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  3. Major update coming soon, but also: a delay

Major update coming soon, but also: a delay



First off, a huge thank you to all of you who have added Electro Havoc to your wishlist. Your +1's are a strong indicator to me that I'm working on something exciting, and reinforce the conviction I have in what I'm building.

To the playtesters who've reached out personally, via Discord and other means -- your feedback is invaluable! I'm taking it all to heart and adding it to my issue and feature tracker (available here) to stack rank, ideate and plan for. Unfortunately, the improvements you've asked for have influenced me enough to delay the game to Q2-25. I was really, really pushing to get this out for the Steam Spring Sale and in time for the upcoming Game Developers Conference in 2w, but if I did, I'd be pushing out a subpar product that I knew I could bar raise.

So, I'm going to keep the playtest open and instead of pushing out the "final" product, I'm going to push out a major update that includes a new player ship that ties into the Electro Havoc avatar, improved game visuals, and tons of quality of life updates.

More on all of that soon, but I just wanted to reiterate my appreciation to all of you on the feedback you've provided. And if you've signed up for a playtest but haven't actually played yet -- please jump in!