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Starsand Island News

Starsand Island Early Access Update - Version 0.4.7483

[p]Fixes[/p]
  • [p]Fixed an issue where, in certain cases, stations pending construction would not appear on the map after completing the “Building Starsand Station” quest.[/p][p][/p]
[p]To all Islanders:[/p][p]Thanks for your continued support! We're committed to making Starsand Island the best it can be, and we'll keep improving it.[/p][p]Found a quirky bug? Have some ideas? Join our official Discord and talk directly with the devs! We've got our stools ready and waiting for you![/p][p]Discord: [/p][p]https://discord.gg/XW63928c65[/p][p][/p][p]For more information, please visit our official website:[/p][p]https://www.starsandisland.com/en/#/[/p]

Starsand Island Early Access Update - Version 0.4.7081

[p]Fixes[/p]
  • [p]Fixed an issue where the Spring Festival "Out with the old, in with the new!" quest would pop up upon entering the game after creating a character.[/p]
  • [p]Fixed an issue where the Spring Festival Plaza construction quest could not be accepted from Solara at certain times during winter.[/p]
  • [p]Fixed an issue where opening the menu in Build Mode would display "No items in current category."[/p]
  • [p]Fixed an issue where items dropped on the ground from chests had no pickup button when the inventory was full.[/p]
  • [p]Fixed an issue with abnormal recipes appearing in the Jam Maker.[/p]
  • [p]Fixed an issue in the merchant ship purchase interface where items appeared unavailable for purchase, and pressing the purchase button would cause the UI to freeze and become unresponsive.[/p]
  • [p]Fixed an issue where items could not be placed after being split when using a controller.[/p]
  • [p]Removed the Planting Box related description from the tutorial prompts.[/p]
  • [p]Fixed an issue where certain food items could not be selected in Build Mode.[/p]
  • [p]Fixed an issue where applying an aquarium blueprint in the aquarium edit interface would cause the aquarium to disappear.[/p]
  • [p]Fixed an issue in controller mode where button prompts would conflict in the blueprint save interface.[/p]
  • [p]Fixed an issue where doors, windows, and stairs could not be selected using multi-select in Build Mode.[/p]
  • [p]Fixed an issue where the source of Cloud Surfer was displayed incorrectly; it should be obtained from the Starsand Shop.[/p]
  • [p]Fixed an issue where items could be built outside the blueprint area in Build Mode and could not be removed.[/p]
  • [p]Fixed an issue where the left and right eyes could not be assigned the same preset color during character creation.[/p]
  • [p]Fixed an issue where the model for Season Watermelon was missing in Graminova's garden.[/p]
[p][/p][p]To all Islanders:[/p][p]Thanks for your continued support! We're committed to making Starsand Island the best it can be, and we'll keep improving it.[/p][p]Found a quirky bug? Have some ideas? Join our official Discord and talk directly with the devs! We've got our stools ready and waiting for you![/p][p]Discord: [/p][p]https://discord.gg/XW63928c65[/p][p][/p][p]For more information, please visit our official website:[/p][p]https://www.starsandisland.com/en/#/[/p]

Starsand Island Early Access Update - Version 0.3.6743

[p][/p][p]New Additions[/p]
  • [p]Added Monkey King Outfit Set, available for purchase at Community Center → Starsand Shop.[/p]
  • [p]Added a unique action for the Golden Cudgel. The Cudgel can now also be used as a standalone tool for chopping trees, mining, cutting grass, and harvesting crops (will not damage farmlands).[/p]
  • [p]Added decorative item Succulent Pot.[/p]
  • [p]Added Cloud Surfer as a new vehicle.[/p]
[p][/p][p]Optimizations[/p]
  • [p]Optimized loading times when customized structures become too large.[/p]
  • [p]Improved snap-to system in building mode, making customized object placement more intuitive.[/p]
  • [p]Enhanced system logic and user experience for customized terrain modules.[/p]
