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PowerWash Simulator 2 News

PowerWash Simulator 2 - Gameplay Trailer

[h3]Hello Washers![/h3][p] [/p][p]We have a new gameplay trailer showing more of the features coming to PowerWash Simulator 2 for you all to enjoy![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]This new trailer brings more changes to PowerWash Simulator 2 that we can’t wait for you all to get your hands on! As well as the features we’ve shown off previously: [/p][p][/p]
  • [p] Full 38 level career mode[/p]
  • [p]4 Player online co-op with shared progression[/p]
  • [p]2 Player local split screen[/p]
  • [p]Reworked soap system[/p]
  • [p]Home base area for you to gather and customise[/p]
  • [p]Van customisation and improved Washer customisation[/p]
  • [p]Improved VFX & SFX [/p]
[p] [/p][p]We have…[/p][p][/p][h2]Multistage levels [/h2][p]These levels will unveil more to clean once you’ve completed the first stage. One of these stages shown in this trailer is the Public Facility, and there will be more throughout your adventures across Caldera County. [/p][p]Several jobs across the PowerWash Simulator 2 career have been broken down into smaller cleaning chunks, jobs within jobs! Though these jobs may be broken down into smaller sections, they’ll still count as a single level. [/p][p][/p][p][/p][h2]New heights [/h2][p]If you’ve cleaned up the Muckingham Files 6 Subway Train while playing PowerWash Simulator, you may have spotted a few teasers for PowerWash Simulator 2, one of them being a poster for abseiling lessons… [/p][p][/p][p][/p][p]The ProRise AE-300 is there to help you hose down the hard-to-reach filth with ease. Sail up and down walls and tall objects to smoothly clean those stains. [/p][p][/p][p][/p][p]But this isn’t the only new way to help you reach higher levels of shiny satisfaction! We’ll also have another new piece of equipment for you all to use, a scissor lift! [/p][p]Need a lift, but want to be a bit more precise to get to that perfect level to bust the grime? This is the platform for you![/p][p][/p][p][/p][p][/p][h2]Home Base Décor [/h2][p]Make your home base feel more homely with furniture! Spray it down then find the perfect spot for it. [/p][p]Always thought a rug in your PowerWashing company HQ would really tie the room together? We got you! [/p][p][/p][p][/p][p]Need a cat scratching post to keep those kittens happy? You got it! Oh, we forgot to mention… [/p][p] [/p][h2]Ulysses is back! [/h2][p]Ulysses and their kittens, Bubbles and Squeak, are back and have found a home at your office to keep you company. They’ll also join you as you complete your washing around Caldera County. 
 
Can you pet the cats? Yes, you can! Gotta keep those furry friends happy! 😻 [/p][p][/p][p][/p][h2]Please welcome to the floor... [/h2][p]The SwirlForce Surf Ace! This surface cleaner is perfect for getting those large floors back to their gleaming glory, complete with 3 different sizes discs. Need a circle on that floor? You got it! Need a slightly bigger circle? No one can stop you![/p][p][/p][p]The new (and very much requested) floor cleaner brings a whole new satisfying way of playing to PowerWash Simulator 2.[/p][p][/p][p][/p][p]Like the look of the latest features? Let us know which you’re most looking forward to in the comments! ⬇️ [/p][p][/p][p]We’ll be taking a deeper dive into some of these in the coming weeks, so keep an eye out for those![/p][p][/p][p]Filthier dirt, wetter looking water and new ways to clean are coming to PowerWash Simulator 2 later in 2025, but available to wishlist right now! 
 [/p][p][dynamiclink][/dynamiclink][/p][p]We’ll catch you in the next one, Washers 💦 [/p][p][/p][p]Follow our Socials here: Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk Twitter/X: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/[/p]

