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Idle Colony Playtest News

Two more days of playtest !

Dear Friends,

Since many of you haven't been able to play due to crash issues (that -might- be solved by now), I've decided to extend the playtesting period for two more days.
You have until the 12th of May 11:00pm (CEST), to experience always more fruits fever!

At the end of this period I'll publish the road map for what's coming next... So stay tuned in! by following the annoucements in the Steam page.

Potential fix for glitchy sprites + crash on launch

I may have found the origin of both the crash on launch and the artifacts around sprites.
I've updated a shader code, and improved the logging system so it shouldn't cut in the middle of a sentence, which was preventing from showing a shader compilation error.

Whether it fixed or not your problems, please keep me informed on discord or on the Steam forum.

If you still experience crashes or glitches, please update your GPU drivers. Try again, and if it still does not work, send me your logfile.txt + hardware and operating system specs,

Hotfix #3

Fixed bug where the baby trees weren't taken into consideration to determine the area colonist try to stay in.

v0.18 Update

In this update, I'm addressing the major gameplay issues you've been reporting to me.
I hope you'll enjoy the new colonist behavior.
I'm always open (and hungry) for more feedback! So feel free to reach out on Discord to discuss anything you'd like to.


Patch Notes:


[List]
Upgrade menu can be hidden without hiding all UI
Path can be deleted
You can choose if you want the path to stay or disappear automatically
Sacrifice animation is faster
Fixed inability to zoom/unzoom during sacrifice
Your tech point are saved each time you unlock a new one
Colonists will now not venture much higher/lower/further than the highest/lowest/farthest tree.
Colonists now more often take paths in the best direction.
Colonists searching for food will prioritize paths so you can decide where they should work.
Trees of minor distance are also closer to the center, making the early game zone much more managable
Rain is now on by default and without tech, and cannot be turned off or on.
Rain comes and goes according to the weather cycle.
The weather cycle is displayed at the top of the upgrade menu.
Rain technology now increases the duration of rain instead of unlocking it.
Baby trees have a progress bar to show their growth progress.
There's now only one log file of up to 5mb instead of four of 20kb each.

Hotfix #2 + small update

The previous hotfix have worked for some of you, but not all.
I've added a third launch option that discard all the logging system to see if this is what's causing the issue.

Patch note:
  • Colonist now go back to the left of the screen if they go above the distance of the furthest tree
  • Trees closer to the wok grow closer to the center.