  • [p]Improved crafting menu material details in the blueprint save interface for controller users.[/p]
  • [p]Refined the ground editing panel's interface and interaction in controller mode.[/p]
  • [p]Fixed skirt clipping when the female character lands after a jump.[/p]
  • [p]Updated vegetation models in game scenes to make the environments feel more lush.[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed save deletion ("X" button) leaving remaining slots blank.[/p]
  • [p]Fixed crashes when the tilling machine encountered chests.[/p]
  • [p]Resolved freezing and unusable clothing when buying over 5 items in the clothing store.[/p]
  • [p]Fixed NPC Fang disappearing after completing main quest in Sandrock.[/p]
  • [p]Fixed Beach Festival NPCs failing to perform, blocking the music game.[/p]
  • [p]Resolved photo quest failures for Little Girl, Stella, and Sylvain despite successful photos.[/p]
  • [p]Fixed Delphin's yacht appearing after the Beach Festival ended.[/p]
  • [p]Fixed character state glitches when speaking to beach chair visitors.[/p]
  • [p]Fixed stackable items not stacking in the Bag or Storage Box.[/p]
  • [p]Resolved crafting sliders (controller) defaulting to only one item.[/p]
  • [p]Added a claim button for collected items in communal troughs.[/p]
  • [p]Fixed multi-item placement in build mode allowing items outside boundaries and making them unremovable.[/p]
  • [p]Fixed parameter adjustments for natural resources in build mode when using controllers.[/p]
  • [p]Fixed inability to undo blueprint placements in build mode.[/p]
  • [p]Resolved protein powder crafting not recognizing Bumblebee materials in Bag.[/p]
  • [p]Fixed Ink Phoenixfish display issues.[/p]
  • [p]Restored missing NPCs: Graminova, Zerine, Alex, Sylvain, and Serena.[/p]
  • [p]Fixed New Year Plaza tasks not appearing from Solara on specific winter days.[/p]
  • [p]Fixed companions rejecting moves despite empty beds.[/p]
  • [p]Fixed receiving incorrect request notices from Zerine after issuing requests to Graminova and Delphine.[/p]
  • [p]Fixed aquarium decorations not being placeable and fish not swimming.[/p]
  • [p]Resolved fish clipping and overlapping issues in aquariums.[/p]
  • [p]Fixed missing water textures and camera movement glitches in aquariums.[/p]
  • [p]Fixed fish leaving aquariums when resizing the tank.[/p]
  • [p]Fixed fish occasionally appearing outside aquariums.[/p]
  • [p]Resolved Ginger being unable to perform specific actions under certain conditions.[/p]
  • [p]Fixed Gust standing idle during specific times.[/p]
  • [p]Fixed Sylvain overlapping models with Stella during interactions.[/p]
  • [p]Resolved Gust clipping into tables when standing in the rain.[/p]
  • [p]Fixed the Playful Bathtub model not showing in build mode.[/p]
  • [p]Fixed missing Wild Cranes Screen blueprint in the crafting station.[/p]
  • [p]Resolved disappearing UI for the Selective Breeding House after leaving the pairing stage.[/p]
  • [p]Fixed crafting failures caused by skipping animations with a controller.[/p]
  • [p]Fixed items on houseboats not moving with the boat.[/p]
  • [p]Fixed communal trough interaction button misalignment.[/p]
  • [p]Fixed the terrain tool raising sea levels on Windflute Island.[/p]
  • [p]Fixed Ginger's staircase clipping into the ground with floating platforms.[/p]
  • [p]Fixed leaks in blueprint demo rooms.[/p]
  • [p]Fixed build mode allowing unremovable items outside boundaries.[/p]
  • [p]Fixed weeds growing in rice fields.[/p]
  • [p]Fixed stacking issues with giant crops.[/p]
  • [p]Fixed inability to place auto-fertilizer boxes on farmland.[/p]
  • [p]Fixed duplicate Flour Purchase missions.[/p]
  • [p]Fixed bamboo regrowing after cutting on Cloudrest Lake farmland.[/p]
  • [p]Fixed weather stuck on sunny with no changes.[/p]
  • [p]Fixed being unable to dig up Twilight Succulent Pot Blueprints in Moonlit Forest.[/p]
  • [p]Fixed post-Beach Festival conversations with Lunelle referencing festival content.[/p]
