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Ballistic Overkill News

Update 1.4.3 - Happy Holidays!



Hey people!

This patch is about some relevant balance changes and bug fixes for recent issues. We’d just like to thank you all for your support during 2017, the year Ballistic Overkill was officially launched on Steam! It was a great year for the game. However a lot still awaits us on 2018! We’re still working on the female variant of all classes, working on the Workshop so you guys can start creating your own maps, on the fourth season and a lot more. Hope you stick with us. We wish you happy holidays!

Balance Changes


Wraith
  • Weapons
    • Ironveil, Curator, Magistrate and Deadeye: mobility, draw speed and fire rate increased


Grenadier
  • Weapons
    • Destructor: fire rate reduced and time before explosion increased
    • One Shot: explosion radius slightly increased (affects only splash damage)
    • Rhino: range reduced
    • Hammer: adjusted damage and increased the number of pellets per shot for more consistent damage


Tank
  • Weapons
    • Chainsaw and Mammoth: range reduced
  • Skills
    • Blitzkrieg: ammo recovery after kill reduced to 20%


Berserker
  • Weapons
    • Anakonda: damage greatly reduced and reload speed greatly increased


Vanguard
  • Weapons
    • Slayer: fire rate increased and headshot damage reduced
    • Executioner: headshot damage increased
    • Stalker: damage slightly increased
    • Blackguard: recoil improved
  • Skills
    • Trait change: now recovers 6% of Vanguard’s maximum HP and 10% of maximum ammo on kill
    • Barrage change: killing an enemy now adds a stack that enhances Vanguard's trait. Each stack adds an extra +3% of HP recovery and +20% of ammo recovery after killing an enemy. This skill stacks up to 3 times. After fully stacked and summed up with Vanguard's base trait attributes, killing an enemy will recover +15% of Vanguard's maximum HP and +70% ammo
    • Courage Under Fire: duration increased to 3 seconds


Fixes

Update 1.4.3 - Happy Holidays!



Hey people!

This patch is about some relevant balance changes and bug fixes for recent issues. We’d just like to thank you all for your support during 2017, the year Ballistic Overkill was officially launched on Steam! It was a great year for the game. However a lot still awaits us on 2018! We’re still working on the female variant of all classes, working on the Workshop so you guys can start creating your own maps, on the fourth season and a lot more. Hope you stick with us. We wish you happy holidays!

Balance Changes


Wraith
  • Weapons
    • Ironveil, Curator, Magistrate and Deadeye: mobility, draw speed and fire rate increased


Grenadier
  • Weapons
    • Destructor: fire rate reduced and time before explosion increased
    • One Shot: explosion radius slightly increased (affects only splash damage)
    • Rhino: range reduced
    • Hammer: adjusted damage and increased the number of pellets per shot for more consistent damage


Tank
  • Weapons
    • Chainsaw and Mammoth: range reduced
  • Skills
    • Blitzkrieg: ammo recovery after kill reduced to 20%


Berserker
  • Weapons
    • Anakonda: damage greatly reduced and reload speed greatly increased


Vanguard
  • Weapons
    • Slayer: fire rate increased and headshot damage reduced
    • Executioner: headshot damage increased
    • Stalker: damage slightly increased
    • Blackguard: recoil improved
  • Skills
    • Trait change: now recovers 6% of Vanguard’s maximum HP and 10% of maximum ammo on kill
    • Barrage change: killing an enemy now adds a stack that enhances Vanguard's trait. Each stack adds an extra +3% of HP recovery and +20% of ammo recovery after killing an enemy. This skill stacks up to 3 times. After fully stacked and summed up with Vanguard's base trait attributes, killing an enemy will recover +15% of Vanguard's maximum HP and +70% ammo
    • Courage Under Fire: duration increased to 3 seconds


Fixes

1.4.2 - Discord Integration and Netcode Improvements

Hey everyone!

Today’s update highlights are the Discord Rich Presence integration, leaderboards, balance changes, netcode improvements and more. Check full details below!

Attention: due to Leaderboards changes and other technical problems, Leaderboards were reset. We're really sorry about that. Rewards will be distributed by the end of november regardless.

Discord Rich Presence


Now you can join your friend’s matches through Discord! Simply click on any member on our Discord server who’s online & playing Ballistic and you’ll be taken to his/her match! You can also invite a friend to your match through Discord the same way.

If you don’t participate of our official Discord server yet, please join us! Our community is very active and welcoming: https://discord.gg/ballisticoverkill

Balance Changes


Shadow
  • Weapons
    • Constrictor: damage reduced.
  • Skills
    • Swiftness: now Shadow gains 3% passive mobility and an extra 3% for every second he’s running (caps at 3 stacks for a total of 12% mobility).


Grenadier
  • Weapons
    • One Shot reworked: now has faster fire rate, but smaller explosion radius to compensate it.
    • Destructor reworked: now has faster fire rate, but grenades explode on mid range (before hitting anything). We’ll watch closely how these reworks play and apply further changes to these weapons on the next update, if it’s necessary.
  • Skills
    • Trait: grenade recovery cooldown increased to 10 seconds.
    • Restraint reworked: now instantly recovers a grenade after a kill. Name and icons changed.


Berserker
  • Weapons
    • Whirlwind and Quickfix: range reduced.


Marksman
  • Skills
    • Trait: no longer detects invisible enemies (now only the Awareness ability does).


