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The Fjord + Impact Grenade Update | v0.25.60

[p]Prepare to defend or arm objectives on our brand-new Rush map Fjord, equip and throw the new Impact Grenade, rebind your keys, play in a different language, and sport your support for the game with Forefront’s Supporter Pack DLC. New update, available NOW!

Find out more details in our Discord and read the full changelog below![/p]
New Rush Map: Fjord!
[p][/p][p]Our Rush gamemode is getting some more love with a brand-new map. Welcome to Fjord as the war for Red Orpiment escalates! This snowy island is home to a secret base operated by the Orpiment Renewable Energy Group. As Coalition forces arrive to sweep the grounds, these once-quiet hills will soon turn red.[/p]
Introducing, the Impact Grenade!
[p][/p][p]The Assault class gets a new Impact Grenade to throw into the fight. As the name suggests, this grenade will explode on impact instead of rolling or bouncing off walls or surfaces. Your opponents, as well as certain destructible environments better watch out. Let us know what you think![/p][p][/p]
Show Your Support with the Supporter Pack DLC!
[p][/p][p]The Forefront Supporter Pack is filled with an exclusive selection of cosmetic rewards for players to represent their support inside the game. It offers an optional way for players to further support the team making one of their favorite games.

Everything in this DLC pack is simply cosmetic and has no effect on gameplay. Purchasing this bundle supports the team behind Forefront and helps us continue development on more content as we not only approach our full release, but also what comes after.

The Supporter Pack DLC includes:
[/p]
  • [p]Three Weapon Charms: Bullet, ORE, and Coalition[/p]
  • [p]Two Weapon Patterns that work on every weapon: Topographic and Orpiment Fracture[/p]
  • [p]Scoreboard Supporter Icon[/p]
  • [p]"Special Support Unit" Killcard[/p]
  • [p]Discord Supporter Role through Account Linking[/p]
  • [p]Our Heartfelt Thanks and Gratitude for further supporting our game and studio
    [/p]
[p]As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game!

-TF[/p]
Changelog | Early Access - v0.25.60
[h2]Featured[/h2]
  • [p]Added
  • *New Rush Map**: Fjord[/p]
  • [p]Added
  • *New Impact Grenade**[/p]
  • [p]Added
  • *Key Binding Options** to customize your experience to your liking[/p]
  • [p]Added
  • *Language Localization** for Dutch, French, German, Russian, Spanish, Japanese, and Chinese (Simplified), alongside English (US)[/p]
  • [p]Added a
  • *Forefront Supporter Pack DLC** [/p]
[h2]General[/h2]
  • [p]Added max duration and cooldown to Recon’s hold breath mechanic[/p]
  • [p]Added a shrinking vignette to visually indicate remaining breath for Recon’s hold breath mechanic[/p]
  • [p]Renamed “Sandbox” to “Training Grounds” to help align expectations[/p]
  • [p]Enabled new FrameSync feature on Quest for improved performance[/p]
  • [p]Transferred Early Access Condor skin to the new system[/p]
  • [p]Improved grabbing behavior for Valve Index controllers[/p]
  • [p]Fixed server crash leading to an incorrect kill count[/p]
  • [p]Fixed recentering during onboarding[/p]
  • [p]Fixed explosions being able to hit the same person multiple times[/p]
  • [p]Fixed server kicking you at the end of a match[/p]
  • [p]Fixed head collider being too big on the client side[/p]
[h2]Weapons, Gadgets, & Attachments[/h2]
  • [p]Reduced KLAV6 damage at 50m+ from 25 to 20[/p]
  • [p]Fixed being able to look through walls in scope with sniper rifles[/p]
  • [p]Fixed bolt slide sound playing on shotguns even if bolt has not been pulled far enough[/p]
  • [p]Fixed vignette effect showing up for Recon for no reason[/p]
  • [p]Fixed vignette instantly showing after re-grabbing[/p]
  • [p]Fixed snapback of the last C4 explosive charge[/p]
[h2]Vehicles[/h2]
  • [p]Added out-of-bounds vehicles now getting destroyed when timer runs out[/p]
  • [p]Added spread to APC to reduce effectiveness at long ranges[/p]
  • [p]Reduced projectile speed for APC, causing more drop over long distances[/p]
  • [p]Fixed blacked out health bars on Quads[/p]
  • [p]Fixed full red health bar showing for all vehicles on all maps[/p]
  • [p]Fixed sometimes not being able to exit a Humvee when driven into water[/p]
  • [p]Fixed spawn beacon not being clickable when joining a squad later[/p]
  • [p]Fixed the “set location” text sometimes getting in the way of the dot, making alignment difficult[/p]
[h2]Maps[/h2]
  • [p]Fixed players being able to get out of the map on Tunnels[/p]
[h2]UI[/h2]
  • [p]Fixed killcards sometimes showing a vehicle instead of a weapon[/p]
[h2]Audio[/h2]
  • [p]Added Apache Attack Helicopter reload sounds[/p]
  • [p]Added breath in and out sounds to the hold breath feature for Recon[/p]
  • [p]Added more Party & progression sound effects[/p]