  • [p]Fixed floating festival decorations.[/p]
  • [p]Fixed Chinese New Year decorations not disappearing by Spring 19th.[/p]
  • [p]Fixed Alex's hand clipping into chests when picking up wood on sunny afternoons.[/p]
  • [p]Fixed clipping issues when sitting on three-seat benches.[/p]
  • [p]Fixed Captain Shu Watering Can not unlocking in the compendium.[/p]
  • [p]Fixed door not opening in Cloudrest Lake.[/p]
  • [p]Corrected Pan Fried Dilis crafting description to remove incorrect buff effect.[/p]
  • [p]Fixed Blue-and-White Shell Coffee Table not appearing in Ginger's chest.[/p]
  • [p]Fixed incorrect material requirements for Wooden Square Beam in build mode.[/p]
  • [p]Fixed clapping sound effects when hugging a cat.[/p]
  • [p]Fixed hydrangea drops sticking to the character and causing model displacement.[/p]
  • [p]Fixed blueprint save interface cursor bugs with controllers.[/p]
  • [p]Fixed NPC positioning and effect issues at Marlo's Morning Delights.[/p]
  • [p]Fixed cursor becoming a paint pattern when crafting Advanced Modern Retreat Layout.[/p]
  • [p]Fixed lingering blueprint details when using controllers.[/p]
  • [p]Fixed controllers not toggling indoor/outdoor views in build mode.[/p]
  • [p]Fixed camera clipping underground in some build mode perspectives.[/p]
  • [p]Restored Octa's missing schedule.[/p]
  • [p]Fixed naming interface errors in the Breeding House with controller inputs.[/p]
  • [p]Fixed Zerine gifting the wrong sewing kit.[/p]
  • [p]Fixed male sheep and bulls incorrectly having milking genes.[/p]
  • [p]Fixed Cross-Sea Bridge mission incorrectly directing to Matilda and missing Solara dialogue.[/p]
  • [p]Fixed Woven Rattan Sofa textures disappearing after reloading saves.[/p]
  • [p]Fixed floating flower pots in Serena's 5-heart affection event.[/p]
  • [p]Fixed overlapping characters during Fang interactions with lakeside tourists between 12:00–17:00 on sunny days.[/p]
  • [p]Fixed an issue where right-clicking in the blueprint library turned the cursor into a rotation icon.[/p]
  • [p]Fixed gifted Red Tea Macarons falling to the ground instead of being sent to the mailbox when the backpack is full during interactions with Stella.[/p]
  • [p]Fixed a fishing bug where 404 Cat appeared, causing dialogue in the sky and the player to fall.[/p]
  • [p]Fixed clipping issues when Ginger stood up from the sofa between 8:00–10:00 on sunny days.[/p]
  • [p]Fixed overlapping NPC icons on house maps, making them hard to read.[/p]
  • [p]Fixed Snoring Bear rental vehicles tilting left after extended driving.[/p]
  • [p]Fixed an issue where beach festival-related dialogue would still occur on Winter Day 25.[/p]
  • [p]Corrected blueprint sources for Bamboo Paper Lantern and Cloud Pattern Lantern.[/p]
  • [p]Fixed an issue where the houseboat would disappear, including cases where it vanished again after being placed.[/p]
  • [p]Fixed localization issues in the handcrafting interface.[/p]
  • [p]Corrected the source for Yellow Scarecrow in theIslandpedia. It's in the Starsand Shop, not the Seed Shop.[/p]
  • [p]Fixed display issues with the Sunflower item.[/p]
  • [p]Fixed missing blueprint type descriptions when saving blueprints in build mode.[/p]
  • [p]Resolved overlap between the Elegant Laugh and Belly Laugh emotes.[/p]
  • [p]Fixed minerals near Grain Haven not refreshing.[/p]
  • [p]Fixed planters in build mode not being selectable or interactive.[/p]
  • [p]Fixed animals in Cloudrest Lake not eating from communal troughs or producing items when the player is outside the area.[/p]
  • [p]Fixed ground and glass reflections being overly green.[/p]
  • [p]Resolved text overlapping on item description pages in the selling interface.[/p]
  • [p]Fixed long text in the Request Posting Guidelines screen being cut off.[/p]
  • [p]Fixed the maximum value in dropdown sliders still showing the previous language after switching languages.[/p]
  • [p]Resolved Solara's dialogue during the tutorial still displaying in the previous language after changing languages.[/p]
