1. Monstrum
  2. News
  3. Monstrum Build 0.9.3 now live!

Monstrum Build 0.9.3 now live!

Ahoy folks!

Here's the latest update to Monstrum, which will be going live soon :). As always, let us know what you think!

Cheers!

Change Log 0.9.3


New Features
  • Unity Launcher removed; graphics options are now available within the game and are individually customizable
  • New menus
  • Victory scenes!
  • Dedicated credits scene
  • New Loading screens


Improvements
  • Animations for when a monster pulls the player out of a hiding spot are overhauled
  • Liferaft animations improved
  • Corridors have some new variants
  • New Fire Extinguisher model
  • Junkfish splash screen has audio now, yay!
  • Moved certain tables/counters to reduce clipping
  • Improved torch aiming/flare gun aiming to reduce unnatural hand movements
  • Some updated cargo hold assets
  • New menu font
  • New audio assets added in
  • Improved chasing after being throw out of hiding spot
  • Improved chasing after Hunter jumps out of trap
  • Fire performance improvement
  • Death animation improvements
  • Reduced possibility of falling through the environment when closing doors


Change
  • Reduced the refuelling time for the helicopter
  • Changed some of the lighting
  • Changed the visual style of the lower deck
  • Changed the chasing persistence of the monsters
  • Changed some of the door opening/closing/locking/unlocking sounds
  • Stairwell materials updated
  • Removed the walkie-talkies item (for now)


Fixes
  • Issue in which the hand would randomly flip around when interacting with the environment
  • Fixed an issue which caused the pit trap player falling animation to look unnatural
  • Fixed an audio sync issue with death from falling
  • Fixed an audio sync issue with a welder animation
  • Fixed a bug where the journal wouldn't update if you inserted the spool chain before inspecting the liferaft
  • Fixed a bug where the flare gun wouldn't register hits
  • Fixed a bug that caused the chair to turn in to a magic carpet when the player stands on it
  • Ensured fire kills the player
  • Fixed a performance drop after inserting the battery in to the sub
  • Fixed/improved issue where crouching whilst interacting with the environment caused various problems
  • Fixed an issue where monsters would get confused after destroying certain objects
  • Fixed an issue with the Hunter not spawning in the lower decks correctly