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Xmas Update!

Hey everyone!
The crew and I all hope you're having a wicked holiday season and we wanted to gift you with this small update to help celebrate. Enjoy on Steam later today!

- Reactivated the Xmas Tree and Candy Cane weapons for the holiday
- Game Options Difficulty settings now effect how Aggressive the CPU react
- Fixed missing animation error
- Fixed Corner Tables colliding with Scaffold
- Fixed opponent sliding glitch when in pinning loop
- Added the ability to interrupt the rope bounce animation with a running strike

Halloween Update is LIVE! TAIPEI DEATH MATCH!



Just in time for Halloween we've made some improvements and the TAIPEI DEATH MATCH now has instant blood from the very first punch and LOTS of it! Enjoy, you sick bastards!

ECDUB! ECDUB!

PATREON Halloween Update LIVE!



Hey y'all!

An early look at the new v1.29 build will be live in Steam just a few minutes after you read this! WOOHOO!

This build includes the new 'knockback' ability for ragdoll selling when you strike an opponent who is in a STUNNED state. Quick way to get them in that state is to simply pick them up from the mat after a big move and you'll have a quick STUNNED window to send them flying!

Now, about the TaiPei match...I kinda fucked up.

Do you see that awesome new blood in the screenshot above? Sick, eh! We've got this new blood system that will send blood splatter flying and it will stick to damn near everything it lands on. Ropes, opponent, drip down the apron, and more. But we have to dial it back and optimize it because it's really hard on the frame rate. So in this build the blood doesn't look like this screenshot YET.

And one more dumbass thing I did. I didn't realize until just a few days ago that we want the blood to start right from the first punch to the head without wearing your opponent down first. The instant blood is sorta the whole point of this match and right now it's not behaving quite the way we want. We're working on it but I wanted to show you where we're at today and the next update likely later this week is intended to have the full on instant blood and brutal blood bath effects as well.

So thank you again for your kind patience and support while you check out this build for Patreon supporters only right now :)

Build notes:

- Added new Taipei Death Match to match select menu

- Added new Corner Grapple punching animation. When your opponent is thrown into turn buckle, grapple, then press the A button(Strike) to perform corner strikes

- Added new Taipei Death Match Type. Very bloody match but very cool to play. A simple Hardcore match but now with Taipei Wraps in shattered glass make the damage even more intense. Perform the Corner Strikes in this match type will cause more damage and have your opponent bleeding uncontrollably.

- Replaced blood system with the new Volumetric Blood FX. This amazing and can be used in many great Hardcore matches. I kind of toned down a few things to make it not too over the top but the results are pretty nice. Cant wait to fully optimize this asset for more amazing things in the future.

- Added new RagDoll Graphic

- Added tutorial info to pre-match loading screens

- Added new KTFO Graphic

- Added new Power Cutter Animation under Special Moves

- Added new FacePaint selections


There it is! Thanks again and please share as much feedback as you'd like because it really helps us improve each update!


-Dave

Halloween Update Coming Soon!

Halloween update coming soon!

In keeping with our long running tradition of releasing a special update every Halloween we've been working on something super special for ya this year. On top of a lot of bug fixes, improvements, new CAW assets and animations, we've got something really special planned in the form of a new bloody hardcore match type that has never EVARRRRRR been in a wrestling game before and it's a damn shame.

Can you guess what it is from the pic attached?




Axl and Ian would be very proud ;)

Stay tuned!!!

New Build 1.28 is LIVE! Tables! Ragdolls! Reversals! All new bugs and glitches!

New Build! V1.28 Now LIVE!


We've made more than a few updates since our last public Steam build and we want to thank our AMAZING Patreon supporters for taking these internal test builds for bug testing and helping us improve everything for y'all. Here we go!