  • [p]Fixed untranslated text in the Building New Year Square quest.[/p]
  • [p]Fixed visual glitches in the Pet Nest event tutorial interface.[/p]
  • [p]Fixed mismatched translation for the Cutter Upgrade description.[/p]
  • [p]Fixed duplicate names for collection robot tasks in the robot terminal interface.[/p]
  • [p]Resolved garbled text appearing in mail received from Lunelle.[/p]
  • [p]Fixed untranslated "Resting" text in the robot terminal interface.[/p]
  • [p]Resolved garbled text appearing on character cards when gifts are sent to the mailbox with a full inventory.[/p]
  • [p]Fixed untranslated purchase success messages in the pet dressing interface.[/p]
  • [p]Resolved an issue where NPC gift items couldn't be sent to the mailbox when inventory was full, causing NPC name errors.[/p]
  • [p]Fixed an issue where English text appeared in dialogues with the crafter.[/p]
  • [p]Resolved text overlap between source and price information in the carriage crafting DLC interface.[/p]
  • [p]Fixed an issue where the shop name reverted to Chinese after relogging when the game language was switched to English or Japanese.[/p]
  • [p]Fixed interaction tips in the animal detail page of the social menu exceeding the text box in English and Japanese.[/p]
  • [p]Fixed text overflow for vehicle rental overlays when renting another vehicle while already in a rental period.[/p]
  • [p]Fixed text overflow issues when expanding the warehouse list in build mode and switching to an empty item category.[/p]
  • [p]Fixed text overflow for Glowfish King in the fish pond list.[/p]
  • [p]Fixed text overflow in the Play Song section of the instrument performance results screen.[/p]
[p][/p][p]To all Islanders:[/p][p]Thanks for your continued support! We're committed to making Starsand Island the best it can be, and we'll keep improving it.[/p][p]Found a quirky bug? Have some ideas? Join our official Discord and talk directly with the devs! We've got our stools ready and waiting for you![/p][p]Discord: [/p][p]https://discord.gg/XW63928c65[/p][p][/p][p]For more information, please visit our official website:[/p][p]https://www.starsandisland.com/en/#/[/p]

Starsand Island Early Access Update - Version 0.3.5809

[h3]Optimizations[/h3]
  • [p]Added the Starsand Shop to the Community Center.[/p]
  • [p]Optimized the controller left button interaction experience in the Breeding House during the gene selection phase; it will no longer trigger other pop-up windows.[/p]
  • [p]Optimized and standardized the naming of King Duck and King Musk across the game, making them more consistent.[/p]
  • [p]Optimized and refined dialogue scripts for the Lex Woodworks showroom.[/p]
  • [p]Optimized the translated text describing the position of the "Upgrade Button" in the device upgrade interface.[/p]
  • [p]Optimized the dialogue text in the Senior Farmer training quest; key information will now be highlighted.[/p]
  • [p]Optimized the display order of clothing in the Sewing Table, prioritizing items that have not yet been crafted.[/p]
  • [p]Optimized Beach Festival event content and adjusted Sylvain's schedule during the event period.[/p]
  • [p]Optimized the experience of fine tuning certain building components in Build Mode.[/p]
  • [p]Optimized the feeding logic of public feeding troughs; animals can now eat from troughs containing the corresponding feed.[/p]
  • [p]Optimized potential lag issues when opening certain interfaces.[/p]
  • [p]Optimized weed generation logic; weeds will no longer grow in paddy fields.[/p]
  • [p]Optimized devices such as the Simple Workbench by adding a search function, allowing input of recipe names for lookup.[/p]
[p][/p][p][/p][h3]Fixes[/h3]
  • [p]Fixed an issue where, under certain conditions, Youfang's affinity storyline could be triggered unexpectedly.[/p]
  • [p]Fixed an issue where, under certain conditions, entering Moonlit Forest could cause the game to freeze.[/p]
  • [p]Fixed an issue in controller mode where, after selecting tools, trees could not be chopped.[/p]