Tunnels Rush & New Gadgets Update | v0.24.84

[p][/p][p]Prepare to arm or defend objectives on Tunnels Rush, put the new Motion Sensor to use, besiege opponents with the Grenade Launcher, and enjoy more performance optimizations and bug fixes. New update, available NOW![/p][p]Find out more details in our Discord (forefrontvr.com/discord) and read the full changelog below![/p]
New Map Field Test: Tunnels Rush!
[p][/p][p]You asked for it, and here it is! Hop into the meat grinder that is Tunnels Rush. Arm or defend the objectives and push the enemy back, or stand your ground to win the match. Let us know what you think about this new map field test for our Rush gamemode![/p]
Introducing, Two New Gadgets!
[p][/p][p]Two new gadgets have made it into the game! Assault players get the love they deserve by adding a Grenade Launcher to their arsenal, whereas Recon players will be able to sniff out any opponents that are coming for them with their brand-new Motion Sensor.[/p][p][/p][p]As always, let us know what you think about the game, and the update in our Discord (forefrontvr.com/discord). We’re always looking forward to your feedback. Cheers, and see you in the game![/p][p][/p][p]-TF[/p][p][/p]
Changelog | Early Access - v0.24.84
[p]Featured[/p]
  • [p]Added New Map Field Test: Tunnels Rush[/p]
  • [p]Added New Gadget: Grenade Launcher for Assault[/p]
  • [p]Added New Gadget: Motion Sensor for Recon[/p]
[p]General[/p]
  • [p]Added CPU and server performance optimizations[/p]
  • [p]Fixed haptic controller feedback not working correctly when playing on SteamVR using Steam Link[/p]
  • [p]Fixed the game not sending match data of all players that played in a match[/p]
  • [p]Fixed explosions killing people through indestructible walls/objects[/p]
[p]Weapons & Attachments[/p]
  • [p]Added the ability for players to attach their C4 sticks back to the detonator[/p]
  • [p]Added smooth hand transition when releasing held breath while aiming the sniper[/p]
  • [p]Medkits now work in the water[/p]
  • [p]Mines no longer trigger when the last owner of the vehicle was a teammate[/p]
  • [p]Increased recoil for both the KLAV6 and MC-10[/p]
  • [p]Improved PTT-90 reload[/p]
  • [p]Improved zipline preview[/p]
  • [p]Fixed zipline grabbing sometimes bugging out[/p]
  • [p]Fixed Genesis-12 laser sight attachment unlock[/p]
  • [p]Fixed C4 sticks thrown on tank turrets hanging in the air after the tank turret moved[/p]
  • [p]Fixed variable scope not changing zoom anymore[/p]
  • [p]Fixed repair tool progress bar showing as empty[/p]
[p]Vehicles[/p]
  • [p]Fixed Humvee horn not working[/p]
  • [p]Fixed Anti-Air turret not being able to aim downwards enough[/p]
  • [p]Fixed Anti-Air hitreg issues[/p]
  • [p]Fixed boat particle effects not updating correctly for all players[/p]
  • [p]Fixed getting stuck on water vehicles when trying to get off after it hit land and stopped moving[/p]
[p]Maps[/p]
  • [p]Fixed being able to use the ATV to clip into walls on Tunnels[/p]
  • [p]Added vehicle spawn delay in Rush gamemode, so defenders can’t steal attacker vehicles while the next sector advances[/p]
  • [p]Fixed players getting under the map when exiting a jeep in the water on Paradise.[/p]
  • [p]Fixed a handful of texture distortions on Siberia[/p]
[p]UI[/p]
  • [p]Added spawn beacon UI color changing depending on the beacon’s relation to the player (Green for Squad Member, Blue for teammate, Orange for a player’s own)[/p]
  • [p]Increased the minimum scale of the control point squares[/p]
  • [p]Fixed “mute self” button not updating the mic status[/p]
  • [p]Fixed attachment unlock counts being broken (showing 0/0 or 999/999)[/p]
  • [p]Fixed gear icon in the loadout menu showing for items that don't have attachments[/p]
  • [p]Fixed speaking icon on name tag not fading when aiming at it[/p]

