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  3. DECEMBER UPDATE

DECEMBER UPDATE

Overview

Happy Holidays! December was spent focusing on initial playtests and impressions. I'm proud to announce that the playtests were a success in that game breaking bugs were found and insights were gleamed. The gist of it is that the game loop didn't have enough depth to it. I thought of some solutions which would hopefully address these issues.

Additional features to add over the next month:
  1. Inventory and Supply Shop System (Completed)
  2. Reworked Flavour System
  3. End day Favourite Bowl Mechanic


Features

[h2]Inventory and Supply Shop System[/h2]
In the hopes of making the player be more conscious of what ingredients they add to the Ramen bowl, I thought I would make ingredients have a limited amount they can use (save for a few starting ingredients). This would tie in with a reworked flavour profile mechanic which I would go into detail in the next update.

The player then restocks their inventory before every work day starts. The availability of each ingredient and whether or not its on Sale (Half off its price) is dependent on its rarity.

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