  • [p]Fixed an issue where the camera could shake abnormally in selfie mode.[/p]
  • [p]Fixed an issue where, when moving fish ponds, fish eggs could remain in a "queued" state and fail to hatch under certain conditions.[/p]
  • [p]Fixed an issue in controller mode where button prompts in the build interface could conflict.[/p]
  • [p]Fixed an issue in controller mode where pressing the “A” button could not upgrade devices or view required materials for Worktable upgrades.[/p]
  • [p]Fixed an issue in controller mode where insufficient materials during Worktable upgrades could cause the current interface to malfunction.[/p]
  • [p]Fixed an issue where, under certain conditions, public feeding troughs would not display and could not be interacted with after placement.[/p]
  • [p]Fixed an issue where detailed required materials would not appear when selecting a crafting item.[/p]
  • [p]Fixed an issue during the Spring Festival event where Bruce would incorrectly issue the quest 【A Big Big Wish】.[/p]
  • [p]Fixed an issue where the Spring Festival event "New Year, New Outfit" might not be completed properly.[/p]
  • [p]Fixed an issue where some recipes were missing localization.[/p]
  • [p]Fixed an issue where the Building Starsand Station quest could not initiate dialogue with Solara.[/p]
  • [p]Fixed an issue where animals such as Queen Bee and Bumblebee were placed in the backpack animal tab and were not recorded in the Codex after being obtained.[/p]
  • [p]Fixed an issue where some items on the houseboat would not move along with it.[/p]
  • [p]Fixed an issue where adjusting the placement of doors, windows, and other structures could cause abnormal wall effects under certain conditions.[/p]
  • [p]Fixed an issue where using terrain flattening on the sea surface of Windflute Island could raise the sea level.[/p]
  • [p]Fixed an issue where island residents could disappear under certain conditions.[/p]
  • [p]Fixed an issue where held items could display abnormally after entering cutscenes.[/p]
  • [p]Fixed an issue where the Chopper could not be selected using the multi-select function in Build Mode.[/p]
[p][/p]
  • [p]Fixed an issue where facial expressions would display abnormally when talking to Matilda on Summer Day 27.[/p]
  • [p]Fixed an issue where some recipes could not be obtained after completing all profession trials.[/p]
  • [p]Fixed an issue where quickly exiting photo mode after clicking any expression would prevent the player character from moving.[/p]
  • [p]Fixed an issue where NPCs and animals could not act and robots could not function properly under certain conditions.[/p]
  • [p]Fixed an issue where stamina values could become abnormal when using the emergency rollback function.[/p]
  • [p]Fixed an issue where some items obtained during the Spring Festival were not recorded in the Island Codex.[/p]
  • [p]Fixed an issue where Bumblebee's working hours, description, and name were inconsistent.[/p]
  • [p]Fixed an issue where multiple instances of the same resident could appear under certain conditions.[/p]
  • [p]Fixed an issue where Ginger would float in the air while using a swing.[/p]
  • [p]Fixed an issue where Zerine could stand still and not move under certain conditions.[/p]
  • [p]Fixed an issue where the ESC key would not respond under certain conditions.[/p]
  • [p]Fixed an issue where operating the breeding house could trap the player character under certain conditions.[/p]
  • [p]Fixed an issue where the Building Starsand Station quest would reappear after game updates.[/p]
  • [p]Fixed an issue in Build Mode where pressing "Z" or "C" when opening the sticker window could accidentally close it.[/p]
  • [p]Fixed an issue where dialogue options with Delphin would still appear as "Incomplete" after finishing the "Junior Angler Trial" and "Senior Angler Trials" quests.[/p]
  • [p]Fixed an issue where using a chainsaw to chop trees had a chance to drop an extra Softwood.[/p]
