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  3. Weekly Update - November 14th, 2025

Weekly Update - November 14th, 2025

[h2]Patch v0.5.2a[/h2][p]The next update for Generation Exile is live! It's a somewhat smaller fellah this time, since it was a statutory holiday here in Canada earlier this week, but mainly because we've been pretty heads down laying the groundwork for our first big content update. That will be coming later in December, but of course we'll still be doing updates weekly along the way. That update will be the The First True Big 'Un™ though, with more details on that in the days to come![/p][p][/p][p]As a small preview, one (but by no means the only) area of focus right now is improving legibility on production chains and structure needs. This is very much WIP and the visuals at not at all final, but the aim is to have responsive and clear feedback that enables players to clearly understand a) "If I build this structure here, what will it affect?" and b) "This structure has an issue that means it isn't functioning- why?"[/p][p][/p][p][/p][p]We're going to keep refining this over the weeks to come and we are aiming for the full first version of this to be included in the December content update. Full patches notes for v0.5.2a are below.[/p][p][/p][p]In the near future, we are going to be do some invite-only playtesting and feature previews through our Discord, so join here if you would like to have a chance to participate in one those! https://discord.gg/dKaCuJm3M6
[/p][h2]Supporter Collaborations[/h2][p]While we are very aware of the (quite reasonable) trepidation some folks have about games that launch via Early Access, there is one thing in particular that always excited us about Early Access and Generation Exile. As a highly procedural and modular game, Generation Exile's design offers opportunities to team up with supporters so they can put their own personalised stamp on the game in a way that is additive and fun, and that can also live comfortably alongside the vision we have for the game. It's, well, a collaboration.[/p][p]And Monday will see the first round of these collaborations! Anyone who has purchased the Supporter Sustainability Pack (or the Sustainability Edition that includes both that and the game's soundtrack- composed by none other than Ben Prunty, who also composed the scores for Into the Breach, FTL and Subnautica: Below Zero) and has let us know via Discord will be eligible to be selected for one of these collaborations. We'd like the specifics to be a surprise, but we'll share all about it next week.[/p][p]This is something we plan to keep doing periodically throughout Early Access, and this is by no means the only opportunity for such. If you do have the Supporter Sustainability Pack, please let us know via Discord so we can make sure you're on the list! And if you would like to be included but don't have that pack yet, well it's just a click away:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]The last 10 days since EA launch feel like they have been far long than that, but it's continued to truly be wonderful talking to so many people- folks curious about GenExile but haven't gotten aboard yet, other small developers offering their insights and above all, folks already playing GenExile. Our project lead (ed: and the author of this post) shared some of his thoughts about the time since launch on Bluesky.[/p][p]Our eyes are looking upward and we're excited to keep showing everyone where GenExile is headed, so truly, thank you for being here with us.[/p][p][/p][p]See you among the stars,[/p][p]Everyone at Sonderlust Studios[/p][p]
[/p][h3]v0.5.2a Patch Notes[/h3][hr][/hr]
  • [p]Rearranged build bar categories to be more intuitive and compact.[/p]
  • [p]Added structure names under build bar images.[/p]
  • [p]Revised build tooltip to include more information about build requirements.[/p]
  • [p]Refactored tile info panel to cache most elements and only update what's needed when selecting a tile. [/p]
  • [p]Fixed related issues with character action panel.[/p]
  • [p]Added and refined various icons.[/p]
  • [p]Various text fixes/updates, e.g. structure having an old description text string.[/p]
  • [p]Various crash fixes in a handful of narrative events.[/p]