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XenoRaptor News

New unity5test build available

There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes.

Activate it in the game properties if you want to try it out.

4 Player Splitscreen

4 Player splitscreen mode has been added to the unity5test build. Activate it in properties if you want to try it.

Unity 5 upgrade available for testing

A test build is up allowing players to try out the Unity 5 build. It also adds endless mode.

To activate it, open the beta participation section of the game properties in steam.

Steamworks scoreboard

The scoreboard now works through steamworks, so you can set it to check friend scores etc.

Also did a bit more physics tweaking on drill missiles and miniraptors.

Next patch will add achievements, and I'd be interested in suggestions.

Dedicated Servers + New Weapons

It's now possible to host a dedicated server. Setting up map rotation etc. is done by editing the DedicatedServer.txt file in the game folder. A standalone server (which won't require owning the base game) will be available soon.
Added new miniraptors secondary weapon. It launches tiny minions to destroy things for you. They can be equipped with chainguns, missile launchers or tesla coils. Unlock them by defeating the carrier (radioactive zone wave 10) or dreadnought (electron storm wave 5).
AI is now better at shooting/chasing moving targets.
Fixed some particle glitches for mac (probably)
Added a new bot which uses a shredder, hyperdisc and chaingun miniraptors.
MiniMissile primary weapon. Now you can spam missiles even when there's no ammo. It can be unlocked on Anomaly, Radioactive Zone or Electron Storm.
Added a heavy dummy to target practice mode.
Drill missiles now stick in things more reliably
Torpedoes now launch directly forwards.
Bombs and mines have bigger explosions.