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Royal Chronicles

[h3]Hello, friends![/h3][p]Today, we want to share some interim results of the Cardigan's Mystery and talk about our plans. Let’s get started![/p][p][/p][h3]Key Event[/h3][p]At the end of August, an updated version of the Cardigan's Mystery launched. This year, our team developed a new activity where players must hide from the dangerous Soul Keeper in the Minotaur’s Labyrinth. Sure thing, there’s a reward![/p][p]The event started off with a few hiccups: in the first days when the Mystery launched, there were issues related to daily quests. The developers took action to fix the bug and compensated for the missed Questles and rewards from the Minotaur’s Labyrinth quest.[/p][p]We’re also receiving feedback from our players about issues with the Groppy Metal Detector and the Sack of Powder. If you encounter this issue:[/p][p]— Try returning to the character selection menu and re-entering the game.[/p][p]— To reduce the chances of an issue to appear, complete and claim the reward for the quests only if you have successfully finished both.[/p][p][/p][p][/p][p][/p][h3]A few important reminders:[/h3][p]— Event consumables, namely: Alchemical Lockpicks, Otherland Coins and Mechanic's Ominous Seals will be removed from the game when the event ends. Make sure to use them in time![/p][p]— Remember that you need to claim your Seasonal Adventure rewards manually and on time to avoid losing them. [/p][p]— And, on a happy note, the annual Cardigan's Mystery event has been extended until September 30![/p][p][/p][hr][/hr][h3]What has the Card of the Dark Carabus ever done to you?![/h3][p]We have closely reviewed your feedback on the balance changes to the Seals and the Card of the Dark Carabus. Thank you for sharing with us![/p][p]We want to make it clear: these current changes are an essential first step in rebalancing the game. We deliberately started with elements that objectively required immediate attention.[/p][p]This is just the beginning of a long journey. Our shared goal is to create a truly balanced and fair gameplay experience.[/p][p]Stay tuned for updates and please keep sharing your thoughts. Your feedback is a key part of this process.[/p][p][/p][hr][/hr][h3]You’ve previously asked us several questions:[/h3][p]What can we expect in the near future?[/p][p]— At the end of the month, we’re planning another round of rebalancing (we’ll share details in a separate post). We’re also implementing a promo code system. All players will definitely receive gift codes on the day when the feature goes live! And much more, which we’ll reveal in future notes.[/p][p]Are there plans for in-game interactions with players through events? (Hide and seek, fighting evil bosses, etc.) [/p][p]~ We are working on game activities that the community will enjoy. Stay tuned![/p][p]When will repairs to the defensive walls in Varlone be finished?
~ The military engineers are not sure. But we did spot some new Ashkalot construction in Varlone. What do you think it is?[/p][p]There’s a “Have an idea!” section on the Royal Quest fan forum. Does the RQ team read it? Maybe some ideas have already been borrowed from there?
~ Absolutely, and not only from there. Ideas, as well as feedback, are read and processed by the team and, if possible and appropriate, are implemented.[/p][p]Will there be unicorns in the game? Rumor has it they make any game 20% cooler.
~ In the magical world of Aura, nothing is impossible![/p][hr][/hr][p]And with that, this devblog episode comes to a close. Share your impressions, feelings and questions![/p][p]See you in Royal Quest![/p]