The Map Oasis & APC Update | v0.23.141

[p]Take on sandy dunes on a brand-new Conquest map, transport teammates and shred enemies with our new APC vehicle, and bathe in a bunch of bug fixes and balancing tweaks! AVAILABLE NOW![/p][p]Find out more details in our Discord and read the full changelog below![/p][h2]Conquer the Desert | New Map: Oasis![/h2][p][/p][p]Be prepared to deploy to our newest Conquest map, Oasis, and traverse the sandy dunes and lush greenery by the rivers that cut through the land. Originally, the area was used for oil drilling, until red orpiment veins were discovered by accident. Naturally, O.R.E. swooped in and built a refinery on site, with the Coalition mounting an attack to prevent them from refining any more of the precious red ore. Will you be the one to own this desert?[/p][h2]Introducing, the APC | New Vehicle![/h2][p][/p][p]A new vehicle is thrown into the mix! The Armored Personnel Carrier, or APC for short, is perfect for navigating difficult terrain and water, transporting troops, and protecting them from the dangers of the battlefield. There is also an “APC Attack” Map Variant available for Paradise Conquest. Try it out, and let us know what you think![/p][p]Lastly, this update is paired with a small price increase. Forefront’s new price point moves from $22.99 to $24.99, starting today![/p][p]As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game!

