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Bug Fix Patch v0.6.0i

[h3]v0.6.0i Patch Notes[/h3][hr][/hr]
  • [p]Fixed issue where a specific sequence of actions would result in a structure behaving like it was missing resources when it was not.[/p]
  • [p]Fixed the structure production issue showing the wrong number for collector structures.[/p]
  • [p]Fixed issue with structure production data not being serialised correctly.[/p]
  • [p]Updated onboarding progression on water tank building turn. It should no longer hang for an extra turn after building the water tank.[/p]
  • [p]Fixed Resonance Relay "Targeted Resonance" action being able to target trapped bugs.[/p]
  • [p]Fixed issue with audio not playing in a certain transition narrative event.[/p]
  • [p]Fixed issues with certain structures displaying inaccurate "remaining resource" counts.[/p]
  • [p]Adjust some UI elements that were inaccurate or cropped.[/p]
  • [p]Minor structure and VFX visual updates.[/p]