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Update 1.4.3 - Happy Holidays!



Hey people!

This patch is about some relevant balance changes and bug fixes for recent issues. We’d just like to thank you all for your support during 2017, the year Ballistic Overkill was officially launched on Steam! It was a great year for the game. However a lot still awaits us on 2018! We’re still working on the female variant of all classes, working on the Workshop so you guys can start creating your own maps, on the fourth season and a lot more. Hope you stick with us. We wish you happy holidays!

Balance Changes


Wraith
  • Weapons
    • Ironveil, Curator, Magistrate and Deadeye: mobility, draw speed and fire rate increased


Grenadier
  • Weapons
    • Destructor: fire rate reduced and time before explosion increased
    • One Shot: explosion radius slightly increased (affects only splash damage)
    • Rhino: range reduced
    • Hammer: adjusted damage and increased the number of pellets per shot for more consistent damage


Tank
  • Weapons
    • Chainsaw and Mammoth: range reduced
  • Skills
    • Blitzkrieg: ammo recovery after kill reduced to 20%


Berserker
  • Weapons
    • Anakonda: damage greatly reduced and reload speed greatly increased


Vanguard
  • Weapons
    • Slayer: fire rate increased and headshot damage reduced
    • Executioner: headshot damage increased
    • Stalker: damage slightly increased
    • Blackguard: recoil improved
  • Skills
    • Trait change: now recovers 6% of Vanguard’s maximum HP and 10% of maximum ammo on kill
    • Barrage change: killing an enemy now adds a stack that enhances Vanguard's trait. Each stack adds an extra +3% of HP recovery and +20% of ammo recovery after killing an enemy. This skill stacks up to 3 times. After fully stacked and summed up with Vanguard's base trait attributes, killing an enemy will recover +15% of Vanguard's maximum HP and +70% ammo
    • Courage Under Fire: duration increased to 3 seconds


Fixes