-TF[/p][p][/p]
Changelog | Early Access - v0.23.141
[h2]Featured[/h2]
  • [p]Added
  • *New Map**: Oasis Conquest[/p]
  • [p]Added
  • *New Vehicle**: APC (Armored Personnel Carrier)[/p]
  • [p]Added
  • *Paradise Conquest** Map Variant with the new APC vehicle![/p]
  • [p]Balancing changes to the Talon-92, helicopters, and guns across the board (more info below)[/p]
[h2]General[/h2]
  • [p]Added a feature to make sure the game remembers your selected class when loading into a new map[/p]
  • [p]Added additional measures to improve server CPU performance[/p]
  • [p]Added network performance metrics to monitor server performance[/p]
  • [p]Made sure spawning on players outside combat zones is no longer possible[/p]
  • [p]Fixed players looking in the wrong direction when spawning on a teammate[/p]
  • [p]Fixed bomb haptic on rush playing for all teammates[/p]
  • [p]Fixed voice chat when in vehicle third person mode[/p]
  • [p]Fixed attackers not able to spawn during the moving objective period in Rush[/p]
  • [p]Fixed server start lagging when trying to physically press the horn on the quad[/p]
  • [p](Potentially) Fixed guns fast firing[/p]
[h2]Weapons & Attachments[/h2]
  • [p]Reduced horizontal recoil across the board, and slightly increased spread and vertical recoil to compensate[/p]
    • [p]We made this change to make gun play more controlled and meaningful, making keeping your sights/reticles on target more manageable. This, without having players beam each other from across the map (which is where the spread increase comes in).[/p]
  • [p]Added better tracking to homing missiles from the Talon-92, now chasing the future position of the helicopter based on its velocity[/p]
  • [p]Improved accuracy over time of the homing missiles from the Talon-92 (they can now turn faster)[/p]
  • [p]Fixed issue where sometimes the Talon-92 would deal no damage on impact[/p]
  • [p]Reticle of Talon-92 and AA vehicle now gets red when locked on to a helicopter that deployed its flares[/p]
  • [p]Tweaked attachment unlock thresholds[/p]
  • [p]Reduced kickback on the Behemoth M50[/p]
  • [p]Fixed weapon jamming after putting it away (e.g. after parachuting)[/p]
  • [p]Fixed claymores sometimes not getting destroyed after exploding[/p]
  • [p]Fixed jitter when using a sniper scope with v-stock[/p]
  • [p]Fixed Claymores getting triggered by gadgets[/p]
  • [p]Fixed RPG projectile ricocheting off of allied players[/p]
  • [p]Fixed C4 clipping through Rush bomb pedestal, resulting in invisible C4[/p]
[h2]Vehicles[/h2]
  • [p]Added pilot no longer being able to repair helicopters (they need a passenger to do it, or otherwise land and exit the vehicle to repair it themselves)[/p]
  • [p]Added empty vehicle icon when close to an empty vehicle[/p]
  • [p]Fixed squad members not seeing the transport helicopter button to spawn on[/p]
[h2]Maps[/h2]
  • [p]People inside walls can no longer shoot and kill players (to tackle the bug abuse on Tunnels, fix for actually getting into the walls will follow)[/p]
  • [p]Added bullet impact effects to the green tarp fences prop on a variety of maps[/p]
  • [p]Changed fallback timer from 30 to 40 seconds on Paradise Rush[/p]
  • [p]Tightened the helicopter bounds for the first rush zone, closer to the spawn on Paradise Rush[/p]
  • [p]Tightened the attacker bounds on the last point of Mauritania[/p]
  • [p]Fixed reflection probe not showing when flying too high on Mauritania[/p]
  • [p]Fixed incorrect skybox texture being shown on Siberia Conquest[/p]
  • [p]Fixed some extra spots where vehicles can now drive on stairs on a variety of maps[/p]
  • [p]Fixed a zipline being inside geometry on Paradise[/p]
[h2]UI[/h2]
  • [p]Added squad leaders now showing at the top of the personal and squad view[/p]
  • [p]Added player name UI to vehicles, only showing the main driver of that vehicle[/p]
  • [p]Added an indicator to the UI to show how many players occupy a vehicle[/p]
  • [p]Added missing haptics to UI elements[/p]
  • [p]Improved vehicle icons for UI to free up space[/p]
  • [p]Ammo icon now only displays when low on bullets, ignoring gadget supply[/p]
  • [p]Deploy menu no longer shows after match has ended[/p]
  • [p]Fixed tank HUD overlay[/p]
  • [p]Fixed not seeing the onboarding UI when leaving a server while in third person mode[/p]
  • [p]Fixed changing teams not changing the color of the new team’s vehicle on the map[/p]
  • [p]Fixed a bug that resulted in two main menu UIs showing[/p]
  • [p]Fixed icon above vehicle clipping with passenger/driver names[/p]
  • [p]Fixed intermittent flashing bomb UI on Rush[/p]
  • [p](Potentially) Fixed revivable UI still appearing on dead bodies after switching class[/p]
[h2]Audio[/h2]
  • [p]Added dial click sounds for the spawn beacon[/p]
  • [p]Added a respawn point selection sound[/p]
  • [p]Fixed flares back online sound also playing after re-entering the helicopter after the reload[/p]

Paradise Rush Update | v0.22.77

[p]Push the enemy back on Paradise Rush, take the Apache attack helicopter for a spin on a new Iceland Map Variant, see who bested you with the improved death recap, and enjoy a bunch of bug fixes! [/p][p]
Find out more details in our Discord and read the full changelog below!
[/p]
Say Hello to Paradise Rush!
[p][/p][p]After Tunnels, which was another Conquest map, Rush is back in the form of an alternative version of Paradise! Push the enemy back, or defend your position against a tropical island backdrop. We’re eager to see what you all think of this one!

