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Update 1.4.4 - Steam Workshop and New Team Deathmatch!



Hey everyone! A new patch is available for you to download and it’s a big one!

This patch adds significant improvements to the game, so read on and learn more…

Team Deathmatch Rework (BETA)


Team DeathMatch is receiving some large balance and game play changes focused on improving the gameplay experience for all players. There will no longer be dedicated spawn areas as this was in some cases causing issues with spawn camping and other negative gameplay experiences. You will now spawn in dynamic locations around the map similar to the Free For All mode. You will always respawn away from enemy locations and, when possible, close to your teammates.

Given just how big this change is, you will have the option of either playing Team Deathmatch in a beta game mode or the previous Team Deathmatch option. Your Team Deathmatch score for the leaderboard will be calculated using both of the Deathmatch game modes. If you wish to provide feedback on the beta game mode please do so as this will impact the development of this game mode. If it gains enough popularity this will in time phase out the current Team Deathmatch game mode and ultimately replace it.


Workshop Integration (BETA)


As you may have already seen, we’ve been working on integrating Steam Workshop support for Ballistic Overkill, enabling players to create their own maps. This feature is NOW LIVE and there are some community members working on their maps already. If you want to participate and create your own map, please join us on our Discord server. and visit the #map-editors channel where you can find more information on how to get started.

Whenever you attempt to join a match the uses a custom map, a screen prompt will appear asking you to download the community created maps. Once you download them you can play and experience some great community made content!


Balance Changes


Berserker
  • Weapons
    • Anakonda: increased the number of pellets per shot


Vanguard
  • Weapons
    • Strife: damage reduced and clip size increased
    • Agent: damage increased


Wraith
  • Weapons
    • Demon: clip size increased and now has “infinite” range (sniper range)
    • Firebrand: damage slightly increased and now has sniper range


Shadow
  • Skills
    • Assassin: bonus damage increased to 20% but it’s now only applied when attacking from the back


Grenadier
  • Skills
    • Strategist: damage reduction reduced from 10% to 6%
    • Opportunist: now also applies a +15% explosive radius buff for 8 seconds after a kill
  • Weapons
    • Viper: range and headshot damage slightly reduced


Marksman
  • Skills
    • Special Supplies: now also applies a +10% mobility buff for 6 seconds after picking a health pack up



Bugfixes & Changes
  • On TDM and FFA game modes the “deaths” stats have been replaced with “assists” on the scoreboards.
  • Fixed Reinstate background image.
  • Fixed Gold Hunter’s icon.
  • Inventory search function is now working (and some other UI improvements/fixes for the inventory screen).
  • Fixed wrong ranking tier name being displayed in-game.
  • Leaderboards median calculation consistency improved. Because of this, the number of matches required for placements have increased.



PS: If you haven't heard the news, your amazing community manager Jay is leaving the party! Thank you guys for being such a nice community. I hope you stick with this game and have fun with the upcoming updates! If you want to stay in touch, I'm active on Discord and you can find my profile through the Ballistic Overkill server. Take care!