orbs[/p]
    • [p]Powerful, bouncing Spiked Balls. Piercing increases the amount of bounces.[/p]
  • [p]Sun-blessed Vines[/p]
    • [p]Calls down three gigantic sun rays . Deals fire damage.[/p]
  • [p]Primal Ice[/p]
    • [p]A floating crystal with a permanent ice aura.[/p]
  • [p]Gobbo-Tek MK II[/p]
    • [p]A single, large homing mine that freezes enemies. Deals ice damage.[/p]
  • [p]Icy Orb[/p]
    • [p]A slow-moving orb of ice that fires projectiles as it travels.[/p]
  • [p]Infernal Skull[/p]
    • [p]Leaves behind pillars of magical fire.[/p]
[p][/p][h3]New Trinket[/h3]
  • [p]Horn of Plenty[/p]
    • [p]Grants a random power-up every X seconds.[/p]
[p][/p][h3]Quest & Progression Changes[/h3]
  • [p]Added 20+ new quests to unlock the newly added content.[/p]
  • [p]The Umberto: Fanged Shadow unlock quest can now be fulfilled by defeating 2,500 Ice Goblins, Ice Orcs, and Ice Trolls with Umberto, regardless of map & location within the Glacial Northland region.[/p]
  • [p]The Christa: Vanguard unlock quest can now be completed on any map that has undead enemies.[/p]
  • [p]The Toxitreant Pet Weapon can now be unlocked earlier by defeating the Enchanted Woods Boss at least once.[/p]
  • [p]The Ice Claws Weapon unlock now requires 3 Boss Portal activations on Exploration Maps with Umberto: Fanged Shadow, instead of 6.[/p]
  • [p]The Stone Rune now unlocks by surviving 30 mins in Enchanted Woods with King: First Paladin, instead of by beating the map Royal Forest (Hard) with him.[/p]
  • [p]The quests for the Projectiles II and Melee Attacks II upgrades can now be unlocked on any Expedition map.[/p]
[p][/p][h3]Balance Changes[/h3]
  • [p]All Enchantment costs have been reduced from 3 Tomes + Trinket down to 2 Tomes + Trinket.[/p]
  • [p]All active Warrior Abilities have 2 levels now. As a result, several Level 1 Abilities have been rebalanced.[/p]
  • [p]Added 2 new levels to the Rerolls I, Rerolls II, and Banishes I upgrades.[/p]
  • [p]Removed the  passive Walk Speed penalty for Moe and all of his Warrior Variations.[/p]
  • [p]Adissa: Necromancer: Volatility Level 1 Ability: duration 4s > 6s[/p]
  • [p]Royal Forest (Hard): This map has been made harder since it is now the last map in the overall game progression. Enemies received more knockback resistance, HP, and movement speed. Minibosses can drop Rerolls now. These changes mostly affect the normal part of the map, rather than the Nightmare part.[/p]
  • [p]Royal Forest (Hard) Nightmare Mode: reduced the red shader’s impact a little more.[/p]
  • [p]Red Canyon & Red Canyon (Hard): These maps now take 15 minutes to complete instead of 20 minutes. As a result, the wave composition and enemy HP for both maps have been changed.[/p]
  • [p]Open Desert (Hard): Reduced enemy movement speed and slightly reduced their HP.[/p]
  • [p]The Slow effect of Ice damage has been capped at 50% of enemy movement speed. As a result, all Slow values have been increased. This makes the Slow effect more reliable but less extreme.[/p]
  • [p]Slightly reduced Gold drops for many later-game enemies.[/p]
  • [p]Cursed Idol: Reduced spawn rate. This will make the item a bit more rare for level ups.[/p]
  • [p]Improved visibility of enemy spawn VFX, particularly in Nightmare Mode.[/p]
[p][/p][h3]Bugfixes[/h3]
  • [p]Black Magic and Dormant Amulet need to be unlocked now. They were erroneously available right from the start in the previous version.[/p]
  • [p]Fixed a bug that resetting progress could lock warriors in the selection.[/p]
  • [p]Fixed several Minibosses not counting towards the objective for the Whetstone unlock quest.[/p]
  • [p]Fixed a bug that made the "Warp Kunai" quest show up for characters other than Umberto: Mirror Mask.[/p]
  • [p]Fixed a bug that prevented Minibosses from spawning from Boss Portals in Expedition Maps.[/p]
  • [p]Fixed a bug that prevented the Golden Goblin from spawning in Expedition Maps.[/p]
  • [p]Fixed a UI bug where the timer and loop number were overlapping in Expedition Maps.[/p]
  • [p]Fixed a collision issue with two crystals on the Viking Village Expedition Map.[/p]
  • [p]Fixed a bug that the Expedition best time was wrong in the map selection.[/p]
  • [p]Fixed a bug with the Blood Scythe's VFX.[/p]
  • [p]Fixed a text issue with the Arcane Dash ability in Portuguese and Russian.[/p]
  • [p]Fixed a bug that made Hawktus Tornados invisible on lower frame rates.[/p]
  • [p]Fixed minor inconsistencies when navigating on the world map.[/p]
[p][/p][p]Once again: Thank you, from the bottom of our hearts. We really hope that you enjoy the new update and your time with Royal Revolt Survivors. Feel free to reach out to us and share your thoughts in the Steam Community Hub, the comments, or on our Discord server any time! Remember: All feedback is highly appreciated![/p][p]Have a wonderful day everyone and see you at the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