And not to worry, more new maps are in development!
[/p]
Introducing, the Iceland Map Variant!
[p][/p][p]The original Iceland Conquest map, does not have an attack helicopter available. Ever wonder what that would be like? You’re about to find out with this Map Variant of Iceland. An attack helicopter is waiting for a pilot at HQ!

Map variants will remix existing maps with different vehicle configurations. The system has been set up to test on Iceland Conquest, but you can expect more to come. These maps could end up being timed exclusive.
[/p]
Now… Who Killed Me?!
[p][/p][p]Get a better idea of who bested you in combat, from what location, and even which weapon they used to bring about your downfall. The new death recap even keeps a record as to how many times you and another player killed each other during a match!

Aside from these features, this update also reverts our recent MC-10 changes, unlocks red dot sights from the get-go (you’ll still have to equip them though), lets you share your experience after a match with us, and packs tons of bug fixes.

As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game!

-TF[/p][p][/p]
Changelog | Early Access - v0.22.77
[h2]Featured[/h2]
  • [p]Added
  • *Paradise Rush
  • * Field Test Map[/p]
  • [p]Added Improved
  • *Death Recap
  • *: You will now know who killed you, from where, and with what weapons, vehicle, or gadgetry[/p]
  • [p]Added
  • *Iceland Conquest
  • * Map Variant: Experience the iconic map with Apache Attack Helicopters and anti-air vehicles![/p]
[h2]General[/h2]
  • [p]Added end of match game survey[/p]
  • [p]Added squad locking[/p]
  • [p]Added the ability for squad leaders to kick squad members and transfer leadership[/p]
  • [p]There can now only be one tank at a time on Siberia Rush and Paradise Rush[/p]
  • [p]Improved bandwidth performance[/p]
  • [p]Fixed palm tree leaves on Paradise and Tunnels having collision[/p]
  • [p]Fixed underwater respawn beacon placement exploit on Paradise[/p]
  • [p]Fixed being unable to resize window after alt+entering the game[/p]
  • [p]Fixed the 1 frame ragdoll glitch when dying[/p]
  • [p]Fixed v-stock causing jitter when using magnified scopes[/p]
[h2]Weapons & Attachments[/h2]
  • [p]Reverted MC-10 changes[/p]
  • [p]Red dot sights now unlock by default (no longer need to unlock them)[/p]
  • [p]Added one-shot in the torso at ranges over 75 meters for the C-Tac Sniper Rifle[/p]
  • [p]Added pins dangling from grenades[/p]
  • [p]Added physical horn action for Humvees[/p]
  • [p]Improved defib rubbing[/p]
  • [p]Improved Behemoth M50reload handling[/p]
  • [p]Fixed bolt action sniper shots not hitting on server[/p]
  • [p]Fixed not being able to pull the sniper bolt with main hand[/p]
  • [p]Fixed commander voice lines playing the wrong line[/p]
[h2]Vehicles[/h2]
  • [p]Transport Helicopter now takes 2 RPG rockets to be destroyed[/p]
  • [p]Vehicles from previous Rush objectives will explode when changing objective.[/p]
  • [p]Increased max tank cannon pitch angle (making it easier to aim a bit higher)[/p]
  • [p]Increased attack helicopter gunner splash radius[/p]
  • [p]Added a sound to let pilots know flares are back online[/p]
[h2]UI[/h2]
  • [p]Added error messages to friends system to help identify issues[/p]
  • [p]Added 'leaving a review' reminder popup in the main menu[/p]
  • [p]Made overheat UI for turrets contextual (only shows up when heat is building up)[/p]
  • [p]Tweaked environment darkening when in menus[/p]
  • [p]Switched the Condor X7 Skin option from general to DLC in the options tab[/p]
  • [p]Fixed missing attachment icon for Variable Scope[/p]
  • [p]Fixed pointers rendering underneath certain menu settings[/p]
  • [p]Fixed party invites staying visible in certain cases[/p]
  • [p]Fixed incoming projectile lock-on UI in transport helicopter not being centered[/p]
  • [p]Fixed helicopter HUD heat bar not being centered[/p]
[h2]Audio[/h2]
  • [p]Added headshot kill sound[/p]
  • [p]Fixed incoming rocket SFX cutoff[/p]
  • [p]Fixed outgoing friend requests playing incoming friend request SFX[/p]

