Rebalance Approaching!
[h3]Friends, hello! 👋[/h3][h3]We’re ready to share the details of the balance update![/h3][p]Thank you for your feedback — it helped us focus the changes more precisely. 🧐[/p][p]The Crusader is our main focus.[/p][p]Our goal is to restore the class’s relevance and versatility: to make it feel more confident both in groups and in solo play, and to ensure that the choice of talents and skills adapts better to the player’s style. We want to avoid the feeling that playing this class is “more difficult and less convenient” compared to other classes.[/p][p]Currently, the Crusader sometimes lacks pace and mobility. There are also issues with aggro control stability and farming comfort. Therefore, the rebalance primarily aims to improve convenience and address these shortcomings.[/p][h3]Here’s what we’re changing:[/h3]
- [p]🛡 Survivability and support: we’ve strengthened defence, healing, auras, and the banner.[/p]
- [p]🛡 Tank role: we’ve improved aggro control — now it’s easier for the Crusader to keep mobs focused on them and protect the group.[/p]
- [p]⚔️ Damage and mobility: we’ve reworked several talents and skills to enhance mobility and damage output.[/p]
- [p]✨ Skill utility: we’ve adjusted the effects and application logic of some skills — this will provide more value both for the Crusader and their allies.[/p]
- [p]💥 Clearing: we’ve boosted area-of-effect damage to make farming locations and clearing groups in dungeons more comfortable.[/p]