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  3. Dead Detention Version 1.2

Dead Detention Version 1.2

Version 1.2 of Dead Detention is out now! It features a detailed polish pass across the entire game; mostly focused on refining lots of the visuals. It also features new microgames, more accurate achievement icons, new Steam branding, and other neat improvements. The game is also part of the "Visual Novel Fest" Steam Festival - which just kicked off - and is 40% off for the next two weeks!

[h2]Patch Notes[/h2]
[h3]Episode 1[/h3]
Microgames
  • Updated "Thinking 1" microgame: Made the placement of lightning bolts further apart.
  • Updated "Running" Boss Minigame: It now only gets faster once, until it repeats in Episode 5.
Visuals
  • Added a yellow, patterned background to all the times Max gets an idea.
  • Improved the shading on Max when he erases from the blackboard.
  • Added heart bubbles to Naomi hugging Sora.
  • Made Max fully blue when grabbing Sora.
  • When Sora escapes from Max's grasp, Max is now silhouetted, with a different scribble shape.

[h3]Episode 2[/h3]
Microgames
  • New Microgame: "Open." A circle grows and shrinks; click at the right time to fill the bar.
  • Updated "Targets" Boss Minigame: Added a pattern to the background and made it brighter.
Visuals
  • Improved Max grabbing the entrance door + made the zoom in greyscale.
  • Added scribbles to the background of Max's smiling/frowning face. It also later zooms in and turns to color, with an added sound effect
  • Improved the eyes on the Zombie breaking into the computer lab + set a new scribble outline.
  • Improved the "BONK!" text when the zombie is hit.
  • Added "SNAP!" text when the bat snaps.
  • Added more scribbly outlines when the teacher is bitten.
  • Improved the door outline when Max is reaching for the handle + made it greyscale with a glowing yellow key.
  • Added shadows to Naomi while grabbing the fence.

[h3]Episode 3[/h3]
Microgames
  • Updated "Boxing" Boss Minigame: Improved the sprites of the boxer; made the hurt frame red, redid the charge frames, plus some other tweaks.
Visuals
  • The looting scribbles were all refined; the items were repositioned on a higher level + changed the scribble shape + made the background more greyscale.
  • Added a scribble pattern to the background of Max's hurt fingers.

[h3]Episode 4[/h3]
Microgames
  • Updated "Rhymth" Boss Minigame: Fixed the timing issues introduced in the previous update.
Visuals
  • Moved the plot token paper behind the fence.
  • Added a scribbly background to Max sleeping + changed the outline shape.
  • Replaced Max waking up with a close-up of his eye + extended this sequence with black and white versions of these visuals.

[h3]Episode 5[/h3]
Microgames
  • New Microgame: "Dialing 2." Press to shoot a triangle to hit the correct icons.
  • New Microgame: "Lift." Complete the puzzle by pressing the pieces to spin them.
  • New Microgame: "Running 3." Press the correct colored running icon several times.
Visuals
  • When they kill zombies together, the background now turns orange after all the zombies are defeated.
  • Improved Naomi's color and outline when using the flamethrower.
  • Removed the original scribble of Max holding Sora; it now only shows the pop-stick version, and it raises once Max completes the "Lift" microgame.
  • Refined the landed helicopter silhouette; added stars, trees and nicer colors.

[h3]Characters[/h3]
Max
  • Added two new crying frames that are used in Chapter 5.
Naomi
  • Made her face goofy while she's looking at her phone.
Dr. Okaby
  • Made his frown more pronounced.

[h3]Other Improvements[/h3]
Audio
  • Some sounds, like for the helicopter, play later once the scribble is fully transitioned in.
  • The title theme now fades out first when starting the boss rush.
Achievements
  • Added silver, gold and diamond trophy sprites; reflecting the Steam achievement icons.
  • These are displayed both on the achievement screen and when popping the achievement.
Menus
  • The game now fades out before exiting.
Updated Steam Branding (Note: this change was set live a few weeks early.)
  • New zombie-themed Steam branding.
  • New soundtrack album art.
  • New soundtrack "screenshot." (An album mockup.)


Thanks for playing, and I hope you enjoy the update! You can also check out my much, much, more serious game "Faye Falling" here, plus follow me on twitter (to see when my next game is (finally) announced!) here.

More soon,
Jack