Version 0.995 - Bug Fixes
In contrast to our last update, this one's pretty small, mostly bug fixes. I think we should start referring to our programmer as Robert the Mack Truck, cause he's hitting these bugs at 75 mph and turning them into total goo.
(Ok, that analogy sounded better in my head. But I'm sticking with it.)
Thank you to our Bug Squad for finding a lot of these obscure glitches.
Here's the rundown:
Have at it, gang.
(Ok, that analogy sounded better in my head. But I'm sticking with it.)
Thank you to our Bug Squad for finding a lot of these obscure glitches.
Here's the rundown:
- Fixed a strike reversal glitch.
- Fixed the "Invisible third character" bug when selecting a single match and his name displaying in the HUD while in the match.
- Improved the spotlight glow on characters during entrances.
- Fixed a Character renaming bug. Now when you press the Z or X key while naming your Character or Ring, it will no longer exit the screen. The first person to create a wrestler named ZAZZLE XANDEZ and post the screen shot to the Steam forums will win a very lame prize.
- Wrestlers no longer float on the ramp during gameplay. Which is too bad, that bug always cracked me up.
- Grapples would sometimes not connect while in the dazed or idel mode. That's now fixed. The window for grapples to connect is now 3 seconds compared to 1.5 seconds in previous builds, and the radius around the opponent has been improved.
- Fixed a glitch where you climb the turnbuckle and get stuck.
- Striking the opponent has been improved. It now has a time-based window logic when the attack connects.
- That jerk CPU will no longer spam dropkicks at you. There's now a window of time the AI can execute it.
- Improved AI grapple attack on a running opponent.
- Fixed front-to-back grapple animation syncing issues.
- AI no longer drops the weapon when entering the ring in hardcore matches. OH GREAT NOW HE'S ARMED.
Have at it, gang.