DevLog 6 - Have It Your Way

[h3]Hello again, Washers 👋[/h3][p][/p][p]We’re back with a new DevLog, and this time we’re taking a little dip into PowerWash Simulator 2 customisation items![/p][p][/p][p]More customisation and more ways to spend your hard earned in-game cash has been a request within the PowerWash Simulator community, and we plan to bring these to you with PowerWash Simulator 2! If you’ve been watching our weekly livestreams on Twitch, we have been showing off a little of what you can expect to come. We’d like to introduce... Van cosmetics![/p][p]We’ll have a range of different designs at launch to personalise your vehicle.[/p][p]
[/p][p][/p][p][/p][p]We’ll also be bringing a change to how you can customise the look of your Washer. This will be broken down into items, so you can have all one theme, or mix and match![/p][p][/p][p]These will include:[/p]
  • [p]Masks[/p]
  • [p]Overalls[/p]
  • [p]Gloves[/p]
  • [p]Boots[/p]
[p][/p][p][/p][h3]Your company, your way![/h3][p] [/p][p]We’ll be bringing more options later down the line, but on launch (No, we can’t tell you when that is yet, sorry) you’ll have a range of combinations to work with.[/p][p][/p][p]To start with, you’ll have 16 van cosmetics, 11 different boots, gloves and masks, and 21 overall colours to choose from!
[/p][p][/p][p][/p][p]Do you have a favourite design so far, or a combination you'll be showing off? Let us know down in the comments![/p][p]
[hr][/hr]We've got something special coming next week, but you'll have to wait to find out what it is 🤫[/p][p]
To keep up with all PowerWash Sim 2 news, you can wishlist it here ⬇️ [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]We’ll catch you in the next one, Washers 💦 [/p][p][/p][p]Follow our Socials here: Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk Twitter/X: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/[/p]

DevLog 5 - Dishing The Dirt

[h3]Hello Washers 👋[/h3]

We’re back with another PowerWash Simulator 2 DevLog!

With PowerWash Simulator’s final content released for all to enjoy, we’re going to have a little catch up on what we’ve been looking at in previous DevLogs and taking a look at things that have been shown in our weekly dev streams over on the FuturLab Twitch channel ➡️ https://www.twitch.tv/FuturLab



[hr][/hr]

Let’s start at the beginning, with [h3]THE LORE![/h3]

After speaking to Mark, Writer at FuturLab, he filled us in on what's been going on since the end of PowerWash Simulator. It's been 5 years, and after saving the world, we continued cleaning up Muckingham (apparently stopping a volcano destroying the world doesn’t pay the bills...).

PowerWash Simulator 2 brings us somewhere new to work from. The back of the van was nice, but now we have a spacious home base: somewhere you’ll have the chance to decorate, gather friends or just relax between jobs. It also comes with this kick ass (currently work-in-progress) map, created by Senior UI Artist, Paul!


It will also feature a pin board to keep track of your journey!

Not actual image, but not far off...

After selling all of our upgraded equipment to raise the funds to purchase our home base, we’re back to our basic washer, but that won’t stop us doing our very best to keep everything clean and tidy!

Next up is one of the first levels in PowerWash Simulator 2, the Removals Van! Covered in gross, lumpy mud for you to clean off, the grime coming up in our sequel has more depth to it, more layers and looks wetter than ever.



We spoke to 3D Artist, Rachel, about her work on this level:

“There's not many jobs where you have to think "Would a bird poop here?" or "This looks disgusting. Perfect." Seriously. I think about dirt so much now. I found myself looking at a grimy bin in the park last week thinking "ah yes, I could make that worse..."”

Also debuting in PowerWash Simulator 2 is the Washer's snazzy new drip. Not too different from the suit you know and love, but a nice little upgrade for the Dirt Finder General!



Senior Character Artist, Matt, talked us through some of his processes in creating a friendly, welcoming look to The Washer:

"This is the final concept, where I added a smartphone in a waterproof case, replacing the tablet worn at the belt of the original character and redesigned the washer backpack. The new backpack design is less square and blocky than the original, uses a simpler colour palette, and is made of more premium-feeling materials. This all serves to make it feel like an upgrade."

Our next deeper dive was the Teapot Tea Room with Senior 3D Artist, Dennis!

He said during this DevLog, “PowerWash is all about the satisfaction of revealing this happy, pristine clean surface hiding underneath all kinds of thick, gross dirt. The contrast between the two states is very important for the art team, as the better the contrast, the more satisfying the reveal is!

We generally choose happy, saturated colours for our washables when they're clean. Red & green is a great combo, so this is what we went with for the tea room. We also generally choose brighter shades of colours. This all contrasts really well with the darker, desaturated grime & dirt that's placed on top."




We’ve been taking a look at the Removals Van and Teapot Tea Room in our livestreams, too!
Our Community Manager, Jonny (hello!), has been showing off some of the "waterier" water effects, the thicker dirt and how different washers work on different dirt types.

