Patch Notes V.1.0.2

A new patch has just landed, fixing bugs and introducing some changes to Squirreled Away. A big thank you to everyone who reported issues and shared feedback with us. We truly appreciate your thoughts and ideas. Keep up the awesome work in our Steam Community Hub or on Discord!
[h2]Patch Notes[/h2]
[h3]🔁 Changes:[/h3]
- When any player in a session crafts a fur color, it will be unlocked for all players.
- When joining a server where a fur color has already been unlocked through crafting or quest completion, the color will be unlocked for that player as well.
[h3]🪲 Bug Fixes:[/h3]
- No more blocked windows and doors! We’ve cleared out those pesky walls getting in the way of your view.
- Fixed a bug where climbing wasn’t functioning properly with controllers.
- Inverted Y-axis setting will now be persistent between loadings.
- If a player is too far from a chest when it's opened, they won't receive the rewards. However, they will receive them upon joining or rejoining a game where the rewards are already unlocked (still investigating other solutions).
- You can now build in every nook and cranny of the Garden Overlook property! It’s all yours to shape!.
- Fur colors unlocked by quest completion will now be available to all players, not just the completing player.
- Those toxic mushrooms won’t respawn after you’ve collected them, so you can finally breathe easy!
- We squashed a bug that made the interact prompt act up when respawning or using "Unstuck." Now it’ll behave itself! .
- Bushes now have even occlusion settings. No more weird clipping!
- We fixed some colliders on plank roofs, lakes, and fountains, so water now behaves like, well, water!
- Floating resin, mushrooms, and clovers? Gone! They’re back on solid ground..
- Some funky landscape near vending machines? We’ve cleaned that up!.
- Self-Chopping Mushrooms Removed.
Thank you so much for your continued support and have a great Squirreling day! 🐿️
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Got questions? Join our Discord!
Got some feedback to share? Put ‘em in here!
Encountered a bug? Report it here!
[h3]➡️ Join our communities:[/h3]
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