1. Xenopurge
  2. News

Xenopurge News

Commander, your mission launches on November 20th

[p]Follow us to know the latest news!

Greetings Commanders, the day we've been waiting for is coming,[/p][p][/p][p]M.A.C.E needs you more than never as our biggest mission of them all will launch on November 20th. The threat is looming over us but we know you will be ready to face it.[/p][p][/p][h3]Watch our teaser![/h3][previewyoutube][/previewyoutube][p]The full release of Xenopurge will come with: [/p]
  • [p]The Bioweave Cell squad, a new squad collecting enemies’ DNA to use bio-modifications and evolve over time while acquiring unique capacities. A risk and reward team that only the most skilled commanders can guide![/p]
  • [p]Full Story campaign[/p]
  • [p]Additional difficulty levels[/p]
  • [p]4 variants per squad, offering 16 initial loadouts to choose from[/p]
  • [p]Additional commands and weapons to deepen tactical possibilities[/p]
[carousel][/carousel][p][/p][p]Your squad lives are in your hands. Will you help them survive or be the source of their downfall? The answer on November 20th![/p][p][/p][p]Are you a content creator or press member? Want to request a key to join the mission early? ➡️ Fill our form here.[/p][p][/p][p]On a side note, we've also won the Most Innovative Game category at the Indie X awards! 🎉
[/p][p][/p]

Quality of Life Improvements v 0.3.0.5

[p]Fixes An exploit within the MACE’s financial systems was detected, allowing certain Commanders unauthorized access to company funds. The issue has been contained. All offenders have been identified, and disciplinary action is underway. If you possess information regarding additional exploiters, report them immediately. No compensation will be provided — compliance is its own reward. (to put it plainly, a bug awarding players with unlimited credits has been resolved)[/p][p]There was a bug with key rebinding, you might have to rebind your keys.[/p][p]There were a couple of normal missions that had “Elite mission” title. Fixed[/p][p]Changes
Packages now drop when the carrier dies, allowing you to pick them up again with a new unit.[/p][p]Uses of commands with Overrride (Turret, Mine, First Aid) are now refunded when the unit is interrupted (by the commander or by the enemy).[/p][p]The bane of all new players, the Tab button, has been removed from the game. Backspace is now universally used across all menus and screens to go back/ previous screen.[/p][p]Menus now cycle (top to bottom and vice versa).[/p][p]Balancing[/p][p]Significant boost on Fallback, now it offers +10 Accuracy too.[/p][p]Small boosts for the Huntsman Corps[/p]
  • [p]Carradine Accuracy 50 → 60[/p]
  • [p]Shaw Health 35 → 40[/p]

Balancing and Fixes Update v 0.3.0.2

[h2]Bug fixes[/h2][p]Fixed a bug that was causing the Bug Report to lock the game. (Yeah, yeah, the Bug Report was buggy…)[/p][p]Ignite was allowing for float values, causing issues in the UI. Fixed.[/p][p]Fixed a bug that was causing the tutorial to play every time on the Steam Deck.[/p][p]Fixed a bug that was not allowing to select rooms and junctions with the mouse from the map.[/p][h2]Balancing[/h2][p]BASO Shotgun was too good. We reduced the bonus damage to 2 → 1 and the cost to 3 → 2. We want it to serve as a cheap early improvement more than a solid endgame choice.[/p][p]Door Hack has been received positively. However, the low AP cost is encouraging more micromanagement than we anticipated, so we are raising its cost to mitigate that. 2 → 3.[/p][p]Subsonic Disruption had an effect we were afraid of, where stacked use could postpone waves to the point that it was too easy. Cost 3 → 4[/p][p]Head to Room was also encouraging micromanagement, serving as an improved Recon in some cases. This was not its intended use. We have removed its speed buff and reduced the purchase cost 2 → 1.[/p]