Wraith
  • Skills
    • Critical Hit reworked: Wraith's guns do the same damage over the entire body. Headshot multipliers are retained.


Tank
  • Weapons
    • Chainsaw: headshot multiplier reduced.
  • Skills
    • Last Stand: now lasts 4 seconds (instead of 5).


Leaderboards Changes
  • Now you get 10 extra skill points per match win and lose no points with a loss (before it was +10 per win and -5 per loss). Caps with 100 wins (1000 points).
  • Skill points from wins are no longer applied to classes leaderboards.
  • Capture Point game mode weight was increased (now it’s 100% like TDM and FFA).
  • Kill streaks, multi kills and long headshots now rewards more skill points.


Fixes and Changes
  • Increased player position update rate from 15 to 30 per second.
  • New blood particles for the zombie and elite skins.
  • Fixed Forge Warden texture missing.
  • Fixed Shadow Ninja skin not going invisible on low settings.
  • Fixed LMG Master achievement being awarded without actually completing the requirements.


Update 1.4.1 - Third Strike Season Leaderboards



Hello everyone!

Update 1.4.1 is now live! A big feature was introduced and now you can compete with other players for the best positions on global leaderboards! Additionally, a new season is here with brand new skins and accessories to collect! Read full details below.

Leaderboards


As previously available on test branch, Leaderboards are now live and you can check them in-game through a new UI icon, just beside the inventory icon! Your performance within every match is now represented by skill points and tiers. You gain or lose skill points after completing a match according to your performance. At the end of every month and week you will receive rewards based on your skill points and tier! If you want to know exactly how these systems work, please check this thread: http://steamcommunity.com/app/296300/discussions/1/1496741765142899649/


New Season - Third Strike


A new season has arrived introducing brand new weapon skins and accessories! You will receive a lockbox containing one Third Strike season skin every 48 hours, after playing Ballistic Overkill for at least 2 hours. It is also possible to craft season lockboxes with scraps, which are obtainable through the Leaderboards rewards system or by disassembling your weapon skins. There are 6 new skins collections for you to collect: Hearts (common), Desert (advanced), Magma (special), Red Flame (elite), Blue Flame (elite) and finally, Forge! The legendary rarity. There are also 4 new accessories to unlock by collecting certain number of skins: Cuirassier Helmet (blue flames + hearts), Magma Mask (magma), Viking Helmet (desert + forge) and the Burning Feet (red flames + forge).


Bugfixes and Changes
  • Standing on KOTH point now rewards a player with 50% less score points, while defense kill is now awarded when you kill an enemy who’s inside the point or when you kill an enemy from inside it (including on Capture Points).
  • Added a new button on home screen that allows you to read the latest patch notes in-game.
  • New leaderboards achievements added plus the missing LMG Master.
  • Brute (Tank) range increased.
  • Slayer (Vanguard) clip size increased.
  • Fixed several weapons losing more than intended accuracy when jumping while aiming
  • Fixed some collision bugs on Blackfield and Reinstate.
  • Fixed admin commands not working. If you’re in a server you own/host, type ./help to see all commands.
  • Fixed first match of the day XP bonus.
  • Fixed not being kicked for inactivity when on respawn screen.

Update 1.4.1 Available for Public Testing!



Hello everyone!

Update 1.4.1 is now available on our test branch! A big feature was introduced and now you can compete with other players for the best positions on global leaderboards! Read full details below.


The Public Test Branch


As some of you already know and participated in the past, this is our testing environment. We test updates here so we can fix bugs before sending them to the live version. Everyone can try it and if you're playing on the test branch you will level up and drop boxes normally while having access to new features and content! It’s simple to participate: right-click Ballistic Overkill on your Steam’s library > Properties > BETAS > add this code: beta141branch. Then a download will start and you’ll be ready to play once it’s finished! If anything goes wrong on the test branch, you can switch back to live version on BETAS tab again.

Please, make sure you read these test branch guidelines before you start playing it:
http://steamcommunity.com/app/296300/discussions/7/1457328392115991625/

PS: Number of servers are limited on test branch. It will be easier to find a match through community servers tab instead of play now.


Leaderboards


Leaderboards are now available to be tested and you can check them in-game through a new UI icon, just beside the inventory icon! Your performance within every match is now represented by skill points and tiers. You gain or lose skill points after completing a match according to your performance. At the end of every month and week you will receive rewards based on your skill points and tier! If you want to know exactly how these systems work, please check this thread: http://steamcommunity.com/app/296300/discussions/1/1496741765142899649/


New Season - Third Strike


Even though you’ll see the UI for the new season while playing the test branch, it’s not here just yet! It will only be available when the update is live, so you'll still drop Second Wave boxes. However, enjoy the new season spoilers! :P


Fixes and Changes
  • Brute (Tank) range increased.
  • Slayer (Vanguard) clip size increased.
  • Standing on KOTH point now rewards a player with 50% less score points, however defense kills are now awarded when you kill an enemy who’s inside the point or when you kill an enemy from inside it (including on Capture Points mode).
  • New leaderboards achievements added plus the missing LMG Master achievement.
  • Added a new button on home screen that allows you to read the latest patch notes in-game.
  • Fixed several weapons losing more than intended accuracy when jumping while aiming.
  • Fixed some collision bugs on Blackfield and Reinstate.
  • Fixed admin commands not working. If you’re in a server you own/host, type ./help to see all commands.
  • Fixed first match of the day XP bonus.