The Mines & Claymore Update | v0.21.153

[p]Queue up with your party, blow up vehicles with the new anti-vehicle mines, take enemies by surprise by deploying the new claymore gadget, vote which map to play at end of match, and link your accounts for cross-progression between platforms! A brand-new Forefront update is AVAILABLE NOW!

Find out more details in our Discord and read the full changelog below![/p]
Introducing, Mines & Claymores!
[p][/p][p]Engineers, Medics, and Recons all get new toys to play with. Engineers will be able to cause vehicle destruction with their anti-vehicle mines. Put them on roads, or deploy them right before a tank is about to drive past you, and enjoy the fireworks.

Recon and Medic players on the other hand will be able to protect their position or defend an objective by putting down their new claymore mines that will shred opponents to pieces! Which of these two are you looking most forward to using?[/p]
Squad Party Queuing is HERE!
[p]A highly requested feature has finally arrived! Squad up with your friends in the main menu and join servers together. Gone are the days of coordinating which server to join, or joining on a friend and maybe not ending up on the same team or squad.

Squad up, fight, and get that sweet win![/p]
Link Your Accounts for Cross-Progression!
[p]Last, but certainly not least, we’ve been hearing from many players who’d love to have cross-progression playing on both PC (Steam) and a standalone device (Meta or Pico). This is now possible by linking your accounts to each other!

To link your accounts, go here, and follow the instructions.

As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback. Cheers, and see you in the game!

-TF[/p][p][/p][h2]Changelog | Early Access - v0.21.153[/h2][h3]Featured[/h3]
  • [p]Added Anti-Vehicle Mines for Engineer[/p]
  • [p]Added Claymore for Recon and Medic[/p]
  • [p]Added Squad Party Queuing[/p]
  • [p]Added Account Linking for cross-progression between platforms[/p]
  • [p]Added end-of-match map voting[/p]
[h3]General[/h3]
  • [p]Added higher resolution textures for PCVR[/p]
  • [p]Added more parachute control over horizontal momentum by moving the handles forwards and backwards[/p]
  • [p]Added more parachute control over descent rate by moving the handles up and down[/p]
  • [p]Added parachute tweaks so it slows down its descent more effectively when falling at higher speeds[/p]
  • [p]Added damage effect when taking fall damage[/p]
  • [p]Increased controller offset adjustment limit for Pico 4 Ultra[/p]
  • [p]Improved networking performance by more efficiently compressing data[/p]
  • [p]Fixed throwable objects disappearing midair before appearing on the ground[/p]
  • [p]Fixed players getting stuck at one of the smaller islands on Siberia[/p]
  • [p]Fixed some players on Steam not being able to open the scoreboard[/p]
[h3]Weapons & Attachments[/h3]
  • [p]Added pins to grenades that arm when pulled out[/p]
[h3]Vehicles[/h3]
  • [p]Added air control for quads and humvees[/p]
  • [p]Added taking damage over time before exploding for upside down vehicles[/p]
  • [p]Increased Zodiac speed to match jetskis[/p]
  • [p]Fixed Anti-Air Tank and Tank reticles moving around too much[/p]
[h3]UI[/h3]
  • [p]Added “My Party UI” to the main menu[/p]
  • [p]Added various UI optimizations[/p]
  • [p]Added server report button[/p]
  • [p]Added new color and icon for dead players[/p]
  • [p]Added new and improved defib icon to show revivable players[/p]
  • [p]Fixed UI to say “Out of Revives” after having been revived three times[/p]
  • [p]Fixed player icons on deployment map being visible inside vehicles[/p]
[h3]Audio[/h3]
  • [p]Fixed zipline noise continuously playing between map reloads[/p]