  • [p]Fixed an issue where the Fishing Net item only appeared in the Codex but could not actually be obtained, and its blueprint was not sold at the Deep Sea Observatory.[/p]
  • [p]Fixed an issue where some bed furniture lacked collision, allowing characters to pass through abnormally.[/p]
  • [p]Fixed an issue where the dining table coffee cup in the Intermediate Modern Retreat Layout could not be interacted with.[/p]
  • [p]Fixed an issue where NPCs following the player while mounted could get stuck in buildings and be unable to dismount.[/p]
  • [p]Fixed an issue where animals’ movement paths could clip through scene objects.[/p]
  • [p]Fixed an issue where Iron Ore resource nodes were difficult to find in-game.[/p]
  • [p]Fixed an issue where players could not enter Zerine's room even after reaching 5 hearts.[/p]
  • [p]Fixed an issue where the Junior Angler Banner trial quest could appear repeatedly.[/p]
  • [p]Fixed an issue where Zerine would float and remain stationary during the Spring Festival.[/p]
  • [p]Fixed an issue where the scene state was not properly reset after the Beach Festival event ended.[/p]
  • [p]Fixed an issue where large-scale builds could cause excessively long scene loading times in Build Mode.[/p]
  • [p]Fixed an issue where the Greenhouse had abnormal functionality during construction.[/p]
  • [p]Fixed an issue where certain pillars could not be selected in Build Mode.[/p]
  • [p]Fixed an issue where using Waverider in Ginger's house could cause the player to clip underground at stairs.[/p]
  • [p]Fixed an issue where some blueprint showroom scenes had effects such as "rain leaking indoors."[/p]
  • [p]Fixed an issue where the model of Glazed Cicada captured by Chicken displayed incorrectly.[/p]
  • [p]Fixed an issue where button prompts did not match actual functions when using certain controllers in the Sewing Table.[/p]
  • [p]Fixed an issue where Worktable level too low was incorrectly displayed when handcrafting level was insufficient.[/p]
  • [p]Fixed an issue where crafted items in the Sewing Table did not display the current owned quantity.[/p]
  • [p]Fixed an issue where the recipes for Laba Congee and Laba Garlic appeared in cooking devices incorrectly.[/p]
  • [p]Fixed an issue where the interface did not refresh immediately after tracking items in the manufacturing station.[/p]
  • [p]Fixed an issue where "Unlearned" prompts displayed abnormally during crafting animations.[/p]
  • [p]Fixed an issue where the scroll bar position displayed incorrectly after dragging and switching tabs in the mailbox.[/p]
  • [p]Fixed an issue where tree respawn behaved abnormally.[/p]
  • [p]Fixed an issue where public collection troughs incorrectly displayed "Full" before reaching capacity.[/p]
  • [p]Fixed an issue where the "Mark All as Read" prompt text in the mailbox was incorrect.[/p]
  • [p]Fixed typos in dialogue when interacting with NPC Couplet-Loving Sister.[/p]
  • [p]Fixed clipping issues with Sylvain's outfit and hands during the Beach Festival.[/p]
  • [p]Fixed an issue where invalid items appeared when selecting the "Unlearned" tag in cooking tools.[/p]
  • [p]Fixed terrain display issues in certain scenes.[/p]
  • [p]Fixed an issue where sofas, chairs, stools, and similar furniture would not respond when clicked.[/p]
  • [p]Fixed an issue where blueprint detail pop-ups lacked entry animations in the title.[/p]
  • [p]Fixed an issue where game time would not pause when opening the record player interface.[/p]
  • [p]Fixed an issue where the description text for Intermediate Farmer training tasks was incorrect.[/p]
  • [p]Fixed an issue where pressing L3 in the pet house could infinitely open the naming input box.[/p]
  • [p]Fixed an issue where pet Pudding would stand up abnormally after lying down in the shop after 23:00.[/p]
  • [p]Fixed an issue where pet 404 would clip while moving uphill.[/p]
  • [p]Fixed an issue where harvesting pumpkins triggered hidden collision, causing character stutter or sudden movement.[/p]
  • [p]Fixed an issue where the station quest "Find Solara" incorrectly pointed to Pudding, and dialogue lacked quest options.[/p]
