More player choices
My goal recently with Hyperslice has been to add more choices during a run. I wanted the experience to vary a bit and also give the good players more stuff to do. For that, I added three new things 👇
In-wave challenges

Every new wave, a random challenge is selected and you get rewards if you complete it. These challenges should give good players more things to do in the first waves and can also influence the way you play. You can be asked to take no damage, only use the slice, do a multikill, etc... These are completely optional and you can just ignore them if they're too overwhelming.
Choice for reward

There's now a random chance for a challenge portal to appear in between waves. I already implemented different types of challenges and rewards: upgrades, health or gems. A challenge wave can include more hazards, stronger enemies, reduce your health to one for the duration of the challenge, etc...
If you have ideas you'd like to see, please share them below!
Gambling!

And for the last mechanic, I introduced gambling 😲
There's a random chance a portal will appear before going to the upgrade or shop scene. It tells you the odds and you can decide to gamble or not. You can win/lose upgrades, gems and health. This can be especially interesting when you have a really good run and want to push your luck or if you have nothing to lose!
This is not yet available in the demo build as I'm doing lots of changes at the moment, but I'll probably do a playtest soon! Stay tuned 😉
Wishlist & try Hyperslice âš¡
https://s.team/a/2977820
In-wave challenges

Every new wave, a random challenge is selected and you get rewards if you complete it. These challenges should give good players more things to do in the first waves and can also influence the way you play. You can be asked to take no damage, only use the slice, do a multikill, etc... These are completely optional and you can just ignore them if they're too overwhelming.
Choice for reward

There's now a random chance for a challenge portal to appear in between waves. I already implemented different types of challenges and rewards: upgrades, health or gems. A challenge wave can include more hazards, stronger enemies, reduce your health to one for the duration of the challenge, etc...
If you have ideas you'd like to see, please share them below!
Gambling!

And for the last mechanic, I introduced gambling 😲
There's a random chance a portal will appear before going to the upgrade or shop scene. It tells you the odds and you can decide to gamble or not. You can win/lose upgrades, gems and health. This can be especially interesting when you have a really good run and want to push your luck or if you have nothing to lose!
This is not yet available in the demo build as I'm doing lots of changes at the moment, but I'll probably do a playtest soon! Stay tuned 😉
Wishlist & try Hyperslice âš¡
https://s.team/a/2977820