Generation Exile demo live for Next Fest!
Generation Exile Demo is now LIVE for Next Fest!
[p][/p][p]We are so excited for you to be able to play our demo for Steam Next Fest! And you can play it literally right now.[dynamiclink][/dynamiclink][/p][p]Our sustainable solarpunk city-builder, you are aboard humanity’s first and final generation ship, a last-chance expedition now teetering on the rim of collapse. One step at a time you must rebuild society and the ship’s fragile ecosystems — using only what you brought with you — in this turn-based narrative city-builder.[/p][p]The demo is the first section of the game, where you must begin the restoration of the first of the ship's many distinct biomes. There is no time or turn limit to the demo, [/p][p]We've also been hearing tremendously valuable feedback from those folks already checking out the demo, and we've already pushed an update, addressing issues some have been bumping up against, improving performance and yes, even patching in one truly colossal set of eyebrows. Full patch notes are below![/p][p][/p][p]Having people finally able to play what we've been working very hard on for a very long time is a major step for us and we could not be more grateful to any of you who are choosing to spent your time with our game.[/p][p]We'll be back again as Next Fest continues and if you have any feedback about the game, or if there's anything you can help us with, please let us know the Discussion forums or via our website.[/p][p][/p][p]
- [p]Fixed waste pile duplication bug when relocation waste piles[/p]
- [p]Waste piles should no longer be moved to tiles if structure is being built on target tile[/p]
- [p]Fixed missing condition evaluation on final development level[/p]
- [p]Fixed bug with tiles not correctly updating their visuals on game load[/p]
- [p]Capped maximum level reachable by a character to 6[/p]
- [p]Added display of current build version to lower right of main menu[/p]
- [p]Performance optimizations to improve end turn performance[/p]
- [p]Performance optimizations to improve frame rate in narrative events[/p]
- [p]Various fixes for issues that occur during narrative events, including some that could result in a soft-lock[/p]
- [p]Better detection of default display settings on initial launch[/p]
- [p]Various additional minor fixes (text clarifications, tweaks to main menu and loading screen, etc)[/p]