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Major Update : Horror Update - V 1.5

[h3]THE DESCENT VR UPDATE V 1.5[/h3]


[h3]STEAM VR LAUNCH VISIBILITY NOTICE[/h3]

First off, thank you to everyone who purchased, enjoyed, and reviewed the game. With a 100% rating, this title deserves to be gaining traction on Steam. However, due to an issue with Steam or its internal systems, our Launch Visibility Round failed to activate—not even a single hour was launched. As a result, our game has seen limited engagement, and unfortunately, we've noticed similar outcomes with other recent VR releases.

Our visibility was restricted to the "Recent Releases" widget, which quickly disappeared due to the rapid pace of new titles hitting the Steam VR market. We reached out to Steam Support requesting that the visibility round be relaunched to ensure we get the intended 30-day exposure. However, it's now been over a week with no response, which leads us to believe that Steam may be de prioritizing VR games with lower wish list counts.

It appears that titles from smaller developers—especially those without significant marketing budgets—are being overlooked, potentially under the assumption that they are of lower quality or simply shovel ware. We hope this is not the case and that Steam reconsiders how it supports indie VR releases moving forward.

[h3]With this in mind, we ask all of you to review the game and share.[/h3]

[h3]HORROR UPDATE[/h3]
[previewyoutube][/previewyoutube]
We have added a few new features to the game listed below and decided not to go with player death for now. The game is now much more scarier with the proper Horror FX integrated from the PC version. The new Camera Snapshot capture evidence and a whole set of collectible objectives and achievements to accomplish offering much more replay value.

MAJOR Updates

  • NEW GHOST ENERGY PHENOMENON
    [ Popular Horror Glitch FX further immerses players in fear. ]

  • NEW CAMERA SNAPSHOT EVIDENCE SYSTEM
    + Camera can now take pictures and destroy ghost enemies who attack you

  • NEW CASE DOCUMENT FILES COLLECTIBLES

  • FIXED ALL NOTES ACHIEVEMENTS

  • VARIOUS POLISH AND MINOR BUG FIXES


MINOR Updates


    Fixed office door key random insert bug.
    Polish radio button highlight activation when ready to push.
    Added cave collapse screen shake FX.
    Polish locker grabs.
    Polish note grab stretchy arms.
    Objective pop up UI SDFX updated.
    New localization menu UI list.
    Tutorial UI updates polish.
    Backpack update - prevents notebook from being grabbed before backpack held.
    Hat collision adjusted.
    Camera night vision lens distortion removed / reduced.
    Slide doors weight reduced easier to slide.
    Storage door containers grab polished.
    Physical interactive items adjusted to prevent hand stretch.
    Adjusted various SDFX positions for better flow.
    Various SDFX AO added.
    Ladder climb grabbing polished.
    Removed various unused items in map causing confusion [boots / shovel / etc].
    Water pump ghost event adjusted after activation.
    Ghost bunker adjust material to invisible.
    2x4 board grabbing adjust polished.
    Cave 1 small elevator activation SDFX [help clue].
    Destroy mine building large elevator key msg after key capture.
    Reduced volume human screams abyss map.
    Cave maps water physics buoyancy adjusted [reduce item float spasms].
    Block off return path after roof miner appearance causing confusion where to go.
    Helper SDFX added ghosts offer clues to their whereabouts to aid in navigation.


If you encounter any issues please report them in our forum here
https://steamcommunity.com/app/2972480/discussions/

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