Version 0.998 - CAGE + RAGDOLLS!
It's another MASSIVE update that's been a few weeks in the making. For those who have been watching our Twitch broadcasts, you've seen just how big this update is. This is FINALLY FINALLY FINALLY the cage update, fully complete with the crazy ragdoll knockouts.
There's a TON of new match modes and features, but with all those new features came a TON of bugs. (Thank you to our Bug Squad for helping us track these down.) Hence the long delay since our last update - really sorry about that.
So without further ado, here's the rundown of everything new:
For the love of all that is holy, don't miss that moonsault or you'll be dead.
Also: we hear ya on the front cage wall needing transparency. Expect some kind of a setting for this soon.
RAGDOLLS - You better hurry up to the top of that cage and do what you gotta do, or else you're gonna come down the hard way. If you or your opponent run into the ropes and crash into the cage while someone is climbing it, it's the worst-bump-in-history time. The higher they are on the cage, the bigger the bump. It's the first time ragdolls have been used in a wrestling game, and they are a blast.
(We know, the forces and gravity are a bit whacky right now. But it's still a hell of a lot of fun, and we have some other fun tricks up our sleeves. Stay tuned.)
SIM MODE - I've been begging for it, and Robert the Man delivered. You have the ability to make all the wrestlers CPU controlled. This is a blast, at least to a sim nerd like me. We were able to see the world's first double ragdoll in the cage (https://www.youtube.com/watch?v=3zTk5DgH08E - 19:00 mark), who will be the first to see three crashing at once?
Render Modes - OK, for some of y'all, the last update made things run really rough. We're working on optimizing the settings so the FPS get a bit higher. In the meantime, we have a few options to help turn off some of the more processor-intensive items:
- Crowd Render Mode - Animate the crowd, turn that off, or for a real trip, kill the crowd altogether (we call this last one "TNA House Show Mode".
- Lighting Rendering Mode - The different lighting modes might help improve performance.
- Tron Render Mode - Choose how the Titantron displays: live video or a static texture.
Frames Per Second Display - In the pause menu, you have the ability to toggle the display for the FPS. I gotta be honest here, I'm not sure this number is accurate. I think the FPS is a LIE. But let us know what kind of numbers you're getting, and we'll keep working at it.
Hey, look at that... the logo on the entrance curtain doesn't disappear once you start a match. CONTINUITY!
Wrestlers can now bring weapons into the ring from outside. He'll actually hold on to the weapon as he slides in.
We've added the first running strike, a nasty clothesline. Before you comment: YES, the wrestler is throwing the clothesline with the left arm, that's why it looks weird. Personally, this drives me crazy, but we've got a few kinks to work out with it anyway. Rest assured I will continure to whine about it until they switch arms :-)
We're experimenting with a different Tall Fighting Stance for Grimhold. This is definitely a work-in-progress.
Speaking of Grimhold, he's the first of our wrestlers to get his own special finisher, the Ballista Bomb. It's a SICK double underhook powerbomb. Make sure you watch it in slow-mo, it's a thing of painful, painful beauty.
The blending of a few animations have been improved.
Holy hell, that's a big update. Have fun and let us know what you think. (Be sure to upload your best ragdoll crashes to YouTube, we're dying to see more!)
There's a TON of new match modes and features, but with all those new features came a TON of bugs. (Thank you to our Bug Squad for helping us track these down.) Hence the long delay since our last update - really sorry about that.
So without further ado, here's the rundown of everything new:
For the love of all that is holy, don't miss that moonsault or you'll be dead.
Also: we hear ya on the front cage wall needing transparency. Expect some kind of a setting for this soon.
RAGDOLLS - You better hurry up to the top of that cage and do what you gotta do, or else you're gonna come down the hard way. If you or your opponent run into the ropes and crash into the cage while someone is climbing it, it's the worst-bump-in-history time. The higher they are on the cage, the bigger the bump. It's the first time ragdolls have been used in a wrestling game, and they are a blast.
(We know, the forces and gravity are a bit whacky right now. But it's still a hell of a lot of fun, and we have some other fun tricks up our sleeves. Stay tuned.)
SIM MODE - I've been begging for it, and Robert the Man delivered. You have the ability to make all the wrestlers CPU controlled. This is a blast, at least to a sim nerd like me. We were able to see the world's first double ragdoll in the cage (https://www.youtube.com/watch?v=3zTk5DgH08E - 19:00 mark), who will be the first to see three crashing at once?
Render Modes - OK, for some of y'all, the last update made things run really rough. We're working on optimizing the settings so the FPS get a bit higher. In the meantime, we have a few options to help turn off some of the more processor-intensive items:
- Crowd Render Mode - Animate the crowd, turn that off, or for a real trip, kill the crowd altogether (we call this last one "TNA House Show Mode".
- Lighting Rendering Mode - The different lighting modes might help improve performance.
- Tron Render Mode - Choose how the Titantron displays: live video or a static texture.
Frames Per Second Display - In the pause menu, you have the ability to toggle the display for the FPS. I gotta be honest here, I'm not sure this number is accurate. I think the FPS is a LIE. But let us know what kind of numbers you're getting, and we'll keep working at it.
Hey, look at that... the logo on the entrance curtain doesn't disappear once you start a match. CONTINUITY!
Wrestlers can now bring weapons into the ring from outside. He'll actually hold on to the weapon as he slides in.
We've added the first running strike, a nasty clothesline. Before you comment: YES, the wrestler is throwing the clothesline with the left arm, that's why it looks weird. Personally, this drives me crazy, but we've got a few kinks to work out with it anyway. Rest assured I will continure to whine about it until they switch arms :-)
We're experimenting with a different Tall Fighting Stance for Grimhold. This is definitely a work-in-progress.
Speaking of Grimhold, he's the first of our wrestlers to get his own special finisher, the Ballista Bomb. It's a SICK double underhook powerbomb. Make sure you watch it in slow-mo, it's a thing of painful, painful beauty.
The blending of a few animations have been improved.
Holy hell, that's a big update. Have fun and let us know what you think. (Be sure to upload your best ragdoll crashes to YouTube, we're dying to see more!)