Steam Page Launch!!!
Overview
Hey there! I'm extremely excited and happy to present to you The Perfect Bowl's first announcement! This post will mark my public commitment to completing The Perfect Bowl as a game. (Or at the very least, a playable demo).
For some background, the trailer presented in the store page had been a mix of a mock up and proof of concept for a mentorship program I was in previously thus its representation is a little backdated. Since my decision to make this game a reality, a full on refactoring of code and serious redesigns have been made and will continue to be made as I journey on cementing the art and game feel.
As a starting point and first post, I'd like to present some major updates to show that I have been hard at work.
P.S. Just to be transparent about it, you might have realised that some of the illustrations and backgrounds in the trailer have been generated using AI. I promise you that they are there just for placeholders and mock up purposes only. The final build would acquire relevant assets through proper means.
P.P.S Please consider following me on my socials and signing up for my newsletter to get more direct announcements especially if you're interested in signing up for playtests. All appropriate links can be found here
[h2]Additional Features[/h2]

[h3]Preset System[/h3]
Players will be given an option to save their previously created Ramen bowls. This provides a shortcut to assembling a bowl that they use often. (Or if they just like their creation)
[h2]Visual Updates[/h2]

[h3]UI Changes[h3]
There is an ongoing effort to make the selection and moving of toppings as user friendly as possible while keeping the UI nice and clean. So far this has been my solution but until I actually do some player testing, I wouldn't really know. In the mean time, this will have to do.

[h2]Soup trails and overflowing bowls[/h2]
A totally unnecessary but absolutely fun feature added was the ability to have the soup spill across the work surface.
[h2]Regular Updates[/h2]
If you've read this far, thank you so much for reading. This section deals just deals with stuff going on behind the scene.
[h3]Code Refactoring[/h3]
As previously mentioned, I've been doing some code refactoring just so that scaling is easier in the long run.
[h3]Mode State Machine[/h3]
I've coded a very simple state machine (the a loose sense) to just help keep track of what the player is currently doing. Eg. Pouring soup, moving a bowl, moving toppings. This makes it easier to toggle certain features on or off to prevent accidental activation of an unrelated feature.
[h3]Marketing Efforts[/h3]
Probably the bane of my existence but something I'll have to get used to doing going forward. I've been preparing some videos to be posted on my socials to hopefully get the word about my game out there.
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