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  3. Monstrum Build 0.9.2 now live!

Monstrum Build 0.9.2 now live!

Ahoy!

A little later than planned, but here's the patch notes for the newest update to Monstrum!

As always, let us know what you think!

Cheers!

Change Log 0.9.2


New features
  • New notes to find!


Changes
  • Security cameras are a little harder to hide under
    Brute moves faster


Fixes
  • Player prevented from getting behind the start room boxes
  • Player can no longer climb in to the boxes in the cargo hold
  • Fixed an issue where turning off the steam vents via the master control would sometimes leave steam triggers active, causing random deaths in the cargo hold
  • Brute destroys the outside cargo container doors properly
  • Fixed a physics error caused by putting items in the helicopter
  • Fixed a performance hit caused by moving the crane
  • Menu rendering issues
  • Menu fade-in fixed
  • Pressing escape in the game over menu no longer breaks the game


Many audio-related issues such as:
  • Ambient wave sounds playing at the right times
  • Door audio source improvements
  • Setting audio priorities to ensure more important sounds are played
  • Hunter music/sfx kicking in at the wrong time
  • Welder double-sound issue fixed
  • Double-roars from the monsters should be less common
  • Brute roar location fixed
  • Camera movement audio is synced with its movement properly


Improvements
  • Performance should be improved in general due to a new occlusion method, better internal level representation and pathfinding optimizations
  • Monster animations should be less jittery
  • Optimized colliders for many game assets
  • Door-player movement code changed to reduce player getting stuck in the environment
  • Monster AI improvements
  • Altered monster audio source ranges