The White 40-degree nozzle is great for surface level dirt and for taking a look at what's hidden underneath, but could leave a layer of dirt below that you'll need to tackle with a stronger nozzle to clear up properly.



We also have some new equipment for you to use in PowerWash Simulator 2! While we haven’t yet fully gone into the equipment you’ll have to hand, we'll have 8 washers for you to use. Here are the washers we’ve shown off so far! ⬇️

[h3]Prime Vista Light [/h3]


[h3]Prime Vista Medium[/h3]


[h3]Prime Vista Heavy[/h3]


And one we recently revealed in our FuturLab newsletter. The new Urban X Light



[hr][/hr]
That's it for this time, folks!

We'll be continuing our regular dev streams over on Twitch every Friday, taking a look at more PowerWash Simulator 2 features, and we'll be back with a new DevLog soon!

To keep up with all PowerWash Sim 2 news, you can wishlist it here ⬇️

https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/

Stay clean, Washers 💦

Follow our Socials here: Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk
Twitter/X: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/

DevLog 04 - Spilling the Tea

[h2]Hello Washers![/h2]

Welcome in to a new PowerWash Simulator 2 DevLog! Today we're taking a little look into another level, the Teapot Tea Room 🫖

This time Senior 3D Artist, Dennis, is talking through some of his work on this new level. We took a little peek on our Livestream last week, and the dirt is looking grosser than ever!

[hr][/hr]
Dennis starts, well, at the start with concept art, "The Tea Room's been a really fun washable to work on. It's got everything that makes PowerWash Simulator great!
  • Bright, saturated, relaxing colours
  • Flowy shapes
  • Somewhat eccentric subject matter (you're basically washing a giant kettle!)

The life of all washables starts in the concepting phase. Nick, our former concept artist, has done an amazing job in bringing the idea given to us by the designers into something tangible. There are many issues, however, that you can only spot when you convert the 2D concept into a block out 3D model and jump around it in-engine for a few hours, so a few changes had to be made!"




"Speaking of which, blockout’s the first step of creating our washables! This process involves modelling the washable as simply as possible, using mostly basic shapes, in order to get a good idea of the model's proportions and scale. Blockouts also help us identify issues early on, such as navigability, job complexity being too big, or geometry that's too hard to reach with your washer.

For example, we love when players parkour around jobs without using equipment. So, at this stage we decided to add flower planters around the entrance, for players to jump up onto the door frame and then up onto the roof of the tea room."




"However, ideas change all the time to provide a better washing experience. In this early block out picture, you can see the flower planters were shaped like tea cups. This was changed to the rectangular design you see in the end, to avoid the tricky wash angle that'd be created behind those planters!

After ironing out any major issues we spot in the block out stage, the washable gets refined into its final shape, textured and ready to get dirtied up!"




Dennis continues, "I think it's important to mention the thought process that goes into the dirt & texture choices. PowerWash is all about the satisfaction of revealing this happy, pristine clean surface hiding underneath all kinds of thick, gross dirt. The contrast between the two states is very important for the art team, as the better the contrast, the more satisfying the reveal is!

We generally choose happy, saturated colours for our washables when they're clean. Red & green is a great combo, so this is what we went with for the tea room. We also generally choose brighter shades of colours. This all contrasts really well with the darker, desaturated grime & dirt that's placed on top."




"There's lots of different contrast types we like to explore, other than the above-mentioned colour ones! Dirt's usually very chaotic, with zig-zagged lines, splats, smears and all sorts of random directionality to it. The revealed surface is calm and stable in comparison! The dirt's generally noisy and a bit unsettling in its surface texture (note the gross wet mud on the tea room's walls, its bumpy shape with lots of small lumps), whereas the tea room's walls are smooth and with little variation."





Dennis finishes his insight into this new level, "I hope players enjoy this job, it was super fun to work on, and I hope restoring it to its proper clean state brings you joy! Have a wonderful time at the Tea of Tranquility!"

The environment surrounding the Teapot Tea Room is a very relaxing place to be, capturing the soothing nature of PowerWash Simulator.