  • [p]Fixed an issue where the AquaBlue Outpost did not sell the Fishing Net blueprint, preventing Codex unlock.[/p]
  • [p]Fixed an issue where after purchasing the blue pest-repellent scarecrow blueprint, other scarecrows were not unlocked and corresponding blueprints were missing in the shop.[/p]
  • [p]Fixed an issue where item models such as Ginseng Date Tea and Clarity Mint Tea were incorrectly positioned when held or consumed.[/p]
  • [p]Fixed an issue where Zerine giving Lunelle the lost sewing kit resulted in abnormal behavior.[/p]
  • [p]Fixed an issue where the Chopper I could not be moved or dismantled in Build Mode.[/p]
  • [p]Fixed an issue where the displayed deduction amount was incorrect when purchasing the cat Spring Festival outfit in the pet shop.[/p]
  • [p]Fixed an issue where merchant ships sold items that should not appear in their inventory.[/p]
  • [p]Fixed an issue where, after selecting roofs in Build Mode, the up/down arrow keys would move synchronously abnormally.[/p]
  • [p]Fixed an issue where the shopping basket would abnormally stick to the player' hand when talking with Zerine.[/p]
  • [p]Fixed an issue where an invisible sofa existed in the Community Center.[/p]
  • [p]Fixed an issue where multiple Fang appeared on the map.[/p]
  • [p]Fixed an issue where abnormal rain effects appeared inside collaboration NPC houses during rainy weather.[/p]
  • [p]Fixed an issue where Youfang behaved incorrectly between 12:00–18:00 on sunny days.[/p]
  • [p]Fixed an issue where dialogue options became abnormal after reloading and talking to the Tanghua Master again after purchase.[/p]
  • [p]Fixed an issue where level 2 and level 3 robot effects of Turret Mastery were missing in the profession handbook.[/p]
  • [p]Fixed an issue where planted "Red Moonrise" would wither in autumn, but hybrid Pink Moonrise would not wither correctly.[/p]
  • [p]Fixed an issue where Chinese text was missing after submitting images at the Sugar painting stall on Wednesdays.[/p]
  • [p]Fixed an issue where the achievement Skyline Aviators could not be completed.[/p]
  • [p]Fixed an issue where the player location button did not display when opening the Moonlit Forest map while on Starsand Island.[/p]
  • [p]Fixed an issue where task guidance markers displayed abnormally when pressing NPC dialogue and photo buttons simultaneously.[/p]
  • [p]Fixed an issue where the Electric Drill incorrectly displayed the “Hold to Gather” prompt on immature crops or empty land.[/p]
  • [p]Fixed an issue where summoned mounts near merchant ships would appear from afar without indicators.[/p]
  • [p]Fixed an issue where the treasure chest The Lost Makeup lacked quest guidance.[/p]
  • [p]Fixed an issue where dialogue text showed abnormal "口" characters when talking to Stella on the second day of the Beach Festival.[/p]
  • [p]Fixed an issue where Stella's gifted Red Tea Macaron would drop on the ground instead of being mailed when the inventory was full.[/p]
  • [p]Fixed an issue where the item source description in the Aquarium building manual was incorrect.[/p]
  • [p]Fixed an issue where vehicle interaction prompts would no longer appear after dismounting at specific locations.[/p]
  • [p]Fixed an issue where, when resummoning the houseboat, the character would move with it and become stuck inside the boat.[/p]
  • [p]Fixed an issue where the map marker location of the Cloudrest Lake station did not match its actual position.[/p]
  • [p]Fixed an issue where pressing A/D keys when splitting items in storage box would incorrectly switch storage box tabs.[/p]
  • [p]Fixed an issue where clipping occurred when riding mounts through certain bridge openings in the Green Pasture Ranch.[/p]
  • [p]Fixed an issue where items could still be successfully purchased from merchant ships even when the backpack was full.[/p]
  • [p]Fixed an issue where self-built models were not correctly recorded in the Island Codex.[/p]
