Monstrum Build 0.9.3 now live!
Ahoy folks!
Here's the latest update to Monstrum, which will be going live soon :). As always, let us know what you think!
Cheers!
New Features
Improvements
Change
Fixes
Here's the latest update to Monstrum, which will be going live soon :). As always, let us know what you think!
Cheers!
Change Log 0.9.3
New Features
- Unity Launcher removed; graphics options are now available within the game and are individually customizable
- New menus
- Victory scenes!
- Dedicated credits scene
- New Loading screens
Improvements
- Animations for when a monster pulls the player out of a hiding spot are overhauled
- Liferaft animations improved
- Corridors have some new variants
- New Fire Extinguisher model
- Junkfish splash screen has audio now, yay!
- Moved certain tables/counters to reduce clipping
- Improved torch aiming/flare gun aiming to reduce unnatural hand movements
- Some updated cargo hold assets
- New menu font
- New audio assets added in
- Improved chasing after being throw out of hiding spot
- Improved chasing after Hunter jumps out of trap
- Fire performance improvement
- Death animation improvements
- Reduced possibility of falling through the environment when closing doors
Change
- Reduced the refuelling time for the helicopter
- Changed some of the lighting
- Changed the visual style of the lower deck
- Changed the chasing persistence of the monsters
- Changed some of the door opening/closing/locking/unlocking sounds
- Stairwell materials updated
- Removed the walkie-talkies item (for now)
Fixes
- Issue in which the hand would randomly flip around when interacting with the environment
- Fixed an issue which caused the pit trap player falling animation to look unnatural
- Fixed an audio sync issue with death from falling
- Fixed an audio sync issue with a welder animation
- Fixed a bug where the journal wouldn't update if you inserted the spool chain before inspecting the liferaft
- Fixed a bug where the flare gun wouldn't register hits
- Fixed a bug that caused the chair to turn in to a magic carpet when the player stands on it
- Ensured fire kills the player
- Fixed a performance drop after inserting the battery in to the sub
- Fixed/improved issue where crouching whilst interacting with the environment caused various problems
- Fixed an issue where monsters would get confused after destroying certain objects
- Fixed an issue with the Hunter not spawning in the lower decks correctly