🤫 Welcome to a sneak preview of the coming Full Launch update v.1.0.0!

[p][/p][p][/p][p]Dear Survivors and Warriors,[/p][p]It’s almost time! On Monday, March 16th, 2026, Royal Revolt Survivors is heading out of Early Access with its final Roadmap Update v1.0.0. And this new Update comes with a whole bunch of new content as well. But what can you expect? Well, here’s a first teaser for you on Update v1.0.0:[/p][p][/p][p] Update v1.0.0 will include: [/p]
  • [p]New Expedition Map: Enchanted Woods[/p]
  • [p]Weapon Master Warrior Variation[/p]
  • [p]Frost Shaman Warrior Variation[/p]
  • [p]Sun-Satyr Warrior Variation[/p]
  • [p]3 new Weapons[/p]
  • [p]1 new Trinket[/p]
  • [p]6 new Enchantments[/p]
  • [p]20+ new Quests[/p]
[p][/p][p]To embed the new quests into the overall player progression, we finetuned some maps further and made some additional adjustments to previous quests. Those include unlock conditions for quests and their requirements for completion.[/p][p]Additionally, we rebalanced various Warrior Abilities, adapted costs for Enchantments and did a lot of fixes and final polishing. [/p][p]We’re very excited for the full launch of Royal Revolt Survivors and are looking forward to your impressions. Our next update will be a detailed and in-depth patch note rundown for Update v1.0.0 on launch day.[/p][p]Until then, feel free to share your thoughts and feedback in the comments, our Steam Community Hub, or on our Discord server. [/p][p]See you at the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

⚔️ Royal Revolt Survivors Full Launch incoming March 16!

[p][/p][p][/p][p]Dear Survivors and Warriors,[/p][p]Our journey through Early Access on Steam is approaching its final stage![/p][p]The next milestone marks the last step on our Early Access roadmap. So we, Team Warriors, would like to proudly declare: Royal Revolt Survivors is heading right into its full-launch with the release of Update v.1.0 on Monday, March 16th, 2026![/p][p]The new update will come with the final chapter of our Warrior’s big adventure! It will take you to a new region within the Kingdom you have never traveled before. New Warrior Variants will join your roster, and your arsenal of weapons and trinkets will expand. And of course those weapons and trinkets will allow you to unleash even more mighty Enchantments.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]For further details on the new content, we highly recommend you stay tuned for more Steam news here during the following weeks. Next time, we’ll give a little sneak peek into the specifics of Update v.1.0.0, followed by a detailed patch rundown on launch day.[/p][p]By the way, Royal Revolt Survivors will also be released for PlayStation, Xbox and Nintendo Switch 2 on March 16![/p][p]Can’t wait and want to share your thoughts and excitement with the community and our team? Leave a comment, drop a post on our Steam Community Hub, or join our Discord server.[/p][p]See you at the battlefield!
Your Team Warriors[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]