  • [p]Fixed an issue where mining robots dispatched to Evernight Forest in ruins could clip underground.[/p]
  • [p]Fixed an issue where NPCs would not turn toward the player after standing up if their sitting animation was interrupted.[/p]
  • [p]Fixed an issue where the camera angle would abnormally lower when summoning the houseboat.[/p]
  • [p]Fixed an issue where missing translations appeared in prompts when placing animal nests overlapping with other objects in Build Mode.[/p]
  • [p]Fixed an issue where icons of the European furniture series appeared blurry in the Island Codex.[/p]
  • [p]Fixed an issue where the camera would move rapidly when switching from selfie mode to free mode during photo taking.[/p]
  • [p]Fixed an issue where long hair models would twitch abnormally in the save/load interface.[/p]
  • [p]Fixed an issue where characters did not wear helmets when renting motorcycle-type vehicles.[/p]
  • [p]Fixed an issue where interaction prompt information on the yacht racing panel was not updated in time after the Beach Festival ended.[/p]
  • [p]Fixed an issue where new houseboats could not be placed while standing on an existing houseboat.[/p]
  • [p]Fixed an issue where the greenhouse displayed “No plot permissions.” and could not be built under certain conditions.[/p]
  • [p]Fixed an issue where fireplace furniture audio played abnormally.[/p]
  • [p]Fixed an issue where the "Follow Me" option incorrectly displayed as "Adopt" after interacting with pets.[/p]
  • [p]Fixed an issue where Sylvain and Stella overlapped and caused clipping during the Spring Festival.[/p]
  • [p]Fixed an issue where, after maxing out Seed Shop skills, the shop could only refresh once.[/p]
  • [p]Fixed an issue where item quantities were incorrectly calculated in the task preview after placing items into the "Realm Box".[/p]
  • [p]Fixed an issue where entering a small fish pond would incorrectly trigger a swimming animation.[/p]
  • [p]Fixed an issue where dismounting and remounting a Ink Horse on water caused abnormal camera behavior and floating legs.[/p]
  • [p]Fixed an issue where cats and dogs could not ride vehicles together.[/p]
  • [p]Fixed an issue where the bottom menu bar would automatically collapse abnormally after placing items in Build Mode.[/p]
  • [p]Fixed an issue where a tooltip bubble remained in the original slot after moving mushrooms from the toolbar back to the backpack.[/p]
  • [p]Fixed an issue where performing fine adjustment with the "G" key before placing items prevented multi-selection in Build Mode.[/p]
  • [p]Fixed an issue where, after unlocking DLC using an old save, the Community Center terminal did not display icons.[/p]
  • [p]Fixed an issue where NPCs and swings would shake when a male character talked to an NPC standing in front of a swing.[/p]
[p][/p][p]To all Islanders:[/p][p]Thanks for your continued support! We're committed to making Starsand Island the best it can be, and we'll keep improving it.[/p][p]Found a quirky bug? Have some ideas? Join our official Discord and talk directly with the devs! We've got our stools ready and waiting for you![/p][p]Discord: [/p][p]https://discord.gg/XW63928c65[/p][p][/p][p]For more information, please visit our official website:[/p][p][/p][p]https://www.starsandisland.com/[/p][p]en/#/[/p]

Starsand Island Early Access Update - Version 0.3.4862

[p]Optimization[/p]
  • [p]Fixed an issue where category tabs in the Worktable interface would disappear.[/p]
  • [p]Fixed an issue where text would overlap when interacting with storage boxes.[/p]
[p][/p][p]To all Islanders:[/p][p]Thanks for your continued support! We're committed to making Starsand Island the best it can be, and we'll keep improving it.[/p][p]Found a quirky bug? Have some ideas? Join our official Discord and talk directly with the devs! We've got our stools ready and waiting for you![/p][p]Discord: [/p][p]https://discord.gg/XW63928c65[/p][p][/p][p]For more information, please visit our official website:[/p][p]https://www.starsandisland.com/en/#/[/p]