Next Fest Demo Patch - June 10th (version 0.3.3)
[p]The second day of Next Fest comes to a close, and we're continuing to make updates to Generation Exile's demo! Update to the demo just went live, mostly focused on improving performance and fixing some of the more disruptive bugs we've had reported.[/p][p]We're also aware of a rendering bug on the main menu affecting a handful of players. We haven't been able to reproduce this issue internally, but some very helpful players have sent in some detailed reports (thank you!) to assist with the detective work. We suspect it might be related to some specific hardware configurations (maybe specific GPUs?) and how they handle some aspect of the vector graphics implementation we have for our UI. This is a pretty low-level issue - and might actually be a new and exciting engine bug we've discovered - but we're continuing to investigate and want to see this bug eliminated for everyone its affecting.[/p][p]Thanks to everyone who has checked out the demo and shared their thoughts and feedback about the demo so far, it really is great to receive any and all of your experiences![/p][p][/p][p]Full patch notes follow:[/p][p][/p][h3]Patch notes (demo version 0.3.3)[/h3]
- [p]Performance improvements for End of Turn Processing.[/p]
- [p]Other performance improvements for hex map interactions.[/p]
- [p]Added a few more beards and (lack of) hairstyle[/p]
- [p]Adjust Brownout crisis event effects:[/p]
- [p]Brownouts can now only occur on one building at a time.[/p]
- [p]Reduced frequency of brownouts.[/p]
- [p]Reduced chance of brownout occurring.[/p]
- [p]Fixed bug where interactivity UI wasn't appearing in some narrative events.[/p]
- [p]Fixed issues relating to some structures not fully restoring their UI state after a savegame load.[/p]
- [p]Fixed various bugs in the execution of some narrative events.[/p]
- [p]Various additional minor fixes (text typo fixes, button labelling, etc)[/p]