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Monstrum v.1.3 now live! Oculus build now public, Halloween goodies + more!

Ahoy!

Here's the changelog for the latest update to Monstrum, which is bringing the Oculus support out of the Beta branch and some extra goodies for you too! It will be with you at 4pm!

If you're planning you check out the Oculus builds be sure to read Changelog V.1.2 and V.1.2.1 for some troubleshooting and recommended specs!

Changelog- V.1.3


Features
  • New Story elements!
  • Audio logs to find!
  • New notes!
  • New collectables menu for notes and audio logs
  • Oculus support in main build (see previous beta update for more details)
  • Halloween surprises!


Bug Fixes
  • Fixed an error with the hunter spawning
  • Fixed some minor things with the Oculus
  • Fixed an issue with an incorrect material on start up in the main menu
  • See Changelog V.1.2 for more details.


Known Issues
  • The “vertex lit rendering” confirmation dialogue does not work correctly with the controller. Workaround: Use mouse controls
  • Pressing left on the Dpad to change sensitivity changes the highlighted button (pause menu only). Workaround: Use mouse controls to change the setting.
  • The “play log” button can not be remapped in the menu; remapping another control to V overrides that control preventing the player from listening to the logs in-game. Workaround: reset controls to default, do not map another function to V.
  • Using the mouse and controller at the same time in the options menu can cause multiple highlights
  • “Back” button on the journal in the collectables menu can not be selected with the controller. Workaround: Press B (xbox 360 controller)
  • OSX: Dpad support not working in the collectables menu. Workaround: use the thumbstick.
  • Oculus: Rendering issue with the 3D cursor in the collectables menu
  • There may be some unknown Mac compatibility issues. Please let us know if you run into any problems!