1. Xsyon - Prelude
  2. News
  3. Xsyon Patch Notes - 2017/08/21

Xsyon Patch Notes - 2017/08/21

Today's minor patch culminates a series of patches that I've been releasing over the past several weeks.

All of these changes that seem minor have been a bit grueling, but necessary. As more players are running Windows 10 at screen resolutions that weren't readily available when the base engine for Xsyon was coded, upgrading libraries used in some of the core systems had become a priority.

With all this out of the way, I can get back to more interesting changes.

Many thanks to all of you that provided input and bug reports during this period of optimization!

Optimization / Upgrade Patch

Improvements:
- Windowed modes should properly adjust for Windows 10 machines and high resolution displays.
- DPI scaling automatically adjusted for.
- Windows libraries upgraded
- Steps taken towards upgrading DirectX. These are in progress.
- General optimizations and code cleanup for both the Client and Server.

Bug Fixes:
- Bugs with splitting stacks in the middle of actions such as eating fixed.
- Bug causing architecture parts to sometimes be caught fishing fixed.
- Issues with carts sometimes getting stuck open over long distances fixed.
- Problems with actions overlapping fixed.
- Quest displays fixed.
- Incorrect surfaces fixed (more surfaces can show per tile now).
- Issues with items in your pack activating incorrectly fixed.

Critical issues:
- Several potential exploits blocked.