1. The Perfect Bowl
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  3. AUGUST UPDATE

AUGUST UPDATE

Overview

I've been thinking a lot about how I can best tie in world building, story, and gameplay mechanics into a nice cohesive bundle. This would be the crux of the development process.

I've also been researching on how I can make assembling the Ramen bowl more fun which has led me to adding dynamic physics to the noodles. I settled on using softbody physics, after many failed attempts at other dynamic physics like rope physics, hopefully some whimsy to this cosy game.

Features



[h2]Softbody Physics for Noodles[/h2]
What can I say? It brings me such joy and childlike delight to play around with softbody physics and I hope it does for players too.

I am extremely grateful and appreciative that a very powerful realtime physics solution exists in Unity. If you have the means to, I would highly recommend the solutions provided by VirtualMethod, Obi. Without their resources, I don't think I would have been able to create such a stable softbody so quickly.

I actually wanted to allow players to be able to pick up the noodles and play around with it however that brought about too many design and collision challenges. Instead I made it so that the noodles will spawn immediately above the bowls but still allowing for the physics to play some part when moving the bowl around.

[h2]Narrative[/h2]
I've been toying with the idea of showing a map every time the main character travels to different locations and having a nice environmental illustration with the Ramen cart in location even if it doesn't do anything mechanically. I guess its likening it to paragraphs of environmental descriptions in novels. I just need to show enough about whats going on outside the confines of the Ramen cart to give a sense of space and reality.

Bug Fixing

This section mainly consists of understanding how Obi Softbody works and getting it to work for my game.

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