1. Monstrum
  2. News

Monstrum News

Monstrum v1.2.1 - Beta/Oculus hotfix now live!

Ahoy,

A quick patch to the Beta branch and Oculus build. For more details on the Oculus build, including recommended specs please read this post: http://steamcommunity.com/games/296710/announcements/detail/46516730992506803

Please also note, these changes will ONLY apply to the Beta branch.

Update Change Log V1.2.1 – beta update


Opting-in to the Monstrum Beta
  • Right-click Monstrum in Steam library and select “Properties”
  • Go to “Betas”
  • Select “public_beta” from the dropdown


Features
  • Vertex Lit Rendering mode for non-oculus and oculus mode
  • The ability to lock and unlock the players head in oculus mode


Bug Fixes

Non-Oculus
  • Fixed items disappearing in hands when paused
  • Game over screen should always be in correct position now


Known Issues
  • Occasional crash in the engine room (DX11 related)


Cheers,
Team Junkfish

Monstrum Update v1.2 - Oculus Beta

Ahoy!

A big update that's been a long time coming. The Oculus Rift version of Monstrum is now available!

...sorta. We're still ironing out a few issues, but we've got the VR experience to a state where we're happy for people to try it out and give us feedback on what we need to patch up. As such, this update is, for now, an opt-in beta.

There are a number of performance related suggestions and troubleshooting links at the bottom of this announcement that we strongly advise you read.

Similarly, we strongly recommend that you meet Oculus' own specifications for an optimal experience, which can be found here: https://www.oculus.com/en-us/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/

Update Change Log V1.2 – beta update


Opting-in to the Monstrum Beta
  • Right-click Monstrum in Steam library and select “Properties”
  • Go to “Betas”
  • Select “public_beta” from the dropdown


Features
  • Oculus Rift DK1 Support
  • Oculus Rift DK2 Support
  • Please refer to the Oculus release notes within this change log before attempting to use this feature


Bug Fixes

Monsters
  • Fixed issue where Monster would get stunned incorrectly at Helicopter steam pipes
  • Fixed issue where monsters would slow down at stairs
  • Fixed issue where the Hunter would not react to the player while escaping from a locked room
  • Fixed issue with death animations while holding the Sub Room trolley
  • Fixed issue with the Hunter disappearing while spawning from a ceiling vent
  • Should no longer be able to stand on top of monsters


Environment
  • Fixed issue where the Sub Console and Helicopter would get destroyed simultaneously
  • Fixed issue where getting dragged from under beds would cause collider issues
  • Should no longer be able to stand on top of the sub trolley


Audio
  • Fixed issue with Fiend music crescendo
  • Fixed Audio stutter at steam pipes


Improvements

Monsters
  • Monsters should be more reliable at accessing power locked rooms
  • Improvements made the Hunter's Locked Room escape logic
  • Improvements made to the Fiend's unlocking door logic
  • Improvements made to the Fiend's light disruption logic
  • Improvements made to make sure monsters do not find and kill the player unfairly


Changes
  • Changes made to rendering models in the Engine Room
  • Removed gamma images from the in-game gamma options menu


Known Issues
  • Occasional crash in the engine room (DX11 related)
  • Item disappears from hand when paused (Oculus related)
  • Game over screen sometimes in wrong position (Oculus related)


Oculus Release Notes

Oculus Minimum Specifications

Please refer to the official Oculus recommended specifications here:
https://www.oculus.com/en-us/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/

Setting Up
  • Opt-in to the beta branch
  • Ensure the new Oculus runtime is installed (Download: https://developer.oculus.com/downloads/pc/0.7.0.0-beta/Oculus_Runtime_for_Windows/)
  • When launching Monstrum from the Steam library, selected the Oculus mode



Optimal Gameplay Experience

To reset the Oculus orientation on the keyboard press the left square bracket or press down on the right analogue stick of the controller

For those who experience performance issues whilst Oculus mode is enabled, we suggest:

  • Turning off V-sync
  • Enabling Vertex Lit rendering. This should boost performance considerably, but will create some unusual lighting artefacts. Use with caution.


Known Oculus Issues
Black flickering/blinking in the right camera lens. This is a known graphics driver issue. We suggest you take the following steps if you encounter this issue:

  • Restart the game
  • Restart your computer
  • Switch off Vsync
  • Turn on vertex lit rendering
  • the Oculus team suggest following these steps: https://forums.oculus.com/viewtopic.php?f=34&t=26467&p=296153&hilit=flickering#p296153

Monstrum OST available as DLC now!

Hi folks,

As some of you may have noticed, the Monstrum soundtrack is now available though Steam as DLC for the game :). You can grab it here: http://store.steampowered.com/app/385870/

If you'd prefer to buy the soundtrack elsewhere, you can grab it form Bandcamp here: http://teamjunkfish.bandcamp.com/releases

We'll hopefully have some news regarding the Oculus Rift implementation soon, as we're continually trying to improve the performance of the game which wearing one.

Cheers!

Monstrum v1.0.1 - Hotfix Notes

Hi everyone,

As you may have been aware the most recent update to Monstrum introduced some extra issues. We've now pushed out a patch that should fix those errors.

Again, if you were affected by these then we apologise!


Change log – 1.0.1Hotfix


Fixes

  • Fixed issue with achievements not unlocking
  • Fixed issue with mouse position on Linux in fullscreen mode
  • Fixed issue with keybindings not saving/messing up
  • Fixed issue with audio not pausing+resuming correctly when the game is paused + resumed


Changes

Game pauses when Steam overlay is activated (it's actually a workaround for a mouse lock issue on the player's death if the Steam overlay is activated, but it makes sense anyway)

Monstrum Mac/Linux Builds Now Available!

Hi everyone!

We're happy to announce that the Mac and Linux versions of Monstrum are now available! We've also added the OST to Steam for download too.

And for those waiting: we're hoping to have more news about the Oculus Rift version very soon!

Here's a list of further changes that we've added.

Cheers!

Change Log 1.0.1


Features
  • Mac and Linux versions available
  • Field of view slider


Improvements
  • Improved monster wander states. The monsters should move further away from the player after an encounter
  • Improved monsters going around corners
  • Doors should behave more intuitively with respect to how they handle the player moving in and out of them
  • Brute footsteps
  • Improved issue where monsters could get stuck in steam by the helicopter


Bug Fixes
  • Fixed misc menu issues
  • Hunter goop should disappear correctly
  • Player should no longer be able to run out of a hiding spot when being pulled out
  • Hunter should no longer walk constantly in to a hiding spot
  • Monsters should not get stuck at distractions
  • Fixed issue with monster not pulling player out of hiding spots
  • Added collision boxes to certain areas to prevent player climbing where they shouldn't
  • Fixed issue where the player could get back in to the starting area


Known issues
  • Controller analogue sticks can sometimes not work in the Mac version
  • Field of view slider can reset intermittently if changed in game
  • Locker doors can occasionally get the player temporarily caught between the door and the locker body