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  3. Resources & Reclamation Update is Live! (and 35% off for the Steam Winter Sale)

Resources & Reclamation Update is Live! (and 35% off for the Steam Winter Sale)

Resources & Reclamation Update is live!
[p]Generation Exile's first major content update is live, and our focus for this update was incorporating tons of great feedback from the community about the core city-building resources / need satisfaction visualisations as well as building out the next major chunk of the game. So without further preamble…[/p][p][/p][h3]Structure Manager[/h3][p]One of the biggest things we wanted to prioritise for this content update is making the core resources/needs visualisation much clearer. Essentially, making it far easier for someone play the game to answer the question, "Wait, why isn't that structure working?" So we have built a robust Structure Manager to provide full input and output visualisation for every structure. And if some structure isn’t getting what it needs, it’s easy to follow the links in the chain back to what isn’t delivering.[/p][p][/p][p][/p][carousel][/carousel][p][/p][h3]Grasslands+ Taiga, together at last[/h3][p]The update also includes the entirety of the third chapter of the game, where the player must manage both the Grassland and Taiga biomes simultaneously, moving resources between the two and utilising assets available only in one biome to progress in the other. This kind of inter-biome gameplay was always where we felt the heart of GenExile really is and we’re very excited to be able to start getting feedback from players about this in full.[/p][p]There are still more biomes yet to come as we make our way through Early Access, so hopefully this provides a succulent taste of what’s in store.[/p][p][/p][p][/p][p][/p][h3]Stress & Traumas[/h3][p]We have added more robust support for representing the toll on your Stewards taken by a perilous life lived in a very large (but also very small) spaceship surrounded by the infinite expanse of space. Narrative Events can add (or remove) Stress and Traumas, and those can impact Stewards contributions to Tasks and enable additional character-specific Narrative Events and behaviours.[/p][p]There is more coming for these systems in future updates, but we wanted to start dripping out additional content for this now to start getting feedback on how the systems are landing with players.[/p][p][/p][h3]Many more character assets[/h3][p]Our 3D character artist spent - in his words - “a lot of time at the barber shop” and now there are even more haircuts, accessories and other character assets available, both for the player character and all the procedurally generated characters aboard the ship.[/p][p][/p][p][/p][carousel][/carousel][p][/p][h3]Resource changes / simplifications[/h3][p]Thanks to very helpful community feedback, we realised the way certain resources in the first chapter were more complicated (unhelpfully) that intended. So we’ve simplified the way the Water resource works, so there is only one “tier” of water now and the previous “filtration” systems are instead used to gather and distribute more water more easily instead. Similarly, the way Power could initially be created was needlessly complicated, so that has been revised as well.[/p][p][/p][h3]Other fixes/optimisations[/h3][p]While not as flashy, the update also includes another Supporter Collaboration, fixes for many bugs, optimisations for various parts of the game and other small additional fixes.[/p][p][/p][h3]Save file compatibility note[/h3][p]Unfortunately, due to how wide-sweeping the core code architecture changes needed to support the structure manager were, mid-playthrough saves won’t be compatible with the updated version of the game. Starting a New Journey will function seamlessly and overall progress won’t be lost, it’s just that mid-stage saves can’t be loaded. Going forward, we should be able to make save file differences between versions more seamless but for this update, the changes touched so many things, it just wasn’t tenable. And you have the option to stay on the a previous version and complete one’s current playthrough, before starting a New Journey with the update. Details on how to do so are available here: generationexilegame.com/support[/p][p][/p][h2]Thank you and come chat with us![/h2][p]We’re so excited to get this first major content update out into the hands of players. So much of this update wouldn’t have been possible without the great community of players who have already decided to jump on board for this journey.[/p][p]We’d love to get your feedback on what’s in this update, so come let us know what you think (or just chat about cool sci-fi games in general) over in our Discord: [/p][h3]https://discord.gg/dKaCuJm3M6[/h3][p][/p][p]We’ve got the next handful of days allotted to address any unexpected bugs and a few polish things for this update and then after that, our very small team is going to take a short winter hibernation at the end of what us has been for us a very long and very busy year. The saga of development and releasing this game into Early Access was not what we envisioned at the start of 2025 but we have also had so many genuinely lovely interactions with people, both those who have played the game and those who are just curious. It’s those moments that have kept us warm for this last little while and we’ll be taking that with us into the twilight of this year.[/p][p]We’ll be back in 2026 and we’re excited to get the next update for Generation Exile out![/p][p][/p][p]See you among the stars,[/p][p]Nels & everyone at Sonderlust Studios[/p]