1. Card Cultivation
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  3. Apology and Future Update Plans

Apology and Future Update Plans

[p]Hello, fellow cultivators,[/p][p]Since the official release of Card Cultivation, we have seen many discussions, questions, and criticisms from the community. Many players have expressed concerns about why the game launched as a full release, whether the current amount of content is enough, and whether development will continue in the future.[/p][p]For that, we want to sincerely apologize. We did not clearly communicate our plans and intentions before launch, which caused confusion and concern among many players.[/p][p]Through this announcement, we hope to explain our future updates plan more clearly.[/p][p][/p][h2]Full Release Does Not Mean the End of Updates[/h2][p][/p][p]We want to make this absolutely clear:[/p][p]Card Cultivation will not stop receiving updates because it has officially launched. This is a project we care deeply about, and we have never had any intention of “releasing it and walking away.”[/p][p]We have already planned future updates and will continue to support the game with steady development.[/p][p]We have also released a new round of improvements based on the issues most frequently raised by players, mainly covering Beast Rampage events, game difficulty, board management, and card disappearance timers. Please update your game to the latest version to access these changes.[/p][p][/p][p]Bug Fixes (March 6, 2026)[/p]
  • [p]Fixed an issue where cultivators who had entered Demonic Cultivation could not return to the Orthodox Path even after obtaining the Demonic Cultivation Certificate.[/p]
  • [p]Fixed an error in the skill display of the Bottle Magic Treasure.[/p]
  • [p]Fixed an issue where the plot for practicing Sword Control only triggered at the Qi Refining realm.[/p]
  • [p]Game Adjustments (March 6, 2026)[/p]
  • [p]Greatly reduced the stats of all minor demon beasts and increased the price of Inner Cores.[/p]
  • [p]Expiration time settings:[/p]
  • [p]Insight Cards: 10 years[/p]
  • [p]Spirit Energy: 3 years[/p]
  • [p]Recruited Helper Cultivators: 3 years[/p]
  • [p]Peaceful Mind Grass will no longer expire.[/p]
  • [p]Adjusted the duration of the Nameless Spirit in the beginner village to 3 years; multiple Nameless Spirits can now exist on the field at the same time.[/p]
  • [p]Increased the drop rate of bosses.[/p]
  • [p]Increased the removal speed of Heart Demons (without using Mental State) at the Recovery Workbench.[/p]
  • [p]Optimized the guidance for the story Nameless Flower; it will now indicate which story must be completed to unlock it.[/p]
  • [p]Upon breaking through to Mid Foundation Establishment, you will definitely unlock the Cultivation Workbench if you do not already have it.[/p]
  • [p]Unlocked viewing for all Illustrations.[/p]
  • [p]Unlocked viewing for all Talents.[/p]
  • [p]Added in-game display for the release date of Free Mode.[/p]
  • [p]Adjusted the Medicine Resistance setting: a minimum of 50% damage will still be dealt.[/p]
  • [p]Adjusted the spawn year of Ferocious Demon Beasts to Late Foundation Establishment.[/p]
[p][/p][h2]Upcoming Update Roadmap[/h2][p][/p][h3]March 2026[/h3]
  • [p]Improve sword flight: only one card placement will be needed, reducing operation steps[/p]
  • [p]Add dialogue history: a UI panel to review previous conversations[/p]
  • [p]Improve container artifact functionality: each container can hold matching types of artifacts/spirit beasts, and will automatically deploy them in battle without consuming Spirit Qi[/p]
  • [p]Improve the map system: display the protagonist’s coordinates and discovered locations[/p]
  • [p]Continue improving game balance, guidance, and overall feature usability, including Beast Rampage, quest guidance, item descriptions, and random drop rates[/p]
[p][/p][h3]April 2026[/h3][p]Detailed update information will be announced at the end of March.[/p]
  • [p]Add Free Mode with difficulty selection[/p]
  • [p]In Free Mode, players will be able to customize their starting setup using starting points, including any card in the game, such as:[/p]
    • [p]1,000,000 Spirit Stones[/p]
    • [p]extra natal artifacts[/p]
    • [p]inexhaustible opportunities[/p]
  • [p]Players will also be able to choose talents or cultivation methods at the start[/p]
  • [p]More supporting systems and mechanics for this mode will be revealed in detail at the end of March[/p]
  • [p]Add a growth system for natal artifacts[/p]
  • [p]Add side quests for NPCs[/p]
  • [p]Continue collecting feedback and improving game balance and guidance[/p]
[p][/p][h3]May 2026[/h3][p]Detailed update information will be announced at the end of April.[/p]
  • [p]Add content and gameplay for the Nascent Soul realm[/p]
  • [p]Add a large-scale secret realm focused on cultivator-versus-cultivator combat[/p]
  • [p]Add the Cave Abode system[/p]
  • [p]Continue adding NPC side quests, including stories for Su Ruanruan, Madam Hua, Qin Zhenchuan, and others[/p]
  • [p]Continue collecting feedback and improving game balance and guidance[/p]
[p][/p][h3]June 2026[/h3][p]Detailed update information will be announced at the end of May.[/p]
  • [p]Add main story content and related gameplay for Su Lianyan[/p]
  • [p]Add main story content and related gameplay for Lu Yichen[/p]
  • [p]Add main story content and related gameplay for Leng Feng[/p]
  • [p]Continue adding NPC side quests[/p]
[p][/p][h3]Later in 2026[/h3][p]Detailed update information will be announced at the end of June.[/p]
  • [p]Trading Fair gameplay[/p]
  • [p]Underground Tournament gameplay[/p]
  • [p]Deeper sect-related systems[/p]
  • [p]More secret realms with different mechanics[/p]
  • [p]Continued NPC side quest additions[/p]
  • [p]More new content to come[/p]
[p][/p][h2]Thank You for Every Suggestion and Criticism[/h2][p][/p][p]From here on, we will focus all of our efforts on expanding the game’s content and deepening its gameplay. We also hope that, with the participation of all fellow cultivators, we can continue to grow and enrich the cultivation world of Card Cultivation.[/p][p]We are deeply grateful to the players who participated in testing. Your feedback helped us uncover many issues and pushed the game to grow during development.[/p][p]We are also very grateful to all the new players who joined after release. Whether your feedback came in the form of suggestions, criticism, or dissatisfaction, we have been reading it carefully. These voices matter to us, and they are genuinely helping us make the game better.[/p][p]Card Cultivation will continue to grow, and we will keep working to make it richer and more enjoyable. Actions matter more than words, and we will keep moving forward with determination.[/p][p][/p][p]DarkIndex Studio[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]