Coming back to work :)

Hi everyone !
We are back after a very nice vacations :)
This is geek post.
During July & August, besides being in the beach, I was updating our development tools. Since we're not using a game engine it is quite complex to update. We use Ogre3D as graphics engine and many external libraries so upgrading the graphics engine and compiler takes a lot of work and a lot of coding to make it work.
We have the game running with Direct3D11 (before it was only possible on OpenGL and Direct3D9) but some things has broken, dust particles, skid marks, texture shadows, etc.
We will share our progress in this post:
https://steamcommunity.com/app/296790/discussions/0/1480982971177412994/?ctp=7#c1634166237645526904