Next time we'll be taking a deeper look into some of the dirt types coming to PowerWash Simulator 2, more into the wetness effects & how we've made the water look even more waterier! 💦

[hr][/hr]
We'll be taking a closer look at the Teapot Tea Room this week on the FuturLab Twitch channel, Friday May 23rd at 4pm BST.



To keep up with all PowerWash Sim 2 news, you can wishlist it here ⬇️

https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/

If you missed it, you can catch up with our last DevLog here:
https://store.steampowered.com/news/app/2968420/view/502825275922317384

Stay clean, Washers 💦

Follow our Socials here: Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk
Twitter/X: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/

DevLog 03 - The Washer

[h2]Hello again, Washers![/h2]

We're back with another DevLog, and this time we're looking at the player model design & talking to Senior Character Artist, Matt. From concept to in-game changes, we're going on a little adventure on the steps it takes.

We have some cool Washer concept art to show you today, as well as some early original PowerWash Simulator Washer model concepts at the end!

[hr][/hr]
Matt starts, "I was lucky enough to get the task of designing and modelling the player character for PowerWash Simulator 2."

"This sheet shows my first attempts at the new concept. Some of the direction I received was to try to make the character look a bit friendlier than the original, by imparting more child-like proportions to the hood and mask, and swapping the knee-high black boots for something less imposing. Otherwise, I was free to rework the design in ways I thought would improve it and make it fit in a sequel with plenty of visual upgrades but wanted to be careful to preserve the instantly recognisable look that has come to be strongly associated with the game.

Originally, we thought we might also want to nod to a certain new feature of PowerWash 2, as in the first image, but this was quickly dropped for various reasons."
We'll be taking a look at this new feature in a future DevLog, so we'll leave that there for the moment 👀 We won't leave you waiting too long though.

"Another concept artist, Nick, provided some very good feedback about raising the belt, which really improves the balance of the design, and suggested we make the drop logo shiny. The unusual zip placement on the suit is meant to represent a wave, or perhaps a fin, as well as echo the slightly fantastical feel of the rest of the PowerWash world."



"Here is more development of the concept. We tried a few different colours for the boots, which we didn’t want to be too eye-catching, but eventually came back to the yellow I started with. I did experiment with adding a bit of grime to mute their colour, but anything not actually washable in the PowerWash world must be sparkly clean!

The hood and mask probably got the most iteration. By obscuring a character’s face, you run the risk of making them seem cold and inhuman and possibly even intimidating, so our lead artist (now Project Director) Torger provided me with constant feedback pushing friendly, child-like proportions and shapes. I also added a few other touches to give the mask the feeling of having a smiling face."




Matt continues, "This is the final concept, where I added a smartphone in a waterproof case, replacing the tablet worn at the belt of the original character and redesigned the washer backpack. The new backpack design is less square and blocky than the original, uses a simpler colour palette, and is made of more premium-feeling materials. This all serves to make it feel like an upgrade."



"Some progress shots, and a final turnaround of the ZBrush model. I focussed a lot on the stylization of the cloth—the detail is clustered up to leave plenty of empty space, matching the clean simplicity of PowerWash Simulator’s art. I also tried hard to preserve the androgyny of the character."



"Once the model was animated and in-game, we found that the gloves didn’t hold up to being very close to the camera—they were too low-poly and worked better seen as a small part of an entire character than close-up and in isolation. I remade the gloves with more detail and fabric texture, and with a design that hopefully looks good when viewed on its own as well as part of a greater whole."



[hr][/hr]
We hope you've enjoyed this look into the player model with Matt! As promised, we also have some early sketches and ideas for the player model for PowerWash Simulator.



[hr][/hr]
Next time we'll be taking a look at another level coming to PowerWash Simulator 2, the Teapot Tea Room! 🫖

We'll also be live on the FuturLab Twitch channel tomorrow, Friday 16th at 4pm BST to take a more in depth look at the Removal Van from last weeks DevLog.



To keep up with all PowerWash Sim 2 news, you can wishlist it here ⬇️

https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/

If you missed it, you can catch up with our last DevLog here:
https://store.steampowered.com/news/app/2968420/view/510705846181692695?l=english

Stay clean, Washers 💦

Follow our Socials here: Discord: https://discord.com/invite/powerwashsimulator
BlueSky: https://bsky.app/profile/powerwashsimulator.co.uk
Twitter/X: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
PWS Reddit: https://www.reddit.com/r/PowerWashSimulator/