Major Update: Synthetic Squad Update

[p]Welcome Commanders, it's time for a major update![/p][p][/p][p]The Synthetic Division, our 3rd squad, comes into the game! This patch will introduce our new deadly squad, which we hope you will enjoy playing and taking on challenges with. And of course, a bunch of new commands, fixes and changes to discover right here![/p][p][/p][hr][/hr][h2]The Synthetic Squad[/h2][p]The Synthetic Squad has not 1, not 2, but 3 special rules that set them apart from all the rest:[/p]
  • [p]They are Androids, meaning they outperform all regular Soldiers. This is reflected in the stats across the board.[/p]
  • [p]Being an Android is not all nice. Androids cannot heal by regular means, meaning they can’t get any of the healing Commands. Instead of repairing an Android, you must spend Credits through the Asset Management screen.[/p]
  • [p]They have access to Breach Protocols Commands. When they explore the room, they get to provide Access Points to the Commander, allowing for the use of unique commands that manipulate the Hulk.[/p]
[p][/p][h3]Check out our video on the Squad #3: The Synthetic Division:[/h3][previewyoutube][/previewyoutube][p][/p][h2]New Commands[/h2][p]With this new squad, we are adding 6 powerful commands to take advantage and keep control of your mission: [/p][p][/p]
  • [p]Hack Doors: This is the bread and butter of Synthetic Squad. It allows Androids to avoid unnecessary combat, while also setting up for Ingite and Vent Room if things take a more drastic turn.[/p][p][/p]
  • [p]Download Schematics: Getting to see the entire Hulk structure early can provide a lot of advantages. It’s also a great way to get access to the following Breach Protocols across the entire level.[/p][p][/p]
  • [p]Pull Camera Recordings: Exploring faster means you get to be more efficient.[/p][p][/p]
  • [p]Subsonic Disruption: Coming face-to-face suddenly with a Xenos Spawner can be devastating for the Androids. You now get to stall enemy waves to get out of such situations.[/p][p][/p]
  • [p]Ignite Room and Decompress Room: Dealing with Xenos without even engaging with them is the best way to avoid damaging your precious Androids.[/p][p][/p][p][/p]
[hr][/hr][h2]Changes[/h2]
  • [p]Addition of four new commander ranks, in which all of the above are distributed as rewards.[/p]
  • [p]The graphics of the explored tiles to be more distinct.[/p]
  • [p]Both the current and max HP of soldiers are now shown on the UI.[/p]
  • [p]The buttons for Next Page/ Previous Page (Q/E) are now shown in the battlescreen footer. They move the cursor by 10 positions, extra helpful in the new room-centric squad.[/p]
  • [p]Hive will now remain seen once it is explored, even if it is out of sight. Remember, you can use Focus to get to it![/p]
  • [p]You can no longer give Recon to units if the entire hulk is explored, and added a tooltip for it.[/p]
[p][/p][h2]Fixed[/h2]
  • [p]There was an Elite mission that required a package delivery and 5 intel collections. It was meant to be 3 Intel.[/p]
  • [p]There was a challenge at rank 6 that was supposed to award the Recon Specter Gear, but it was bugged.[/p]
  • [p]Flash Grenade conferred -2 Speed instead of -4 as it was described.[/p]
[p][/p][h2]Balancing[/h2]
  • [p]Changed the purchase cost of the following Commands: Flash Grenade, Mine, Head to Room, First Aid Kit, Retask (Overwatch) 3 → 2[/p]
  • [p]We decided to boost the loadout of the Sentinel squad. They now start with the Inject Kinetra command.[/p]
  • [p]MASS Carbine was not delivering to our expectations. It now fires 2 shots per action, allowing it to take out Scouts at 5 tiles away with each of those shots, and making it the highest DPS in the game. Cost 4 → 8[/p]
  • [p]The SAP Rifle’s cost no longer makes sense compared to the other weapons. Cost 6 → 4.[/p]
  • [p]Increased the damage from the Mine from 25 → 30. Now it can take out Maulers.[/p]
  • [p]Last update, we reduced the Mine activation time in order to make it more viable when placed on Xenos spawn points. It made it kinda pointless in all other cases so we reverted the change. Mine countdown 0.75 → 2.[/p]
  • [p]Increased the AoE damage from the Kinetic Warhammer 2 → 5.[/p]
  • [p]We are trying to avoid nerfs generally, but this was needed. Speed scaling is being reduced. Each point of speed will now impact the duration of actions less 0.25 → 0.15. This sure seems like a big change, but we find it necessary in order to allow for diverse strategies and builds to shine.[/p]
[hr][/hr][h2]What's next?[/h2][p]So in the past 2 months, we have received hundreds of bug reports and comments, and we want you to know you have read them all. Every single one. If you have sent something and it hasn’t been done yet, we ask for just a bit more patience. We will now be focusing on all that feedback. Thank you for supporting Xenopurge with your reviews and words of encouragement; they fuel our passion. See you soon and stay tuned for the 1.0 release![/p][p][/p][p]Discord Steam [/p]

0.2.0.25 New Equipment and Difficulty

August Update
[p]Hi, We're happy to share with you our First Regular Update! Discover Xenopurge latest update! We added new gears, weapons and an exclusive difficulty.[/p][h3]
Changes/ New Features
[/h3]
  • [p]3 challenges for 3 new ranged weapons in Commander rank 1[/p]
[p][/p]
  • [p]Max commander rank +1[/p]
  • [p]1 new melee weapon [/p]
  • [p]1 new gear [/p]
  • [p]New challenge for expanding the ranged weapons store, unlocked at Commander Rank 11.[/p]
[p][/p][p][/p]
  • [p]New difficulty: Echidna (all Elite missions provide smaller rewards)[/p]
[p]Balancing[/p][p]Increased the Spawn timer of the Dragonis difficulty 35 → 40 seconds. Considering there’s going to be at least 2 more difficulties after Dragonis we felt the spike was a bit extreme.[/p][p][/p][p]IMPORTANT WARNING: Currently the demo and the main game share the same file, meaning if you open the demo after you open the main game you will lose all Commander progress. Carefull till we fix it.[/p]