- Updated Main Menu with updated selectable modes

- Improved Climbing Speed in Cell Match

- Remapped Weapon Grab from crowd to X or Square button

- Fixed Arial Attack over shooting opponent while standing

- Added apron reversal mechanic, the ability to Suplex your opponent back in the ring when opponent is on Apron

- Added Auto Top Rope Attack when spamming the Attack button while climbing the turnbuckle

- Added the Ability to Cancel any Ground Submission or Pin with the RB Button

- Added Disable AI Reversals and AI Follow Only modes. You can find both these features in the Debug Menu and Toggle Each Button inside the menu

- Fixed Wrestler going through ramp when triggered RagDoll

- Fixed Apron Grapples not properly connecting to opponent

- Improved Striking Ragdoll. You can now Trigger your opponent Ragdoll while Dazed with Heavy Strikes and Running Attacks more easily. There are no special stipulation to trigger the ragdoll, just attack opponent while he is dazed. Also each time your opponent enters ragdoll, it increases the Knockout meter, which as a result will trigger the lucky knockout with one of the Attacks.

- Made Knockouts easier. Once your opponent Knockout meter is Maxed out completely, it will trigger the Knockout Feature, which ends the match but with post match beatdowns, you will be able to still attack your opponent for 60 seconds.

- Opponent can now attack you while you are on turnbuckle via PWX Uprising RackemUP Animation

- Fixed Teleport Bug when Taunting

- Increased the player rotate speed in CAW preview

- Renamed Eye Color selections

- Renamed Skin Type selections

- Renamed Skin Type Label to Body Type

- Fixed Hair transparency issues

- Disabled the Color option in CAW until the feature is ready

- Added Flying Elbow Drop as an Top Rope Aerial Attack

- Added new Rag Doll Knockout feature.

- Knockout are enabled by default but can be switched off or on in the option menu in the main menu

- Knockouts only occur when Wrestler has gained a special and Opponent is in Stunned Idle

- Strong Strikes, Running Attacks, Flying Attacks and Weapon Attacks can all trigger Knockouts

- Knockouts can only occur in certain matches and disabled by default with matches such as First Blood and Cage, etc.

- Post match beatdowns are enabled by default to allow you to beat up on you opponent for 60 seconds until game over menu appear

- Instead of a replay feature, I decided to do a Quick Slow-mo effect when knockout occurs and continue the ring bell after the match alerting chaos lol.

- Replaced broken glass Image with the high quality image that was provided

- Added new music to Credits menu

- Added the ability to preview music themes in CAW Edit mode

- Expanded Theme music by adding new songs to the library

- Assigned new things to specific wrestlers

- Fix the bug of going back directly to main screen after match setup while in character select screen

- Added the ability to switch rows on the main menu with with the left and right direction on the analog stick or using the Left and Right Bumpers

- Renamed the 2 arenas to PWX CLASSIC and PWX STADIUM in anticipation of new daytime open air PWX STADIUM

- Renamed each Ring selection

- Changed the layout and navigation to Ring select mode

- Removed the fade in Arena select mode

- Added the ability to control the Credits scroll speed with Right analog stick

- Added interactive and animated tables to the game. Now you have more control over how you can use the tables

- Changed the Default Arena and Ring back to PWX Standard since its no longer Halloween

- Removed Split Cam feature for now and rolled backed to the previous camera until needed for the new local and online multiplayer

- Fixed Ring Name Issue

- Added new Table functionality. To use the new Tables, here are the controls :

**** Grab Table from Under Ring = Press X Button near any Apron while outside of Ring to Spawn a new Table from underneath ring

**** Pickup Table = Press X Button while near Table to pickup Table either folded or non-folded position.

**** Set the Table = Press X Button while holding the Table to set the table up

**** Throw Table = Press RB while holding the Table to Throw Table in a direction. Note that while standing near Ropes or Apron, you will have the option to throw the table from Inside ring to Outside ring or Vice Versa

**** Stand On/Off Table = Press RB while standing near an unfolded table to Stand on Table or Drop Down from table while on table

**** Irish Whip Opponent on Table = Simply Irish whip your opponent near the table to launch him upon the table

**** Perform Table Break Grapple = Press B to Grapple your opponent while both on same table to Trigger Table Break Move

Whew! Thanks again for all of your kind and patient support and as always please let us know when you discover something new we broke while fixing something else ;)